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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/wf/beta_extending_platform/model.inc.c
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// 0x0700EBB8 - 0x0700EBD0
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static const Lights1 wf_seg7_lights_0700EBB8 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700EBD0 - 0x0700ECC0
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static const Vtx wf_seg7_vertex_0700EBD0[] = {
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{{{ 505, 0, 85}, 0, { -562, 992}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -214, 0, -204}, 0, { 990, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 215, 0, -204}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -214, 102, -204}, 0, { 0, 0}, {0xa7, 0x00, 0xa7, 0xff}}},
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{{{ -214, 0, -204}, 0, { 0, 478}, {0xa7, 0x00, 0xa7, 0xff}}},
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{{{ -504, 0, 85}, 0, { 2012, 478}, {0xa7, 0x00, 0xa7, 0xff}}},
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{{{ -504, 102, 85}, 0, { 2012, 0}, {0xa7, 0x00, 0xa7, 0xff}}},
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{{{ -504, 102, 85}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -504, 0, 85}, 0, { 0, 478}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 505, 0, 85}, 0, { 2012, 478}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 505, 102, 85}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 215, 102, -204}, 0, { 1502, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -214, 102, -204}, 0, { 480, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -504, 102, 85}, 0, { -52, 992}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 505, 102, 85}, 0, { 2034, 992}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x0700ECC0 - 0x0700ED30
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static const Vtx wf_seg7_vertex_0700ECC0[] = {
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{{{ 505, 102, 85}, 0, { 0, 0}, {0x59, 0x00, 0xa7, 0xff}}},
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{{{ 215, 0, -204}, 0, { 2012, 478}, {0x59, 0x00, 0xa7, 0xff}}},
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{{{ 215, 102, -204}, 0, { 2012, 0}, {0x59, 0x00, 0xa7, 0xff}}},
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{{{ 505, 0, 85}, 0, { -562, 992}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -504, 0, 85}, 0, { 1522, 992}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -214, 0, -204}, 0, { 990, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 505, 0, 85}, 0, { 0, 478}, {0x59, 0x00, 0xa7, 0xff}}},
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};
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// 0x0700ED30 - 0x0700EDC0
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static const Gfx wf_seg7_dl_0700ED30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wf_seg7_lights_0700EBB8.l, 1),
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gsSPLight(&wf_seg7_lights_0700EBB8.a, 2),
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gsSPVertex(wf_seg7_vertex_0700EBD0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(wf_seg7_vertex_0700ECC0, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 6, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700EDC0 - 0x0700EE30
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const Gfx wf_seg7_dl_0700EDC0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wf_seg7_dl_0700ED30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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