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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/wf/areas/1/12/2.inc.c
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// 0x070097F0 - 0x07009808
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static const Lights1 wf_seg7_lights_070097F0 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07009808 - 0x07009848
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static const Vtx wf_seg7_vertex_07009808[] = {
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{{{ -255, -281, 1152}, 0, { 0, 1124}, {0x00, 0x7b, 0x1e, 0xff}}},
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{{{ 256, 282, -1151}, 0, { 990, -3608}, {0x00, 0x7b, 0x1e, 0xff}}},
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{{{ -255, 282, -1151}, 0, { 0, -3608}, {0x00, 0x7b, 0x1e, 0xff}}},
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{{{ 256, -281, 1152}, 0, { 990, 1124}, {0x00, 0x7b, 0x1e, 0xff}}},
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};
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// 0x07009848 - 0x07009890
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static const Gfx wf_seg7_dl_07009848[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_070097F0.l, 1),
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gsSPLight(&wf_seg7_lights_070097F0.a, 2),
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gsSPVertex(wf_seg7_vertex_07009808, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07009890 - 0x07009900
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const Gfx wf_seg7_dl_07009890[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_07009848),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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