1#ifndef MARIO_ACTIONS_AIRBORNE_H 2#define MARIO_ACTIONS_AIRBORNE_H 3 4#include <PR/ultratypes.h> 5 6#include "types.h" 7 8s32 mario_execute_airborne_action(struct MarioState *m); 9 10#endif // MARIO_ACTIONS_AIRBORNE_H 11 12