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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/wdw/arrow_lift/model.inc.c
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// 0x07012C08 - 0x07012C20
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static const Lights1 wdw_seg7_lights_07012C08 = gdSPDefLights1(
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0x99, 0x99, 0x99,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07012C20 - 0x07012C60
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static const Vtx wdw_seg7_vertex_07012C20[] = {
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{{{ 63, 127, -60}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -64, 127, 67}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 63, 127, 67}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -64, 127, -60}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07012C60 - 0x07012D50
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static const Vtx wdw_seg7_vertex_07012C60[] = {
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{{{ 63, 127, -60}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -64, 0, -60}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -64, 127, -60}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 63, 127, 67}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 63, 0, 67}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 63, 0, -60}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 63, 127, -60}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -64, 127, 67}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -64, 0, 67}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 63, 0, 67}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 63, 127, 67}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -64, 127, -60}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -64, 0, -60}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -64, 0, 67}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -64, 127, 67}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
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};
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// 0x07012D50 - 0x07012DC0
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static const Vtx wdw_seg7_vertex_07012D50[] = {
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{{{ 63, 0, 67}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -64, 0, 67}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -64, 0, -60}, 0, { 990, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 63, 127, -60}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 63, 0, -60}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -64, 0, -60}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 63, 0, -60}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}},
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};
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// 0x07012DC0 - 0x07012E08
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static const Gfx wdw_seg7_dl_07012DC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wdw_seg7_lights_07012C08.l, 1),
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gsSPLight(&wdw_seg7_lights_07012C08.a, 2),
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gsSPVertex(wdw_seg7_vertex_07012C20, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07012E08 - 0x07012E88
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static const Gfx wdw_seg7_dl_07012E08[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09004000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wdw_seg7_vertex_07012C60, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(wdw_seg7_vertex_07012D50, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 2, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07012E88 - 0x07012F18
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const Gfx wdw_seg7_dl_07012E88[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wdw_seg7_dl_07012DC0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wdw_seg7_dl_07012E08),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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