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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/sl/snow_mound/model.inc.c
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// 0x0700A620 - 0x0700A638
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static const Lights1 sl_seg7_lights_0700A620 = gdSPDefLights1(
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0x73, 0x73, 0x73,
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0xe6, 0xe6, 0xe6, 0x28, 0x28, 0x28
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);
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// 0x0700A638 - 0x0700A718
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static const Vtx sl_seg7_vertex_0700A638[] = {
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{{{ 102, 0, -255}, 0, { 2522, 2010}, {0x59, 0x59, 0x00, 0xff}}},
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{{{ 0, 102, 256}, 0, { 0, 1498}, {0x59, 0x59, 0x00, 0xff}}},
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{{{ 102, 0, 256}, 0, { 0, 2010}, {0x59, 0x59, 0x00, 0xff}}},
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{{{ 0, 102, -255}, 0, { 2522, 1500}, {0x59, 0x59, 0x00, 0xff}}},
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{{{ 0, 102, -255}, 0, { 2522, 1500}, {0xa6, 0x59, 0x00, 0xff}}},
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{{{ -101, 0, 256}, 0, { 0, 990}, {0xa6, 0x59, 0x00, 0xff}}},
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{{{ 0, 102, 256}, 0, { 0, 1498}, {0xa6, 0x59, 0x00, 0xff}}},
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{{{ -101, 0, -255}, 0, { 2522, 990}, {0xa6, 0x59, 0x00, 0xff}}},
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{{{ 0, 102, 256}, 0, { 478, 480}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -101, 0, 256}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 102, 0, 256}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 102, 0, -255}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -101, 0, -255}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 0, 102, -255}, 0, { 478, 480}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x0700A718 - 0x0700A780
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static const Gfx sl_seg7_dl_0700A718[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_lights_0700A620.l, 1),
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gsSPLight(&sl_seg7_lights_0700A620.a, 2),
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gsSPVertex(sl_seg7_vertex_0700A638, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700A780 - 0x0700A7F0
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const Gfx sl_seg7_dl_0700A780[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_0700A718),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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