const Collision thi_seg7_collision_top_trap[] = {
COL_INIT(),
COL_VERTEX_INIT(0x4),
COL_VERTEX(-101, 0, -101),
COL_VERTEX(-101, 0, 102),
COL_VERTEX(102, 0, -101),
COL_VERTEX(102, 0, 102),
COL_TRI_INIT(SURFACE_DEFAULT, 2),
COL_TRI(0, 1, 2),
COL_TRI(1, 3, 2),
COL_TRI_STOP(),
COL_END(),
};