1#ifndef MARIO_ACTIONS_MOVING 2#define MARIO_ACTIONS_MOVING 3 4#include <PR/ultratypes.h> 5 6#include "types.h" 7 8void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2); 9s32 mario_execute_moving_action(struct MarioState *m); 10 11#endif // MARIO_ACTIONS_MOVING 12 13