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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/sl/areas/1/6/model.inc.c
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// 0x07008930 - 0x07008948
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static const Lights1 sl_seg7_lights_07008930 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07008948 - 0x07008960
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static const Lights1 sl_seg7_lights_07008948 = gdSPDefLights1(
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0x22, 0x17, 0x00,
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0x44, 0x2f, 0x00, 0x28, 0x28, 0x28
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);
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// 0x07008960 - 0x07008A60
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static const Vtx sl_seg7_vertex_07008960[] = {
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{{{ 1487, 1536, -3572}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1691, 1536, -3435}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1828, 1536, -3639}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1889, 2816, -1035}, 0, { 990, 92}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1643, 2816, -1032}, 0, { 0, 102}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1643, 2816, -819}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1793, 2816, -819}, 0, { 590, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1889, 2816, -925}, 0, { 990, 550}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -2916, 1024, -549}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -2712, 1024, -412}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -2575, 1024, -615}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -2779, 1024, -753}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1624, 1536, -3776}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5496, 1024, -3308}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5700, 1024, -3170}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5837, 1024, -3374}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07008A60 - 0x07008B50
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static const Vtx sl_seg7_vertex_07008A60[] = {
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{{{ 1748, 1024, -4726}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 2089, 1024, -4792}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1885, 1024, -4930}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1952, 1024, -4589}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3475, 1024, -5856}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3816, 1024, -5922}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3612, 1024, -6059}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3679, 1024, -5718}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5225, 1055, -5410}, 0, { 0, 0}, {0x00, 0x7e, 0xfb, 0xff}}},
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{{{ 5566, 1053, -5476}, 0, { 990, 990}, {0x00, 0x7e, 0xfb, 0xff}}},
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{{{ 5362, 1046, -5613}, 0, { 990, 0}, {0x00, 0x7e, 0xfb, 0xff}}},
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{{{ 5428, 1062, -5273}, 0, { 0, 990}, {0x00, 0x7e, 0xfb, 0xff}}},
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{{{ -170, 4864, 33}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 33, 4864, 171}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 171, 4864, -32}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07008B50 - 0x07008BF0
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static const Vtx sl_seg7_vertex_07008B50[] = {
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{{{ 5496, 1024, -3308}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5837, 1024, -3374}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5633, 1024, -3512}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -3940, 1024, -1163}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -3599, 1024, -1230}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -3803, 1024, -1367}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -3736, 1024, -1026}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -170, 4864, 33}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 171, 4864, -32}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -32, 4864, -170}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07008BF0 - 0x07008C30
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static const Vtx sl_seg7_vertex_07008BF0[] = {
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{{{ 3762, 1024, 5487}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5401, 1024, 3849}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3762, 1024, 3849}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 5401, 1024, 5487}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07008C30 - 0x07008D10
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static const Gfx sl_seg7_dl_07008C30[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_lights_07008930.l, 1),
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gsSPLight(&sl_seg7_lights_07008930.a, 2),
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gsSPVertex(sl_seg7_vertex_07008960, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(sl_seg7_vertex_07008A60, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(sl_seg7_vertex_07008B50, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07008D10 - 0x07008D58
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static const Gfx sl_seg7_dl_07008D10[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, snow_09009000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_lights_07008948.l, 1),
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gsSPLight(&sl_seg7_lights_07008948.a, 2),
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gsSPVertex(sl_seg7_vertex_07008BF0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07008D58 - 0x07008DE8
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const Gfx sl_seg7_dl_07008D58[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_07008C30),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_07008D10),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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