#ifndef SURFACE_LOAD_H
#define SURFACE_LOAD_H
#include <PR/ultratypes.h>
#include "surface_collision.h"
#include "types.h"
#define NUM_CELLS (2 * LEVEL_BOUNDARY_MAX / CELL_SIZE)
#define NUM_CELLS_INDEX (NUM_CELLS - 1)
struct SurfaceNode
{
struct SurfaceNode *next;
struct Surface *surface;
};
enum
{
SPATIAL_PARTITION_FLOORS,
SPATIAL_PARTITION_CEILS,
SPATIAL_PARTITION_WALLS
};
typedef struct SurfaceNode SpatialPartitionCell[3];
extern s32 unused8038BE90;
extern SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
extern SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
extern struct SurfaceNode *sSurfaceNodePool;
extern struct Surface *sSurfacePool;
extern s16 sSurfacePoolSize;
void alloc_surface_pools(void);
#ifdef NO_SEGMENTED_MEMORY
u32 get_area_terrain_size(s16 *data);
#endif
void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
void clear_dynamic_surfaces(void);
void load_object_collision_model(void);
#endif