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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/src/audio/audio_session_presets_sh.c
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#include "internal.h"
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#include "data.h"
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#ifdef VERSION_SH
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struct ReverbSettingsEU sReverbSettings[] = {
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{0x01, 0x30, 0x2fff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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{0x01, 0x28, 0x47ff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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{0x01, 0x40, 0x2fff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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{0x01, 0x38, 0x3fff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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{0x01, 0x30, 0x4fff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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{0x01, 0x28, 0x37ff, 0x0000, 0x0000, -1, 0x3000, 0x0000, 0x0000},
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};
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struct AudioSessionSettingsEU gAudioSessionPresets[] = {
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00003a40, 0x00006d00,
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0x00000000, 0x00004400, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[1], 0x7fff, 0x0000, 0x00003a40, 0x00006d00,
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0x00000000, 0x00004400, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[2], 0x7fff, 0x0000, 0x00003a40, 0x00006d00,
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0x00000000, 0x00004400, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[3], 0x7fff, 0x0000, 0x00003a40, 0x00006d00,
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0x00000000, 0x00004400, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[4], 0x7fff, 0x0000, 0x00003a40, 0x00006d00,
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0x00000000, 0x00004400, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00004000, 0x00006e00,
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0x00000000, 0x00003f00, 0x00002a00, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[1], 0x7fff, 0x0000, 0x00004100, 0x00006e00,
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0x00000000, 0x00004400, 0x00002a80, 0x00000000, 0x00000000, 0x00000000 },
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{ 0x00007d00, 0x01, 0x14, 0x01, 0x00, &sReverbSettings[5], 0x7fff, 0x0000, 0x00003500, 0x00006280,
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0x00000000, 0x00004000, 0x00001b00, 0x00000000, 0x00000000, 0x00000000 }
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};
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s8 gUnusedCount80333EE8 = UNUSED_COUNT_80333EE8;
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s16 gTatumsPerBeat = TATUMS_PER_BEAT;
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s32 gAudioHeapSize = DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE);
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s32 gAudioInitPoolSize = DOUBLE_SIZE_ON_64_BIT(AUDIO_INIT_POOL_SIZE);
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// Used in audio_init:
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u32 D_SH_80315EF0 = 0;
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u16 D_SH_80315EF4 = 0;
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u16 D_SH_80315EF8 = 0;
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u16 D_SH_80315EFC = 0;
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#endif
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