#ifndef ENVFX_BUBBLES_H
#define ENVFX_BUBBLES_H
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#define ENVFX_STATE_UNUSED 0
#define ENVFX_STATE_SRC_X 1
#define ENVFX_STATE_SRC_Y 2
#define ENVFX_STATE_SRC_Z 3
#define ENVFX_STATE_DEST_X 4
#define ENVFX_STATE_DEST_Y 5
#define ENVFX_STATE_DEST_Z 6
#define ENVFX_STATE_PARTICLECOUNT 7
#define ENVFX_STATE_PITCH 8
#define ENVFX_STATE_YAW 9
extern s16 gEnvFxBubbleConfig[10];
Gfx *envfx_update_bubbles(s32 mode, Vec3s marioPos, Vec3s camTo, Vec3s camFrom);
#endif