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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/wf/areas/1/17/model.inc.c
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// 0x0700BB18 - 0x0700BB30
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static const Lights1 wf_seg7_lights_0700BB18 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700BB30 - 0x0700BC20
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static const Vtx wf_seg7_vertex_0700BB30[] = {
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{{{ 443, 0, -255}, 0, { 1026, 0}, {0x38, 0x90, 0xf1, 0xff}}},
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{{{ 512, 0, 0}, 0, { 0, 0}, {0x38, 0x90, 0xf1, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x38, 0x90, 0xf1, 0xff}}},
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{{{ -255, 0, -442}, 0, { -66, 0}, {0xd7, 0x90, 0xd7, 0xff}}},
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{{{ 0, -255, 0}, 0, { 460, 988}, {0xd7, 0x90, 0xd7, 0xff}}},
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{{{ -442, 0, -255}, 0, { 990, 0}, {0xd7, 0x90, 0xd7, 0xff}}},
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{{{ -255, 0, -442}, 0, { 990, 0}, {0xf1, 0x90, 0xc8, 0xff}}},
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{{{ 0, 0, -511}, 0, { -66, 0}, {0xf1, 0x90, 0xc8, 0xff}}},
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{{{ 0, -255, 0}, 0, { 460, 988}, {0xf1, 0x90, 0xc8, 0xff}}},
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{{{ 0, 0, -511}, 0, { 1026, 0}, {0x0f, 0x90, 0xc8, 0xff}}},
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{{{ 256, 0, -442}, 0, { 0, 0}, {0x0f, 0x90, 0xc8, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x0f, 0x90, 0xc8, 0xff}}},
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{{{ 256, 0, -442}, 0, { 1026, 0}, {0x29, 0x90, 0xd7, 0xff}}},
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{{{ 443, 0, -255}, 0, { 0, 0}, {0x29, 0x90, 0xd7, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x29, 0x90, 0xd7, 0xff}}},
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};
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// 0x0700BC20 - 0x0700BD10
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static const Vtx wf_seg7_vertex_0700BC20[] = {
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{{{ -255, 0, 443}, 0, { 1026, 0}, {0xd7, 0x90, 0x29, 0xff}}},
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{{{ -442, 0, 256}, 0, { 0, 0}, {0xd7, 0x90, 0x29, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0xd7, 0x90, 0x29, 0xff}}},
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{{{ 512, 0, 0}, 0, { 1026, 0}, {0x38, 0x90, 0x0f, 0xff}}},
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{{{ 443, 0, 256}, 0, { 0, 0}, {0x38, 0x90, 0x0f, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x38, 0x90, 0x0f, 0xff}}},
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{{{ 443, 0, 256}, 0, { 1026, 0}, {0x29, 0x90, 0x29, 0xff}}},
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{{{ 256, 0, 443}, 0, { 0, 0}, {0x29, 0x90, 0x29, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x29, 0x90, 0x29, 0xff}}},
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{{{ 256, 0, 443}, 0, { 1026, 0}, {0x0f, 0x90, 0x38, 0xff}}},
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{{{ 0, 0, 512}, 0, { 0, 0}, {0x0f, 0x90, 0x38, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0x0f, 0x90, 0x38, 0xff}}},
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{{{ 0, 0, 512}, 0, { 1026, 0}, {0xf1, 0x90, 0x38, 0xff}}},
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{{{ -255, 0, 443}, 0, { 0, 0}, {0xf1, 0x90, 0x38, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0xf1, 0x90, 0x38, 0xff}}},
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};
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// 0x0700BD10 - 0x0700BD70
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static const Vtx wf_seg7_vertex_0700BD10[] = {
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{{{ -442, 0, 256}, 0, { 1026, 0}, {0xc8, 0x90, 0x0f, 0xff}}},
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{{{ -511, 0, 0}, 0, { 0, 0}, {0xc8, 0x90, 0x0f, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0xc8, 0x90, 0x0f, 0xff}}},
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{{{ -442, 0, -255}, 0, { 0, 0}, {0xc8, 0x90, 0xf1, 0xff}}},
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{{{ 0, -255, 0}, 0, { 498, 988}, {0xc8, 0x90, 0xf1, 0xff}}},
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{{{ -511, 0, 0}, 0, { 1026, 0}, {0xc8, 0x90, 0xf1, 0xff}}},
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};
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// 0x0700BD70 - 0x0700BE30
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static const Vtx wf_seg7_vertex_0700BD70[] = {
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{{{ -442, 0, -255}, 0, { -188, -714}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 443, 0, 256}, 0, { 2170, 650}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 512, 0, 0}, 0, { 2352, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 443, 0, -255}, 0, { 2170, -714}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 256, 0, -442}, 0, { 1672, -1212}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 0, 0, -511}, 0, { 990, -1394}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -255, 0, -442}, 0, { 308, -1212}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -255, 0, 443}, 0, { 308, 1146}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 0, 0, 512}, 0, { 990, 1328}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -511, 0, 0}, 0, { -370, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -442, 0, 256}, 0, { -188, 650}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 256, 0, 443}, 0, { 1672, 1146}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x0700BE30 - 0x0700BED8
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static const Gfx wf_seg7_dl_0700BE30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_0700BB18.l, 1),
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gsSPLight(&wf_seg7_lights_0700BB18.a, 2),
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gsSPVertex(wf_seg7_vertex_0700BB30, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(wf_seg7_vertex_0700BC20, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(wf_seg7_vertex_0700BD10, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BED8 - 0x0700BF50
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static const Gfx wf_seg7_dl_0700BED8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09005800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wf_seg7_vertex_0700BD70, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 0, 4, 5, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 5, 6, 0x0, 0, 7, 8, 0x0),
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gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 7, 0x0),
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gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BF50 - 0x0700BFE0
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const Gfx wf_seg7_dl_0700BF50[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_0700BE30),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_0700BED8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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