#ifndef GD_SFX_H1#define GD_SFX_H23#include <PR/ultratypes.h>45// Sfx for Mario Head Screen6enum GdSfx {7GD_SFX_NONE = 0x00,8GD_SFX_HAND_APPEAR = 0x01,9GD_SFX_HAND_DISAPPEAR = 0x02,10GD_SFX_UNUSED_COIN = 0x04,11GD_SFX_PINCH_FACE = 0x08,12GD_SFX_PINCH_FACE_2 = 0x10,13GD_SFX_LET_GO_FACE = 0x20,14GD_SFX_CAM_ZOOM_IN = 0x40,15GD_SFX_CAM_ZOOM_OUT = 0x8016};1718// functions19void gd_reset_sfx(void);20u32 gd_new_sfx_to_play(void);21void gd_sfx_update(void);22void gd_play_sfx(enum GdSfx sfx);2324#endif // GD_SFX_H252627