#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/thi/header.h"
static const LevelScript script_func_local_1[] = {
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT_WITH_ACTS( MODEL_NONE, 0, -700, -4500, 0, 0, 0, 0x03000000, bhvHiddenStar, ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT_WITH_ACTS( MODEL_NONE, -1800, 800, -1500, 0, 0, 0, 0x04000000, bhvHiddenRedCoinStar, ALL_ACTS),
OBJECT( MODEL_WIGGLER_HEAD, 17, 1843, -62, 0, 0, 0, 0x05000000, bhvWigglerHead),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS( MODEL_KOOPA_WITH_SHELL, -1900, -511, 2400, 0, -30, 0, 0x02030000, bhvKoopa, ACT_3),
OBJECT_WITH_ACTS( MODEL_NONE, 7400, -1537, -6300, 0, 0, 0, 0x00000000, bhvKoopaRaceEndpoint, ACT_3),
OBJECT( MODEL_NONE, -6556, -2969, 6565, 0, 0, 0, 0x00010000, bhvGoombaTripletSpawner),
OBJECT( MODEL_GOOMBA, 6517, -2559, 4327, 0, 0, 0, 0x00010000, bhvGoomba),
OBJECT( MODEL_PIRANHA_PLANT, -6336, -2047, -3861, 0, 0, 0, 0x00010000, bhvFirePiranhaPlant),
OBJECT( MODEL_PIRANHA_PLANT, -5740, -2047, -6578, 0, 0, 0, 0x00010000, bhvFirePiranhaPlant),
OBJECT( MODEL_PIRANHA_PLANT, -6481, -2047, -5998, 0, 0, 0, 0x00010000, bhvFirePiranhaPlant),
OBJECT( MODEL_PIRANHA_PLANT, -5577, -2047, -4961, 0, 0, 0, 0x00010000, bhvFirePiranhaPlant),
OBJECT( MODEL_PIRANHA_PLANT, -6865, -2047, -4568, 0, 0, 0, 0x00010000, bhvFirePiranhaPlant),
OBJECT( MODEL_NONE, -4413, 204, -2140, 0, 0, 0, 0x00030000, bhvThiBowlingBallSpawner),
OBJECT( MODEL_BUBBA, -6241, -3300, -716, 0, 0, 0, 0x00000000, bhvBubba),
OBJECT( MODEL_BUBBA, 1624, -3300, 8142, 0, 0, 0, 0x00000000, bhvBubba),
RETURN(),
};
static const LevelScript script_func_local_5[] = {
OBJECT( MODEL_THI_HUGE_ISLAND_TOP, 0, 3891, -1533, 0, 0, 0, 0x00000000, bhvThiHugeIslandTop),
RETURN(),
};
static const LevelScript script_func_local_6[] = {
OBJECT( MODEL_THI_TINY_ISLAND_TOP, 0, 1167, -460, 0, 0, 0, 0x00000000, bhvThiTinyIslandTop),
OBJECT( MODEL_NONE, -1382, 80, -649, 0, 0, 0, 0x00040000, bhvThiBowlingBallSpawner),
RETURN(),
};
static const LevelScript script_func_local_7[] = {
OBJECT( MODEL_THI_WARP_PIPE, 6656, -1536, -5632, 0, 0, 0, 0x00320000, bhvWarpPipe),
OBJECT( MODEL_THI_WARP_PIPE, -5888, -2048, -5888, 0, 0, 0, 0x00330000, bhvWarpPipe),
OBJECT( MODEL_THI_WARP_PIPE, -3072, 512, -3840, 0, 0, 0, 0x00340000, bhvWarpPipe),
WARP_NODE( 0x32, LEVEL_THI, 0x02, 0x32, WARP_NO_CHECKPOINT),
WARP_NODE( 0x33, LEVEL_THI, 0x02, 0x33, WARP_NO_CHECKPOINT),
WARP_NODE( 0x34, LEVEL_THI, 0x02, 0x34, WARP_NO_CHECKPOINT),
RETURN(),
};
static const LevelScript script_func_local_8[] = {
OBJECT( MODEL_THI_WARP_PIPE, 1997, -461, -1690, 0, 0, 0, 0x00320000, bhvWarpPipe),
OBJECT( MODEL_THI_WARP_PIPE, -1766, -614, -1766, 0, 0, 0, 0x00330000, bhvWarpPipe),
OBJECT( MODEL_THI_WARP_PIPE, -922, 154, -1152, 0, 0, 0, 0x00340000, bhvWarpPipe),
WARP_NODE( 0x32, LEVEL_THI, 0x01, 0x32, WARP_NO_CHECKPOINT),
WARP_NODE( 0x33, LEVEL_THI, 0x01, 0x33, WARP_NO_CHECKPOINT),
WARP_NODE( 0x34, LEVEL_THI, 0x01, 0x34, WARP_NO_CHECKPOINT),
RETURN(),
};
const LevelScript level_thi_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( 0x07, _thi_segment_7SegmentRomStart, _thi_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE( 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd),
LOAD_MIO0( 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
LOAD_MIO0( 0x05, _group11_mio0SegmentRomStart, _group11_mio0SegmentRomEnd),
LOAD_RAW( 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd),
LOAD_MIO0( 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd),
LOAD_RAW( 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd),
LOAD_MIO0( 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_12),
JUMP_LINK(script_func_global_15),
LOAD_MODEL_FROM_GEO(MODEL_THI_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, thi_geo_0005F0),
LOAD_MODEL_FROM_GEO(MODEL_THI_WARP_PIPE, warp_pipe_geo),
LOAD_MODEL_FROM_GEO(MODEL_THI_HUGE_ISLAND_TOP, thi_geo_0005B0),
LOAD_MODEL_FROM_GEO(MODEL_THI_TINY_ISLAND_TOP, thi_geo_0005C8),
AREA( 1, thi_geo_000608),
OBJECT( MODEL_NONE, -7372, -1969, 7373, 0, 149, 0, 0x000A0000, bhvSpinAirborneWarp),
OBJECT( MODEL_NONE, 410, -512, 922, 0, 0, 0, 0x000B0000, bhvInstantActiveWarp),
OBJECT( MODEL_NONE, 410, -512, 717, 0, 0, 0, 0x050C0000, bhvWarp),
OBJECT( MODEL_NONE, 0, 3170, -1570, 0, 0, 0, 0x0A0D0000, bhvWarp),
WARP_NODE( 0x0A, LEVEL_THI, 0x01, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0B, LEVEL_THI, 0x01, 0x0B, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0C, LEVEL_THI, 0x03, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0D, LEVEL_THI, 0x03, 0x0B, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x02, 0x37, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x02, 0x69, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_7),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_5),
JUMP_LINK(script_func_local_4),
TERRAIN( thi_seg7_area_1_collision),
MACRO_OBJECTS( thi_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC( 0x0000, SEQ_LEVEL_GRASS),
TERRAIN_TYPE( TERRAIN_GRASS),
END_AREA(),
AREA( 2, thi_geo_0006D4),
OBJECT( MODEL_NONE, -2211, 110, 2212, 0, 149, 0, 0x000A0000, bhvSpinAirborneWarp),
OBJECT( MODEL_NONE, 280, -767, -4180, 0, 0, 0, 0x000B0000, bhvFadingWarp),
OBJECT( MODEL_NONE, -1638, 0, -1988, 0, -126, 0, 0x000C0000, bhvFadingWarp),
WARP_NODE( 0x0A, LEVEL_THI, 0x02, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0B, LEVEL_THI, 0x02, 0x0C, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0C, LEVEL_THI, 0x02, 0x0B, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x02, 0x33, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x02, 0x65, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_8),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_6),
TERRAIN( thi_seg7_area_2_collision),
MACRO_OBJECTS( thi_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC( 0x0000, SEQ_LEVEL_GRASS),
TERRAIN_TYPE( TERRAIN_GRASS),
END_AREA(),
AREA( 3, thi_geo_00079C),
OBJECT( MODEL_NONE, 512, 1024, 2150, 0, 180, 0, 0x000A0000, bhvInstantActiveWarp),
OBJECT( MODEL_NONE, 0, 3277, 0, 0, 0, 0, 0x000B0000, bhvAirborneWarp),
OBJECT( MODEL_NONE, 512, 1024, 2355, 0, 0, 0, 0x050C0000, bhvWarp),
WARP_NODE( 0x0A, LEVEL_THI, 0x03, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0B, LEVEL_THI, 0x03, 0x0B, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0C, LEVEL_THI, 0x01, 0x0B, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x02, 0x37, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x02, 0x69, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
TERRAIN( thi_seg7_area_3_collision),
MACRO_OBJECTS( thi_seg7_area_3_macro_objs),
SET_BACKGROUND_MUSIC( 0x0004, SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE( TERRAIN_GRASS),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 149, -7372, -2969, 7373),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};