1/** 2 * Behavior for bhvBetaFishSplashSpawner. 3 * This is a now non-functional fish splash object found in WF 4 * that can be seen in Shoshinkai 1995 footage. It used to create 5 * a fish that would splash up when the player walked through it. 6 * This functionality was probably moved; in the final game, 7 * an identical fish splash can occur with a 1/256 chance every time 8 * Mario splashes in water. 9 */ 10 11/** 12 * Update function for bhvBetaFishSplashSpawner. 13 */ 14void bhv_beta_fish_splash_spawner_loop(void) { 15 UNUSED u8 pad[12]; 16 UNUSED f32 water_level = find_water_level(o->oPosX, o->oPosZ); 17} 18 19