Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/sa/script.c
7858 views
1
#include <ultra64.h>
2
#include "sm64.h"
3
#include "behavior_data.h"
4
#include "model_ids.h"
5
#include "seq_ids.h"
6
#include "segment_symbols.h"
7
#include "level_commands.h"
8
9
#include "game/level_update.h"
10
11
#include "levels/scripts.h"
12
13
#include "actors/common1.h"
14
15
#include "make_const_nonconst.h"
16
#include "levels/sa/header.h"
17
18
static const LevelScript script_func_local_1[] = {
19
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFishSpawner),
20
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFishSpawner),
21
RETURN(),
22
};
23
24
static const LevelScript script_func_local_2[] = {
25
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
26
RETURN(),
27
};
28
29
const LevelScript level_sa_entry[] = {
30
INIT_LEVEL(),
31
LOAD_MIO0( /*seg*/ 0x07, _sa_segment_7SegmentRomStart, _sa_segment_7SegmentRomEnd),
32
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _inside_mio0SegmentRomStart, _inside_mio0SegmentRomEnd),
33
LOAD_MIO0( /*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd),
34
LOAD_MIO0( /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
35
LOAD_MIO0( /*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
36
LOAD_RAW( /*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd),
37
LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
38
LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
39
ALLOC_LEVEL_POOL(),
40
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
41
JUMP_LINK(script_func_global_5),
42
JUMP_LINK(script_func_global_14),
43
44
AREA(/*index*/ 1, sa_geo_000170),
45
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSwimmingWarp),
46
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_SA, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
47
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x27, /*flags*/ WARP_NO_CHECKPOINT),
48
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x28, /*flags*/ WARP_NO_CHECKPOINT),
49
JUMP_LINK(script_func_local_1),
50
JUMP_LINK(script_func_local_2),
51
TERRAIN(/*terrainData*/ sa_seg7_collision),
52
MACRO_OBJECTS(/*objList*/ sa_seg7_macro_objs),
53
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ (SEQ_LEVEL_WATER | SEQ_VARIATION)),
54
TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
55
END_AREA(),
56
57
FREE_LEVEL_POOL(),
58
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ 0, -1535, 0),
59
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
60
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
61
CLEAR_LEVEL(),
62
SLEEP_BEFORE_EXIT(/*frames*/ 1),
63
EXIT(),
64
};
65
66