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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/ttm/areas/1/6/2.inc.c
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// 0x0700BB30 - 0x0700BB48
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static const Lights1 ttm_seg7_lights_0700BB30 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0x99, 0x99, 0x99, 0x28, 0x28, 0x28
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);
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// 0x0700BB48 - 0x0700BBA8
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static const Vtx ttm_seg7_vertex_0700BB48[] = {
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{{{ -13, -1627, 28}, 0, { 990, 990}, {0xd3, 0x00, 0x76, 0xff}}},
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{{{ -28, 1580, -57}, 0, { 510, 0}, {0xaf, 0x00, 0x9f, 0xff}}},
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{{{ -28, -1627, -57}, 0, { 510, 990}, {0xaf, 0x00, 0x9f, 0xff}}},
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{{{ -13, 1580, 28}, 0, { 990, 0}, {0xd3, 0x00, 0x76, 0xff}}},
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{{{ 56, -1627, -26}, 0, { 0, 990}, {0x61, 0x00, 0xaf, 0xff}}},
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{{{ 56, 1580, -26}, 0, { 0, 0}, {0x75, 0x00, 0x2f, 0xff}}},
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};
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// 0x0700BBA8 - 0x0700BC10
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static const Gfx ttm_seg7_dl_0700BBA8[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700BB30.l, 1),
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gsSPLight(&ttm_seg7_lights_0700BB30.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700BB48, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 1, 5, 4, 0x0),
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gsSP2Triangles( 4, 5, 0, 0x0, 5, 3, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BC10 - 0x0700BC70
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const Gfx ttm_seg7_dl_0700BC10[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttm_seg7_dl_0700BBA8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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