#ifndef TITLE_SCREEN_H
#define TITLE_SCREEN_H
#include <PR/ultratypes.h>
#include "macros.h"
enum LevelScriptIntroArgs {
LVL_INTRO_PLAY_ITS_A_ME_MARIO,
LVL_INTRO_REGULAR,
LVL_INTRO_GAME_OVER,
LVL_INTRO_LEVEL_SELECT
};
s32 lvl_intro_update(s16 arg, UNUSED s32 unusedArg);
#endif