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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/rr/l_platform/model.inc.c
7861 views
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// 0x0701B9F0 - 0x0701BAD0
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static const Vtx rr_seg7_vertex_0701B9F0[] = {
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{{{ 26, 154, 0}, 0, { 1672, 1328}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ 666, 154, 410}, 0, { 0, 990}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ 666, 154, -613}, 0, { 1672, -714}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ 26, 154, -613}, 0, { 2694, 308}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ -665, 154, 410}, 0, { 2012, 3032}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ -665, 154, 0}, 0, { 2694, 2350}, {0xa9, 0xcd, 0x97, 0xff}}},
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{{{ -665, 0, 0}, 0, { 2694, 2350}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 26, 154, 0}, 0, { 1672, 1328}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 26, 0, 0}, 0, { 1672, 1328}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ -665, 154, 0}, 0, { 2694, 2350}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 666, 0, 410}, 0, { 0, 990}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ -665, 154, 410}, 0, { 2012, 3032}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ -665, 0, 410}, 0, { 2012, 3032}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 666, 154, 410}, 0, { 0, 990}, {0x67, 0x89, 0x51, 0xff}}},
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};
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// 0x0701BAD0 - 0x0701BBB0
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static const Vtx rr_seg7_vertex_0701BAD0[] = {
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{{{ 26, 0, -613}, 0, { 2694, 308}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 666, 154, -613}, 0, { 1672, -714}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 666, 0, -613}, 0, { 1672, -714}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ 26, 154, -613}, 0, { 2694, 308}, {0x67, 0x89, 0x51, 0xff}}},
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{{{ -665, 0, 410}, 0, { 2012, 3032}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ -665, 0, 0}, 0, { 2694, 2350}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ 26, 0, 0}, 0, { 1672, 1328}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ 666, 0, 410}, 0, { 0, 990}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ 26, 0, -613}, 0, { 2694, 308}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ 666, 0, -613}, 0, { 1672, -714}, {0x4d, 0x50, 0x36, 0xff}}},
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{{{ 26, 0, 0}, 0, { 1672, 1328}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 26, 154, 0}, 0, { 1672, 1328}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 26, 154, -613}, 0, { 2694, 308}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 26, 0, -613}, 0, { 2694, 308}, {0x62, 0x78, 0x60, 0xff}}},
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};
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// 0x0701BBB0 - 0x0701BC30
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static const Vtx rr_seg7_vertex_0701BBB0[] = {
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{{{ -665, 0, 410}, 0, { 2012, 3032}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ -665, 154, 410}, 0, { 2012, 3032}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ -665, 154, 0}, 0, { 2694, 2350}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ -665, 0, 0}, 0, { 2694, 2350}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 666, 0, -613}, 0, { 1672, -714}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 666, 154, -613}, 0, { 1672, -714}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 666, 154, 410}, 0, { 0, 990}, {0x62, 0x78, 0x60, 0xff}}},
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{{{ 666, 0, 410}, 0, { 0, 990}, {0x62, 0x78, 0x60, 0xff}}},
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};
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// 0x0701BC30 - 0x0701BD08
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static const Gfx rr_seg7_dl_0701BC30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(rr_seg7_vertex_0701B9F0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 0, 5, 4, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSPVertex(rr_seg7_vertex_0701BAD0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
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gsSP2Triangles( 6, 8, 9, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSPVertex(rr_seg7_vertex_0701BBB0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701BD08 - 0x0701BD78
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const Gfx rr_seg7_dl_0701BD08[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(rr_seg7_dl_0701BC30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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