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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/totwc/cloud/model.inc.c
7861 views
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// 0x07007930 - 0x07007970
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static const Vtx totwc_seg7_vertex_07007930[] = {
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{{{ 1024, 512, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -1023, 512, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -1023, -511, 0}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 1024, -511, 0}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x07007970 - 0x070079A8
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static const Gfx totwc_seg7_dl_07007970[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, totwc_seg7_texture_07002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(totwc_seg7_vertex_07007930, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070079A8 - 0x07007A18
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const Gfx totwc_seg7_dl_070079A8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(totwc_seg7_dl_07007970),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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