1#include <ultra64.h> 2#include "gfx_output_buffer.h" 3 4#ifdef VERSION_EU 5// 0x17e00 bytes, aligned to a 0x200-byte boundary through sm64.ld. The alignment 6// wastes 0x100 bytes of space. 7u64 gGfxSPTaskOutputBuffer[0x2fc0]; 8#else 9// 0x1f000 bytes, aligned to a 0x1000-byte boundary through sm64.ld. (This results 10// in a bunch of unused space: ~0x100 in JP, ~0x300 in US.) 11u64 gGfxSPTaskOutputBuffer[0x3e00]; 12#endif 13 14