const Collision sl_seg7_collision_pound_explodes[] = {
COL_INIT(),
COL_VERTEX_INIT(0x5),
COL_VERTEX(-101, 0, 102),
COL_VERTEX(102, 0, 102),
COL_VERTEX(0, 0, 0),
COL_VERTEX(-101, 0, -101),
COL_VERTEX(102, 0, -101),
COL_TRI_INIT(SURFACE_ICE, 3),
COL_TRI(4, 3, 1),
COL_TRI(0, 1, 2),
COL_TRI(0, 2, 3),
COL_TRI_STOP(),
COL_END(),
};