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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/ttm/areas/1/13/model.inc.c
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// 0x0700D250 - 0x0700D268
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static const Lights1 ttm_seg7_lights_0700D250 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700D268 - 0x0700D280
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static const Lights1 ttm_seg7_lights_0700D268 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0x99, 0x99, 0x99, 0x28, 0x28, 0x28
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);
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// 0x0700D280 - 0x0700D298
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static const Lights1 ttm_seg7_lights_0700D280 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700D298 - 0x0700D398
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static const Vtx ttm_seg7_vertex_0700D298[] = {
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{{{ -27, -307, -665}, 0, { -3812, 5306}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ -27, 307, -665}, 0, { -3812, 4080}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ -204, -307, -1}, 0, { -5136, 5306}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ 637, -307, 746}, 0, { 4784, 990}, {0x5e, 0x00, 0x54, 0xff}}},
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{{{ 637, 0, 746}, 0, { 4784, 376}, {0x5e, 0x00, 0x54, 0xff}}},
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{{{ 501, -307, 899}, 0, { 4376, 990}, {0x5e, 0x00, 0x54, 0xff}}},
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{{{ -204, -307, -1}, 0, { 786, 990}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ -511, -102, -272}, 0, { 0, 582}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ 561, -102, 678}, 0, { 2830, 582}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ 561, -102, 678}, 0, { 2830, 582}, {0x54, 0x00, 0xa2, 0xff}}},
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{{{ 637, -307, 746}, 0, { 3034, 990}, {0x54, 0x00, 0xa2, 0xff}}},
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{{{ -204, -307, -1}, 0, { 786, 990}, {0x54, 0x00, 0xa2, 0xff}}},
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{{{ 637, 0, 746}, 0, { 3034, 376}, {0x54, 0x00, 0xa2, 0xff}}},
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{{{ -563, -307, -1140}, 0, { -8102, 5306}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ -563, 307, -1140}, 0, { -8102, 4080}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ -27, 307, -665}, 0, { -9172, 4080}, {0x54, 0x00, 0xa1, 0xff}}},
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};
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// 0x0700D398 - 0x0700D438
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static const Vtx ttm_seg7_vertex_0700D398[] = {
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{{{ -563, -307, -1140}, 0, { -8102, 5306}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ -27, 307, -665}, 0, { -9172, 4080}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ -27, -307, -665}, 0, { -9172, 5306}, {0x54, 0x00, 0xa1, 0xff}}},
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{{{ 501, -307, 899}, 0, { -2996, 2214}, {0xc5, 0x59, 0x43, 0xff}}},
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{{{ 561, -102, 678}, 0, { -2792, 1806}, {0xc5, 0x59, 0x43, 0xff}}},
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{{{ -511, -102, -273}, 0, { 68, 1806}, {0xc5, 0x59, 0x43, 0xff}}},
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{{{ -27, 307, -665}, 0, { -3812, 4080}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ -204, 307, -1}, 0, { -5136, 4080}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ -204, -307, -1}, 0, { -5136, 5306}, {0x7a, 0x00, 0x20, 0xff}}},
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{{{ -647, -307, -119}, 0, { 68, 2214}, {0xc5, 0x59, 0x43, 0xff}}},
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};
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// 0x0700D438 - 0x0700D498
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static const Vtx ttm_seg7_vertex_0700D438[] = {
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{{{ 501, -307, 899}, 0, { -6934, -9208}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -647, -307, -119}, 0, { -4900, -6914}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -204, -307, -1}, 0, { -5136, -7798}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -27, -307, -665}, 0, { -3812, -8152}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -563, -307, -1140}, 0, { -2862, -7082}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 637, -307, 746}, 0, { -6628, -9480}, {0x00, 0x81, 0x00, 0xff}}},
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};
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// 0x0700D498 - 0x0700D508
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static const Vtx ttm_seg7_vertex_0700D498[] = {
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{{{ -204, 307, -1}, 0, { -748, 990}, {0xac, 0x00, 0x5f, 0xff}}},
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{{{ -511, 307, -272}, 0, { 68, 990}, {0xac, 0x00, 0x5f, 0xff}}},
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{{{ -511, -102, -272}, 0, { 68, 1806}, {0xac, 0x00, 0x5f, 0xff}}},
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{{{ 561, -102, 678}, 0, { -2792, 1806}, {0x95, 0x3d, 0x1b, 0xff}}},
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{{{ 501, -307, 899}, 0, { -2996, 2214}, {0x95, 0x3d, 0x1b, 0xff}}},
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{{{ 637, 0, 746}, 0, { -2996, 1602}, {0x95, 0x3d, 0x1b, 0xff}}},
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{{{ -204, -102, -1}, 0, { -748, 1806}, {0xac, 0x00, 0x5f, 0xff}}},
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};
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// 0x0700D508 - 0x0700D548
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static const Vtx ttm_seg7_vertex_0700D508[] = {
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{{{ -563, 307, -1140}, 0, { 8040, 3820}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -204, 307, -1}, 0, { 8756, 6094}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -27, 307, -665}, 0, { 9110, 4770}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -511, 307, -272}, 0, { 8144, 5552}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x0700D548 - 0x0700D640
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static const Gfx ttm_seg7_dl_0700D548[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700D250.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D250.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D298, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700D398, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0),
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gsSPLight(&ttm_seg7_lights_0700D268.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D268.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D438, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 1, 4, 3, 0x0, 0, 2, 5, 0x0),
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gsSPLight(&ttm_seg7_lights_0700D280.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D280.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D498, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 2, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D640 - 0x0700D688
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static const Gfx ttm_seg7_dl_0700D640[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700D250.l, 1),
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gsSPLight(&ttm_seg7_lights_0700D250.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700D508, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700D688 - 0x0700D700
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const Gfx ttm_seg7_dl_0700D688[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttm_seg7_dl_0700D548),
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gsSPDisplayList(ttm_seg7_dl_0700D640),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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