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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/sl/unused_cracked_ice/model.inc.c
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// 0x0700A7F0 - 0x0700A808
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static const Lights1 sl_seg7_lights_0700A7F0 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700A808 - 0x0700A848
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static const Vtx sl_seg7_vertex_0700A808[] = {
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{{{ -101, 0, 102}, 0, { 734, 734}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 0, 102}, 0, { 734, 224}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -101, 0, -101}, 0, { 224, 734}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 0, -101}, 0, { 224, 224}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x0700A848 - 0x0700A890
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static const Gfx sl_seg7_dl_0700A848[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sl_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_lights_0700A7F0.l, 1),
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gsSPLight(&sl_seg7_lights_0700A7F0.a, 2),
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gsSPVertex(sl_seg7_vertex_0700A808, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700A890 - 0x0700A910
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const Gfx sl_seg7_dl_0700A890[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 100),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_0700A848),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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