#ifndef GFX_CC_H
#define GFX_CC_H
#include <stdint.h>
#include <stdbool.h>
enum {
CC_0,
CC_TEXEL0,
CC_TEXEL1,
CC_PRIM,
CC_SHADE,
CC_ENV,
CC_TEXEL0A,
CC_LOD
};
enum {
SHADER_0,
SHADER_INPUT_1,
SHADER_INPUT_2,
SHADER_INPUT_3,
SHADER_INPUT_4,
SHADER_TEXEL0,
SHADER_TEXEL0A,
SHADER_TEXEL1
};
#define SHADER_OPT_ALPHA (1 << 24)
#define SHADER_OPT_FOG (1 << 25)
#define SHADER_OPT_TEXTURE_EDGE (1 << 26)
#define SHADER_OPT_NOISE (1 << 27)
struct CCFeatures {
uint8_t c[2][4];
bool opt_alpha;
bool opt_fog;
bool opt_texture_edge;
bool opt_noise;
bool used_textures[2];
int num_inputs;
bool do_single[2];
bool do_multiply[2];
bool do_mix[2];
bool color_alpha_same;
};
#ifdef __cplusplus
extern "C" {
#endif
void gfx_cc_get_features(uint32_t shader_id, struct CCFeatures *cc_features);
#ifdef __cplusplus
}
#endif
#endif