#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/wdw/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT( MODEL_WDW_SQUARE_FLOATING_PLATFORM, 3390, 0, 384, 0, 180, 0, 0x00000000, bhvWdwSquareFloatingPlatform),
OBJECT( MODEL_WDW_SQUARE_FLOATING_PLATFORM, -767, 384, 3584, 0, 0, 0, 0x00000000, bhvWdwSquareFloatingPlatform),
OBJECT( MODEL_WDW_SQUARE_FLOATING_PLATFORM, -767, 384, 1536, 0, 0, 0, 0x00000000, bhvWdwSquareFloatingPlatform),
OBJECT( MODEL_WDW_SQUARE_FLOATING_PLATFORM, -767, 2304, -1279, 0, 0, 0, 0x00000000, bhvWdwSquareFloatingPlatform),
OBJECT( MODEL_WDW_ARROW_LIFT, -578, 2177, 3009, 0, 0, 0, 0x00000000, bhvArrowLift),
OBJECT( MODEL_WDW_ARROW_LIFT, -1474, 2177, 3393, 0, 270, 0, 0x00000000, bhvArrowLift),
OBJECT( MODEL_WDW_ARROW_LIFT, -1602, 2177, 3009, 0, 0, 0, 0x00000000, bhvArrowLift),
OBJECT( MODEL_WDW_ARROW_LIFT, -1090, 2177, 3521, 0, 0, 0, 0x00000000, bhvArrowLift),
OBJECT( MODEL_WDW_ARROW_LIFT, -962, 2177, 3137, 0, 90, 0, 0x00000000, bhvArrowLift),
OBJECT( MODEL_NONE, 0, 0, 0, 0, 0, 0, 0x00000000, bhvInitializeChangingWaterLevel),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, 1920, 2560, -3583, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, 3328, 256, 2918, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, 2048, 1792, 2176, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, 640, 1024, 3712, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, 1810, 40, -3118, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_PURPLE_SWITCH, 3360, 1280, 3420, 0, 0, 0, 0x00000000, bhvFloorSwitchHiddenObjects),
OBJECT( MODEL_WDW_HIDDEN_PLATFORM, 2239, 1126, 3391, 0, 0, 0, 0x00010000, bhvHiddenObject),
OBJECT( MODEL_WDW_HIDDEN_PLATFORM, 1215, 1357, 2751, 0, 0, 0, 0x00010000, bhvHiddenObject),
OBJECT( MODEL_WDW_HIDDEN_PLATFORM, 1215, 1229, 3391, 0, 0, 0, 0x00010000, bhvHiddenObject),
OBJECT( MODEL_WDW_HIDDEN_PLATFORM, 1599, 1101, 3391, 0, 0, 0, 0x00010000, bhvHiddenObject),
OBJECT( MODEL_WDW_HIDDEN_PLATFORM, 2879, 1152, 3391, 0, 0, 0, 0x00010000, bhvHiddenObject),
OBJECT( MODEL_WDW_EXPRESS_ELEVATOR, 1024, 3277, -2112, 0, 0, 0, 0x00320000, bhvWdwExpressElevatorPlatform),
OBJECT( MODEL_WDW_EXPRESS_ELEVATOR, 1024, 3277, -1663, 0, 0, 0, 0x00320000, bhvWdwExpressElevator),
OBJECT( MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, -767, 1152, 128, 0, 0, 0, 0x00000000, bhvWdwRectangularFloatingPlatform),
OBJECT( MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, -767, 2304, -2687, 0, 0, 0, 0x00000000, bhvWdwRectangularFloatingPlatform),
OBJECT( MODEL_WDW_ROTATING_PLATFORM, 734, 3840, 84, 0, 0, 0, 0x46010000, bhvRotatingPlatform),
OBJECT( MODEL_SKEETER, 2956, 288, -468, 0, 0, 0, 0x00000000, bhvSkeeter),
OBJECT( MODEL_SKEETER, 184, 384, 621, 0, 0, 0, 0x00000000, bhvSkeeter),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT( MODEL_NONE, 0, 0, 0, 0, 0, 0, 0x00000000, bhvInitializeChangingWaterLevel),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, -3583, -2508, -2047, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_WDW_WATER_LEVEL_DIAMOND, -767, -127, 1792, 0, 0, 0, 0x00000000, bhvWaterLevelDiamond),
OBJECT( MODEL_NONE, -768, -665, 3584, 0, 0, 0, 0x005C0000, bhvPoleGrabbing),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT_WITH_ACTS( MODEL_NONE, 3360, 1580, 2660, 0, 0, 0, 0x02000000, bhvHiddenStar, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_STAR, 890, 3400, -2040, 0, 0, 0, 0x03000000, bhvStar, ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS( MODEL_NONE, -770, -1600, 3600, 0, 0, 0, 0x04000000, bhvHiddenRedCoinStar, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_STAR, 2180, -840, 3720, 0, 0, 0, 0x05000000, bhvStar, ALL_ACTS),
RETURN(),
};
const LevelScript level_wdw_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( 0x07, _wdw_segment_7SegmentRomStart, _wdw_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE( 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd),
LOAD_MIO0( 0x0A, _wdw_skybox_mio0SegmentRomStart, _wdw_skybox_mio0SegmentRomEnd),
LOAD_MIO0( 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd),
LOAD_RAW( 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd),
LOAD_MIO0( 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
LOAD_RAW( 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
LOAD_MIO0( 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_2),
JUMP_LINK(script_func_global_14),
LOAD_MODEL_FROM_GEO(MODEL_WDW_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_WDW_SQUARE_FLOATING_PLATFORM, wdw_geo_000580),
LOAD_MODEL_FROM_GEO(MODEL_WDW_ARROW_LIFT, wdw_geo_000598),
LOAD_MODEL_FROM_GEO(MODEL_WDW_WATER_LEVEL_DIAMOND, wdw_geo_0005C0),
LOAD_MODEL_FROM_GEO(MODEL_WDW_HIDDEN_PLATFORM, wdw_geo_0005E8),
LOAD_MODEL_FROM_GEO(MODEL_WDW_EXPRESS_ELEVATOR, wdw_geo_000610),
LOAD_MODEL_FROM_GEO(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, wdw_geo_000628),
LOAD_MODEL_FROM_GEO(MODEL_WDW_ROTATING_PLATFORM, wdw_geo_000640),
AREA( 1, wdw_geo_000658),
OBJECT( MODEL_NONE, 3395, 3580, 384, 0, 180, 0, 0x000A0000, bhvSpinAirborneWarp),
OBJECT( MODEL_NONE, 818, 0, 3634, 0, 45, 0, 0x000B0000, bhvFadingWarp),
OBJECT( MODEL_NONE, -2865, 3328, 3065, 0, 0, 0, 0x000C0000, bhvFadingWarp),
WARP_NODE( 0x0A, LEVEL_WDW, 0x01, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0B, LEVEL_WDW, 0x01, 0x0C, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0C, LEVEL_WDW, 0x01, 0x0B, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_1),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x02, 0x32, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x02, 0x64, WARP_NO_CHECKPOINT),
INSTANT_WARP( 1, 2, 0, 0, 0),
TERRAIN( wdw_seg7_area_1_collision),
MACRO_OBJECTS( wdw_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC( 0x0003, SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE( TERRAIN_STONE),
END_AREA(),
AREA( 2, wdw_geo_000724),
JUMP_LINK(script_func_local_4),
JUMP_LINK(script_func_local_2),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x02, 0x32, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x02, 0x64, WARP_NO_CHECKPOINT),
INSTANT_WARP( 0, 1, 0, 0, 0),
TERRAIN( wdw_seg7_area_2_collision),
MACRO_OBJECTS( wdw_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC( 0x0003, SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE( TERRAIN_WATER),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 180, 3395, 2580, 384),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};