#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/vcutm/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT( MODEL_VCUTM_SEESAW_PLATFORM, 154, -1919, -6256, 0, 270, 0, 0x00070000, bhvSeesawPlatform),
OBJECT( MODEL_VCUTM_SEESAW_PLATFORM, -2047, -3378, -2047, 0, 0, 0, 0x00070000, bhvSeesawPlatform),
OBJECT( MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, 3251, -1082, -6256, 0, 270, 0, 0x014B0000, bhvCheckerboardElevatorGroup),
OBJECT( MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, 2355, -1901, -6256, 0, 270, 0, 0x014B0000, bhvCheckerboardElevatorGroup),
OBJECT( MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, 1459, -1594, -6256, 0, 90, 0, 0x014B0000, bhvCheckerboardElevatorGroup),
OBJECT( MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, -1151, -2413, -6256, 0, 270, 0, 0x014B0000, bhvCheckerboardElevatorGroup),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT( MODEL_CAP_SWITCH, 4506, 26, -6246, 0, 0, 0, 0x00020000, bhvCapSwitch),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT( MODEL_NONE, 4600, 250, -4500, 0, 0, 0, 0x00000000, bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_vcutm_entry[] = {
INIT_LEVEL(),
LOAD_MIO0_TEXTURE( 0x09, _outside_mio0SegmentRomStart, _outside_mio0SegmentRomEnd),
LOAD_MIO0( 0x07, _vcutm_segment_7SegmentRomStart, _vcutm_segment_7SegmentRomEnd),
LOAD_MIO0( 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
LOAD_RAW( 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
LOAD_MIO0( 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_9),
LOAD_MODEL_FROM_GEO(MODEL_VCUTM_SEESAW_PLATFORM, vcutm_geo_0001F0),
LOAD_MODEL_FROM_GEO(MODEL_VCUTM_WARP_PIPE, warp_pipe_geo),
AREA( 1, vcutm_geo_000208),
OBJECT( MODEL_NONE, -6143, 6734, -6143, 0, 0, 0, 0x000A0000, bhvAirborneWarp),
WARP_NODE( 0x0A, LEVEL_VCUTM, 0x01, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF3, LEVEL_CASTLE_GROUNDS, 0x01, 0x07, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE_GROUNDS, 0x01, 0x08, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE_GROUNDS, 0x01, 0x06, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
TERRAIN( vcutm_seg7_collision),
MACRO_OBJECTS( vcutm_seg7_macro_objs),
SHOW_DIALOG( 0x00, DIALOG_129),
SET_BACKGROUND_MUSIC( 0x0000, SEQ_LEVEL_SLIDE),
TERRAIN_TYPE( TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 0, -6143, 5734, -6143),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};