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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/sl/areas/1/2/model.inc.c
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// 0x07005520 - 0x07005538
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static const Lights1 sl_seg7_lights_07005520 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07005538 - 0x07005638
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static const Vtx sl_seg7_vertex_07005538[] = {
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{{{ 768, 1352, -5375}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -200, 1352, -3761}, 0, { 1866, -908}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1091, 1352, -4084}, 0, { 1866, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1024, 922, -3071}, 0, { -3096, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -1023, 922, -3071}, 0, { -3096, 2010}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -818, 922, -1023}, 0, { -1052, 1806}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1024, 922, -1023}, 0, { -1052, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 365, 3328, 2052}, 0, { 2016, 626}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 2027, 3328, 608}, 0, { 576, -1034}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1725, 3328, 260}, 0, { 228, -732}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 63, 3328, 1704}, 0, { 1668, 928}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3328, 973, -4351}, 0, { -4374, -2332}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 2304, 973, -5375}, 0, { -5396, -1310}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 2304, 973, -4351}, 0, { -4374, -1310}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3328, 973, -5375}, 0, { -5396, -2332}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -522, 1352, -5052}, 0, { 0, -908}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07005638 - 0x070056B0
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static const Gfx sl_seg7_dl_07005638[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_lights_07005520.l, 1),
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gsSPLight(&sl_seg7_lights_07005520.a, 2),
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gsSPVertex(sl_seg7_vertex_07005538, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070056B0 - 0x07005730
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const Gfx sl_seg7_dl_070056B0[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 180),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_07005638),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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