1#ifndef MARIO_ACTIONS_OBJECT_H 2#define MARIO_ACTIONS_OBJECT_H 3 4#include <PR/ultratypes.h> 5 6#include "types.h" 7 8s32 mario_update_punch_sequence(struct MarioState *m); 9s32 mario_execute_object_action(struct MarioState *m); 10 11#endif // MARIO_ACTIONS_OBJECT_H 12 13