Path: blob/master/src/game/mario_actions_stationary.h
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#ifndef MARIO_ACTIONS_STATIONARY1#define MARIO_ACTIONS_STATIONARY23#include <PR/ultratypes.h>45#include "types.h"67s32 check_common_idle_cancels(struct MarioState *m);8s32 check_common_hold_idle_cancels(struct MarioState *m);9s32 act_idle(struct MarioState *m);10void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);11s32 act_start_sleeping(struct MarioState *m);12s32 act_sleeping(struct MarioState *m);13s32 act_waking_up(struct MarioState *m);14s32 act_shivering(struct MarioState *m);15s32 act_coughing(struct MarioState *m);16s32 act_standing_against_wall(struct MarioState *m);17s32 act_in_quicksand(struct MarioState *m);18s32 act_crouching(struct MarioState *m);19s32 act_panting(struct MarioState *m);20void stopping_step(struct MarioState *m, s32 animID, u32 action);21s32 act_braking_stop(struct MarioState *m);22s32 act_butt_slide_stop(struct MarioState *m);23s32 act_hold_butt_slide_stop(struct MarioState *m);24s32 act_slide_kick_slide_stop(struct MarioState *m);25s32 act_start_crouching(struct MarioState *m);26s32 act_stop_crouching(struct MarioState *m);27s32 act_start_crawling(struct MarioState *m);28s32 act_stop_crawling(struct MarioState *m);29s32 act_shockwave_bounce(struct MarioState *m);30s32 landing_step(struct MarioState *m, s32 arg1, u32 action);31s32 check_common_landing_cancels(struct MarioState *m, u32 action);32s32 act_jump_land_stop(struct MarioState *m);33s32 act_double_jump_land_stop(struct MarioState *m);34s32 act_side_flip_land_stop(struct MarioState *m);35s32 act_freefall_land_stop(struct MarioState *m);36s32 act_triple_jump_land_stop(struct MarioState *m);37s32 act_backflip_land_stop(struct MarioState *m);38s32 act_lava_boost_land(struct MarioState *m);39s32 act_long_jump_land_stop(struct MarioState *m);40s32 act_hold_jump_land_stop(struct MarioState *m);41s32 act_hold_freefall_land_stop(struct MarioState *m);42s32 act_air_throw_land(struct MarioState *m);43s32 act_twirl_land(struct MarioState *m);44s32 act_ground_pound_land(struct MarioState *m);45s32 act_first_person(struct MarioState *m);46s32 check_common_stationary_cancels(struct MarioState *m);47s32 mario_execute_stationary_action(struct MarioState *m);4849#endif // MARIO_ACTIONS_STATIONARY505152