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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/wf/areas/1/6/2.inc.c
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// 0x07006558 - 0x07006570
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static const Lights1 wf_seg7_lights_07006558 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07006570 - 0x070065B0
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static const Vtx wf_seg7_vertex_07006570[] = {
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{{{ -178, 640, 1280}, 0, { 0, -440}, {0x00, 0x72, 0xca, 0xff}}},
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{{{ 179, 640, 1280}, 0, { 0, 990}, {0x00, 0x72, 0xca, 0xff}}},
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{{{ 179, -600, -1304}, 0, { 11414, 990}, {0x00, 0x72, 0xca, 0xff}}},
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{{{ -178, -600, -1304}, 0, { 11414, -440}, {0x00, 0x72, 0xca, 0xff}}},
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};
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// 0x070065B0 - 0x070065F8
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static const Gfx wf_seg7_dl_070065B0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_07006558.l, 1),
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gsSPLight(&wf_seg7_lights_07006558.a, 2),
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gsSPVertex(wf_seg7_vertex_07006570, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070065F8 - 0x07006668
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const Gfx wf_seg7_dl_070065F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_070065B0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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