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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/text/us/dialogs.h
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// Parameters: dialog enum ID, (unused), lines per box, left offset, width
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#ifdef VERSION_EU
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#define COMRADES "friends"
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#define PLASTERED "splattered"
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#define SCAM_ME "cheat!\n"
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#define SCRAM "get lost"
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#define YOU_CANT_SWIM_IN_IT "Its too heavy to swim\nwith."
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#define GIVE_UP "give up"
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#else
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#define COMRADES "comrades"
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#define PLASTERED "plastered"
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#define SCAM_ME "scam\nME. "
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#define SCRAM "scram--"
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#define YOU_CANT_SWIM_IN_IT "You can't swim in it."
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#define GIVE_UP "give"
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#endif
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DEFINE_DIALOG(DIALOG_000, 1, 6, 30, 200, _("\
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Wow! You're smack in the\n\
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middle of the battlefield.\n\
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You'll find the Power\n\
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Stars that Bowser stole\n\
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inside the painting\n\
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worlds.\n\
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First, talk to the\n\
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Bob-omb Buddy. (Press [B]\n\
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to talk.) He'll certainly\n\
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help you out, and so will\n\
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his " COMRADES " in other\n\
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areas.\n\
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To read signs, stop, face\n\
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them and press [B]. Press [A]\n\
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or [B] to scroll ahead. You\n\
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can talk to some other\n\
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characters by facing them\n\
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and pressing [B]."))
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DEFINE_DIALOG(DIALOG_001, 1, 4, 95, 200, _("\
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Watch out! If you wander\n\
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around here, you're liable\n\
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to be " PLASTERED " by a\n\
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water bomb!\n\
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Those enemy Bob-ombs love\n\
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to fight, and they're\n\
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always finding ways to\n\
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attack.\n\
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This meadow has become\n\
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a battlefield ever since\n\
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the Big Bob-omb got his\n\
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paws on the Power Star.\n\
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Can you recover the Star\n\
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for us? Cross the bridge\n\
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and go left up the path\n\
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to find the Big Bob-omb.\n\
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Please come back to see\n\
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me after you've retrieved\n\
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the Power Star!"))
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DEFINE_DIALOG(DIALOG_002, 1, 4, 95, 200, _("\
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Hey, you! It's dangerous\n\
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ahead, so listen up! Take\n\
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my advice.\n\
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\n\
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Cross the two\n\
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bridges ahead, then\n\
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watch for falling\n\
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water bombs.\n\
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The Big Bob-omb at the\n\
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top of the mountain is\n\
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very powerful--don't let\n\
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him grab you!\n\
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We're Bob-omb Buddies,\n\
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and we're on your side.\n\
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You can talk to us\n\
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whenever you'd like to!"))
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DEFINE_DIALOG(DIALOG_003, 1, 5, 95, 200, _("\
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Thank you, Mario! The Big\n\
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Bob-omb is nothing but a\n\
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big dud now! But the\n\
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battle for the castle has\n\
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just begun.\n\
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Other enemies are holding\n\
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the other Power Stars. If\n\
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you recover more Stars,\n\
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you can open new doors\n\
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that lead to new worlds!\n\
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My Bob-omb Buddies are\n\
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waiting for you. Be sure\n\
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to talk to them--they'll\n\
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set up cannons for you."))
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DEFINE_DIALOG(DIALOG_004, 1, 3, 95, 200, _("\
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We're peace-loving\n\
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Bob-ombs, so we don't use\n\
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cannons.\n\
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But if you'd like\n\
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to blast off, we don't\n\
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mind. Help yourself.\n\
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We'll prepare all of the\n\
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cannons in this course for\n\
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you to use. Bon Voyage!"))
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DEFINE_DIALOG(DIALOG_005, 1, 3, 30, 200, _("\
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Hey, Mario! Is it true\n\
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that you beat the Big\n\
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Bob-omb? Cool!\n\
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You must be strong. And\n\
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pretty fast. So, how fast\n\
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are you, anyway?\n\
112
Fast enough to beat me...\n\
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Koopa the Quick? I don't\n\
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think so. Just try me.\n\
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How about a race to the\n\
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mountaintop, where the\n\
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Big Bob-omb was?\n\
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Whaddya say? When I say\n\
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『Go,』 let the race begin!\n\
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\n\
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Ready....\n\
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\n\
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//Go!////Don't Go"))
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DEFINE_DIALOG(DIALOG_006, 1, 3, 30, 200, _("\
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Hey!!! Don't try to " SCAM_ME
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"You've gotta run\n\
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the whole course.\n\
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Later. Look me up when\n\
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you want to race for\n\
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real."))
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DEFINE_DIALOG(DIALOG_007, 1, 5, 30, 200, _("\
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Hufff...fff...pufff...\n\
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Whoa! You...really...are...\n\
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fast! A human blur!\n\
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Here you go--you've won\n\
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it, fair and square!"))
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DEFINE_DIALOG(DIALOG_008, 1, 4, 30, 200, _("\
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BEWARE OF CHAIN CHOMP\n\
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Extreme Danger!\n\
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Get close and press [C]^\n\
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for a better look.\n\
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Scary, huh?\n\
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See the Red Coin on top\n\
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of the stake?\n\
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\n\
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When you collect eight of\n\
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them, a Power Star will\n\
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appear in the meadow\n\
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across the bridge."))
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DEFINE_DIALOG(DIALOG_009, 1, 5, 30, 200, _("\
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Long time, no see! Wow,\n\
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have you gotten fast!\n\
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Have you been training\n\
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on the sly, or is it the\n\
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power of the Stars?\n\
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I've been feeling down\n\
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about losing the last\n\
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race. This is my home\n\
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course--how about a\n\
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rematch?\n\
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The goal is in\n\
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Windswept Valley.\n\
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Ready?\n\
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\n\
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//Go//// Don't Go"))
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DEFINE_DIALOG(DIALOG_010, 1, 4, 30, 200, _("\
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You've stepped on the\n\
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Wing Cap Switch. Wearing\n\
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the Wing Cap, you can\n\
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soar through the sky.\n\
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Now Wing Caps will pop\n\
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out of all the red blocks\n\
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you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_011, 1, 4, 30, 200, _("\
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You've just stepped on\n\
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the Metal Cap Switch!\n\
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The Metal Cap makes\n\
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Mario invincible.\n\
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Now Metal Caps will\n\
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pop out of all of the\n\
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green blocks you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_012, 1, 4, 30, 200, _("\
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You've just stepped on\n\
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the Vanish Cap Switch.\n\
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The Vanish Cap makes\n\
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Mario disappear.\n\
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Now Vanish Caps will pop\n\
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from all of the blue\n\
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blocks you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_013, 1, 5, 30, 200, _("\
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You've collected 100\n\
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coins! Mario gains more\n\
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power from the castle.\n\
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Do you want to Save?\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_014, 1, 4, 30, 200, _("\
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Wow! Another Power Star!\n\
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Mario gains more courage\n\
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from the power of the\n\
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castle.\n\
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Do you want to Save?\n\
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\n\
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//You Bet//Not Now"))
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DEFINE_DIALOG(DIALOG_015, 1, 4, 30, 200, _("\
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You can punch enemies to\n\
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knock them down. Press [A]\n\
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to jump, [B] to punch.\n\
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Press [A] then [B] to Kick.\n\
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To pick something up,\n\
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press [B], too. To throw\n\
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something you're holding,\n\
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press [B] again."))
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DEFINE_DIALOG(DIALOG_016, 1, 3, 30, 200, _("\
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Hop on the shiny shell and\n\
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ride wherever you want to\n\
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go! Shred those enemies!"))
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DEFINE_DIALOG(DIALOG_017, 1, 4, 30, 200, _("\
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I'm the Big Bob-omb, lord\n\
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of all blasting matter,\n\
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king of ka-booms the\n\
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world over!\n\
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How dare you scale my\n\
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mountain? By what right\n\
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do you set foot on my\n\
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imperial mountaintop?\n\
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You may have eluded my\n\
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guards, but you'll never\n\
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escape my grasp...\n\
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\n\
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...and you'll never take\n\
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away my Power Star. I\n\
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hereby challenge you,\n\
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Mario!\n\
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If you want the Star I\n\
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hold, you must prove\n\
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yourself in battle.\n\
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\n\
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Can you pick me up from\n\
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the back and hurl me to\n\
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this royal turf? I think\n\
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that you cannot!"))
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DEFINE_DIALOG(DIALOG_018, 1, 4, 30, 200, _("\
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I'm sleeping because...\n\
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...I'm sleepy. I don't\n\
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like being disturbed.\n\
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Please walk quietly."))
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DEFINE_DIALOG(DIALOG_019, 1, 2, 30, 200, _("\
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Shhh! Please walk\n\
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quietly in the hallway!"))
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DEFINE_DIALOG(DIALOG_020, 1, 6, 95, 150, _("\
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Dear Mario:\n\
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Please come to the\n\
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castle. I've baked\n\
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a cake for you.\n\
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Yours truly--\n\
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Princess Toadstool"))
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DEFINE_DIALOG(DIALOG_021, 1, 5, 95, 200, _("\
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Welcome.\n\
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No one's home!\n\
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Now " SCRAM "\n\
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and don't come back!\n\
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Gwa ha ha!"))
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DEFINE_DIALOG(DIALOG_022, 1, 2, 95, 200, _("\
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You need a key to open\n\
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this door."))
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DEFINE_DIALOG(DIALOG_023, 1, 3, 95, 200, _("\
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This key doesn't fit!\n\
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Maybe it's for the\n\
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basement..."))
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DEFINE_DIALOG(DIALOG_024, 1, 5, 95, 200, _("\
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You need Star power to\n\
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open this door. Recover a\n\
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Power Star from an enemy\n\
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inside one of the castle's\n\
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paintings."))
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DEFINE_DIALOG(DIALOG_025, 1, 4, 95, 200, _("\
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It takes the power of\n\
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3 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_026, 1, 4, 95, 200, _("\
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It takes the power of\n\
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8 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_027, 1, 4, 95, 200, _("\
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It takes the power of\n\
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30 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_028, 1, 4, 95, 200, _("\
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It takes the power of\n\
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50 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_029, 1, 5, 95, 200, _("\
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To open the door that\n\
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leads to the 『endless』\n\
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stairs, you need 70\n\
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Stars.\n\
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Bwa ha ha!"))
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DEFINE_DIALOG(DIALOG_030, 1, 6, 30, 200, _("\
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Hello! The Lakitu Bros.,\n\
341
cutting in with a live\n\
342
update on Mario's\n\
343
progress. He's about to\n\
344
learn a technique for\n\
345
sneaking up on enemies.\n\
346
The trick is this: He has\n\
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to walk very slowly in\n\
348
order to walk quietly.\n\
349
\n\
350
\n\
351
\n\
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And wrapping up filming\n\
353
techniques reported on\n\
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earlier, you can take a\n\
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look around using [C]> and\n\
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[C]<. Press [C]| to view the\n\
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action from a distance.\n\
358
When you can't move the\n\
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camera any farther, the\n\
360
buzzer will sound. This is\n\
361
the Lakitu Bros.,\n\
362
signing off."))
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DEFINE_DIALOG(DIALOG_031, 1, 5, 30, 200, _("\
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No way! You beat me...\n\
366
again!! And I just spent\n\
367
my entire savings on\n\
368
these new Koopa\n\
369
Mach 1 Sprint shoes!\n\
370
Here, I guess I have to\n\
371
hand over this Star to\n\
372
the winner of the race.\n\
373
Congrats, Mario!"))
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DEFINE_DIALOG(DIALOG_032, 1, 5, 30, 200, _("\
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If you get the Wing Cap,\n\
377
you can fly! Put the cap\n\
378
on, then do a Triple\n\
379
Jump--jump three times\n\
380
in a row--to take off.\n\
381
You can fly even higher\n\
382
if you blast out of a\n\
383
cannon wearing the\n\
384
Wing Cap!\n\
385
\n\
386
Use the [C] Buttons to look\n\
387
around while flying, and\n\
388
press [Z] to land."))
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DEFINE_DIALOG(DIALOG_033, 1, 6, 30, 200, _("\
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Ciao! You've reached\n\
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Princess Toadstool's\n\
393
castle via a warp pipe.\n\
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Using the controller is a\n\
395
piece of cake. Press [A] to\n\
396
jump and [B] to attack.\n\
397
Press [B] to read signs,\n\
398
too. Use the Control Stick\n\
399
in the center of the\n\
400
controller to move Mario\n\
401
around. Now, head for\n\
402
the castle."))
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DEFINE_DIALOG(DIALOG_034, 1, 6, 30, 200, _("\
405
Good afternoon. The\n\
406
Lakitu Bros., here,\n\
407
reporting live from just\n\
408
outside the Princess's\n\
409
castle.\n\
410
\n\
411
Mario has just arrived\n\
412
on the scene, and we'll\n\
413
be filming the action live\n\
414
as he enters the castle\n\
415
and pursues the missing\n\
416
Power Stars.\n\
417
As seasoned cameramen,\n\
418
we'll be shooting from the\n\
419
recommended angle, but\n\
420
you can change the\n\
421
camera angle by pressing\n\
422
the [C] Buttons.\n\
423
If we can't adjust the\n\
424
view any further, we'll\n\
425
buzz. To take a look at\n\
426
the surroundings, stop\n\
427
and press [C]^.\n\
428
\n\
429
Press [A] to resume play.\n\
430
Switch camera modes with\n\
431
the [R] Button. Signs along\n\
432
the way will review these\n\
433
instructions.\n\
434
\n\
435
For now, reporting live,\n\
436
this has been the\n\
437
Lakitu Bros."))
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DEFINE_DIALOG(DIALOG_035, 1, 5, 30, 200, _("\
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There are four camera, or\n\
441
『[C],』 Buttons. Press [C]^\n\
442
to look around using the\n\
443
Control Stick.\n\
444
\n\
445
You'll usually see Mario\n\
446
through Lakitu's camera.\n\
447
It is the camera\n\
448
recommended for normal\n\
449
play.\n\
450
You can change angles by\n\
451
pressing [C]>. If you press\n\
452
[R], the view switches to\n\
453
Mario's camera, which\n\
454
is directly behind him.\n\
455
Press [R] again to return\n\
456
to Lakitu's camera. Press\n\
457
[C]| to see Mario from\n\
458
afar, using either\n\
459
Lakitu's or Mario's view."))
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461
DEFINE_DIALOG(DIALOG_036, 1, 5, 30, 200, _("\
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OBSERVATION PLATFORM\n\
463
Press [C]^ to take a look\n\
464
around. Don't miss\n\
465
anything!\n\
466
\n\
467
Press [R] to switch to\n\
468
Mario's camera. It\n\
469
always follows Mario.\n\
470
Press [R] again to switch\n\
471
to Lakitu's camera.\n\
472
Pause the game and\n\
473
switch the mode to 『fix』\n\
474
the camera in place while\n\
475
holding [R]. Give it a try!"))
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477
DEFINE_DIALOG(DIALOG_037, 1, 2, 30, 200, _("\
478
I win! You lose!\n\
479
Ha ha ha ha!\n\
480
You're no slouch, but I'm\n\
481
a better sledder!\n\
482
Better luck next time!"))
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484
DEFINE_DIALOG(DIALOG_038, 1, 3, 95, 200, _("\
485
Reacting to the Star\n\
486
power, the door slowly\n\
487
opens."))
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489
DEFINE_DIALOG(DIALOG_039, 1, 4, 30, 200, _("\
490
No visitors allowed,\n\
491
by decree of\n\
492
the Big Bob-omb\n\
493
\n\
494
I shall never surrender my\n\
495
Stars, for they hold the\n\
496
power of the castle in\n\
497
their glow.\n\
498
They were a gift from\n\
499
Bowser, the Koopa King\n\
500
himself, and they lie well\n\
501
hidden within my realm.\n\
502
Not a whisper of their\n\
503
whereabouts shall leave\n\
504
my lips. Oh, all right,\n\
505
perhaps one hint:\n\
506
Heed the Star names at\n\
507
the beginning of the\n\
508
course.\n\
509
//--The Big Bob-omb"))
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511
DEFINE_DIALOG(DIALOG_040, 1, 3, 30, 200, _("\
512
Warning!\n\
513
Cold, Cold Crevasse\n\
514
Below!"))
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516
DEFINE_DIALOG(DIALOG_041, 1, 3, 30, 200, _("\
517
I win! You lose!\n\
518
Ha ha ha!\n\
519
\n\
520
That's what you get for\n\
521
messin' with Koopa the\n\
522
Quick.\n\
523
Better luck next time!"))
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525
DEFINE_DIALOG(DIALOG_042, 1, 4, 30, 200, _("\
526
Caution! Narrow Bridge!\n\
527
Cross slowly!\n\
528
\n\
529
\n\
530
You can jump to the edge\n\
531
of the cliff and hang on,\n\
532
and you can climb off the\n\
533
edge if you move slowly.\n\
534
When you want to let go,\n\
535
either press [Z] or press\n\
536
the Control Stick in the\n\
537
direction of Mario's back.\n\
538
To climb up, press Up on\n\
539
the Control Stick. To\n\
540
scurry up quickly, press\n\
541
the [A] Button."))
542
543
DEFINE_DIALOG(DIALOG_043, 1, 5, 30, 200, _("\
544
If you jump and hold the\n\
545
[A] Button, you can hang on\n\
546
to some objects overhead.\n\
547
It's the same as grabbing\n\
548
a flying bird!"))
549
550
DEFINE_DIALOG(DIALOG_044, 1, 5, 95, 200, _("\
551
Whooo's there? Whooo\n\
552
woke me up? It's still\n\
553
daylight--I should be\n\
554
sleeping!\n\
555
\n\
556
Hey, as long as I'm\n\
557
awake, why not take a\n\
558
short flight with me?\n\
559
Press and hold [A] to grab\n\
560
on. Release [A] to let go.\n\
561
I'll take you wherever\n\
562
you want to go, as long\n\
563
as my wings hold out.\n\
564
Watch my shadow, and\n\
565
grab on."))
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567
DEFINE_DIALOG(DIALOG_045, 1, 6, 95, 200, _("\
568
Whew! I'm just about\n\
569
flapped out. You should\n\
570
lay off the pasta, Mario!\n\
571
That's it for now. Press\n\
572
[A] to let go. Okay,\n\
573
bye byyyyyyeeee!"))
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575
DEFINE_DIALOG(DIALOG_046, 1, 5, 30, 200, _("\
576
You have to master three\n\
577
important jumping\n\
578
techniques.\n\
579
First try the Triple Jump.\n\
580
\n\
581
Run fast, then jump three\n\
582
times, one, two, three.\n\
583
If you time the jumps\n\
584
right, you'll hop, skip,\n\
585
then jump really high.\n\
586
Next, go for distance\n\
587
with the Long Jump. Run,\n\
588
press [Z] to crouch then [A]\n\
589
to jump really far.\n\
590
\n\
591
To do the Wall Kick, press\n\
592
[A] to jump at a wall, then\n\
593
jump again when you hit\n\
594
the wall.\n\
595
\n\
596
Got that? Triple Jump,\n\
597
Long Jump, Wall Kick.\n\
598
Practice, practice,\n\
599
practice. You don't stand\n\
600
a chance without them."))
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602
DEFINE_DIALOG(DIALOG_047, 1, 2, 95, 200, _("\
603
Hi! I'll prepare the\n\
604
cannon for you!"))
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606
DEFINE_DIALOG(DIALOG_048, 1, 4, 30, 200, _("\
607
Snow Mountain Summit\n\
608
Watch for slippery\n\
609
conditions! Please enter\n\
610
the cottage first."))
611
612
DEFINE_DIALOG(DIALOG_049, 1, 5, 30, 200, _("\
613
Remember that tricky Wall\n\
614
Kick jump? It's a\n\
615
technique you'll have to\n\
616
master in order to reach\n\
617
high places.\n\
618
Use it to jump from wall\n\
619
to wall. Press the\n\
620
Control Stick in the\n\
621
direction you want to\n\
622
bounce to gain momentum.\n\
623
Practice makes perfect!"))
624
625
DEFINE_DIALOG(DIALOG_050, 1, 4, 30, 200, _("\
626
Hold [Z] to crouch and\n\
627
slide down a slope.\n\
628
Or press [Z] while in the\n\
629
air to Pound the Ground!\n\
630
If you stop, crouch, then\n\
631
jump, you'll do a\n\
632
Backward Somersault!\n\
633
Got that?\n\
634
There's more. Crouch and\n\
635
then jump to do a\n\
636
Long Jump! Or crouch and\n\
637
walk to...never mind."))
638
639
DEFINE_DIALOG(DIALOG_051, 1, 6, 30, 200, _("\
640
Climbing's easy! When you\n\
641
jump at trees, poles or\n\
642
pillars, you'll grab them\n\
643
automatically. Press [A] to\n\
644
jump off backward.\n\
645
\n\
646
To rotate around the\n\
647
object, press Right or\n\
648
Left on the Control Stick.\n\
649
When you reach the top,\n\
650
press Up to do a\n\
651
handstand!\n\
652
Jump off from the\n\
653
handstand for a high,\n\
654
stylin' dismount."))
655
656
DEFINE_DIALOG(DIALOG_052, 1, 5, 30, 200, _("\
657
Stop and press [Z] to\n\
658
crouch, then press [A]\n\
659
to do a high, Backward\n\
660
Somersault!\n\
661
\n\
662
To perform a Side\n\
663
Somersault, run, do a\n\
664
sharp U-turn and jump.\n\
665
You can catch lots of\n\
666
air with both jumps."))
667
668
DEFINE_DIALOG(DIALOG_053, 1, 5, 30, 200, _("\
669
Sometimes, if you pass\n\
670
through a coin ring or\n\
671
find a secret point in a\n\
672
course, a red number will\n\
673
appear.\n\
674
If you trigger five red\n\
675
numbers, a secret Star\n\
676
will show up."))
677
678
DEFINE_DIALOG(DIALOG_054, 1, 5, 30, 200, _("\
679
Welcome to the snow\n\
680
slide! Hop on! To speed\n\
681
up, press forward on the\n\
682
Control Stick. To slow\n\
683
down, pull back."))
684
685
DEFINE_DIALOG(DIALOG_055, 1, 4, 30, 200, _("\
686
Hey-ey, Mario, buddy,\n\
687
howzit goin'? Step right\n\
688
up. You look like a fast\n\
689
sleddin' kind of guy.\n\
690
I know speed when I see\n\
691
it, yes siree--I'm the\n\
692
world champion sledder,\n\
693
you know. Whaddya say?\n\
694
How about a race?\n\
695
Ready...\n\
696
\n\
697
//Go//// Don't Go"))
698
699
DEFINE_DIALOG(DIALOG_056, 1, 6, 30, 200, _("\
700
You brrrr-oke my record!\n\
701
Unbelievable! I knew\n\
702
that you were the coolest.\n\
703
Now you've proven\n\
704
that you're also the\n\
705
fastest!\n\
706
I can't award you a gold\n\
707
medal, but here, take this\n\
708
Star instead. You've\n\
709
earned it!"))
710
711
DEFINE_DIALOG(DIALOG_057, 1, 4, 30, 200, _("\
712
Egad! My baby!! Have you\n\
713
seen my baby??? She's\n\
714
the most precious baby in\n\
715
the whole wide world.\n\
716
(They say she has my\n\
717
beak...) I just can't\n\
718
remember where I left\n\
719
her.\n\
720
Let's see...I stopped\n\
721
for herring and ice cubes,\n\
722
then I...oohh! I just\n\
723
don't know!"))
724
725
DEFINE_DIALOG(DIALOG_058, 1, 4, 30, 200, _("\
726
You found my precious,\n\
727
precious baby! Where\n\
728
have you been? How can\n\
729
I ever thank you, Mario?\n\
730
Oh, I do have this...\n\
731
...Star. Here, take it\n\
732
with my eternal\n\
733
gratitude."))
734
735
DEFINE_DIALOG(DIALOG_059, 1, 4, 30, 200, _("\
736
That's not my baby! She\n\
737
looks nothing like me!\n\
738
Her parents must be\n\
739
worried sick!"))
740
741
DEFINE_DIALOG(DIALOG_060, 1, 4, 30, 200, _("\
742
ATTENTION!\n\
743
Read Before Diving In!\n\
744
\n\
745
\n\
746
If you stay under the\n\
747
water for too long, you'll\n\
748
run out of oxygen.\n\
749
\n\
750
Return to the surface for\n\
751
air or find an air bubble\n\
752
or coins to breathe while\n\
753
underwater.\n\
754
Press [A] to swim. Hold [A]\n\
755
to swim slow and steady.\n\
756
Tap [A] with smooth timing\n\
757
to gain speed.\n\
758
Press Up on the\n\
759
Control Stick and press [A]\n\
760
to dive.\n\
761
\n\
762
Press Down on the Control\n\
763
Stick and press [A] to\n\
764
return to the surface.\n\
765
\n\
766
Hold Down and press [A]\n\
767
while on the surface near\n\
768
the edge of the water to\n\
769
jump out."))
770
771
DEFINE_DIALOG(DIALOG_061, 1, 4, 30, 200, _("\
772
BRRR! Frostbite Danger!\n\
773
Do not swim here.\n\
774
I'm serious.\n\
775
/--The Penguin"))
776
777
DEFINE_DIALOG(DIALOG_062, 1, 3, 30, 200, _("\
778
Hidden inside the green\n\
779
block is the amazing\n\
780
Metal Cap.\n\
781
Wearing it, you won't\n\
782
catch fire or be hurt\n\
783
by enemy attacks.\n\
784
You don't even have to\n\
785
breathe while wearing it.\n\
786
\n\
787
The only problem:\n"
788
YOU_CANT_SWIM_IN_IT))
789
790
DEFINE_DIALOG(DIALOG_063, 1, 5, 30, 200, _("\
791
The Vanish Cap is inside\n\
792
the blue block. Mr. I.\n\
793
will be surprised, since\n\
794
you'll be invisible when\n\
795
you wear it!\n\
796
Even the Big Boo will be\n\
797
fooled--and you can walk\n\
798
through secret walls, too."))
799
800
DEFINE_DIALOG(DIALOG_064, 1, 5, 30, 200, _("\
801
When you put on the Wing\n\
802
Cap that comes from a\n\
803
red block, do the Triple\n\
804
Jump to soar high into\n\
805
the sky.\n\
806
Use the Control Stick to\n\
807
guide Mario. Pull back to\n\
808
to fly up, press forward\n\
809
to nose down, and press [Z]\n\
810
to land."))
811
812
DEFINE_DIALOG(DIALOG_065, 1, 6, 30, 200, _("\
813
Swimming Lessons!\n\
814
Tap [A] to do the breast\n\
815
stroke. If you time the\n\
816
taps right, you'll swim\n\
817
fast.\n\
818
\n\
819
Press and hold [A] to do a\n\
820
slow, steady flutter kick.\n\
821
Press Up on the Control\n\
822
Stick to dive, and pull\n\
823
back on the stick to head\n\
824
for the surface.\n\
825
To jump out of the water,\n\
826
hold Down on the Control\n\
827
Stick, then press [A].\n\
828
Easy as pie, right?\n\
829
\n\
830
\n\
831
But remember:\n\
832
Mario can't breathe under\n\
833
the water! Return to the\n\
834
surface for air when the\n\
835
Power Meter runs low.\n\
836
\n\
837
And one last thing: You\n\
838
can't open doors that\n\
839
are underwater."))
840
841
DEFINE_DIALOG(DIALOG_066, 1, 5, 30, 200, _("\
842
Mario, it's Peach!\n\
843
Please be careful! Bowser\n\
844
is so wicked! He will try\n\
845
to burn you with his\n\
846
horrible flame breath.\n\
847
Run around behind and\n\
848
grab him by the tail with\n\
849
the [B] Button. Once you\n\
850
grab hold, swing him\n\
851
around in great circles.\n\
852
Rotate the Control Stick\n\
853
to go faster and faster.\n\
854
The faster you swing him,\n\
855
the farther he'll fly.\n\
856
\n\
857
Use the [C] Buttons to look\n\
858
around, Mario. You have\n\
859
to throw Bowser into one\n\
860
of the bombs in the four\n\
861
corners.\n\
862
Aim well, then press [B]\n\
863
again to launch Bowser.\n\
864
Good luck, Mario! Our\n\
865
fate is in your hands."))
866
867
DEFINE_DIALOG(DIALOG_067, 1, 5, 30, 200, _("\
868
Tough luck, Mario!\n\
869
Princess Toadstool isn't\n\
870
here...Gwa ha ha!! Go\n\
871
ahead--just try to grab\n\
872
me by the tail!\n\
873
You'll never be able to\n\
874
swing ME around! A wimp\n\
875
like you won't throw me\n\
876
out of here! Never! Ha!"))
877
878
DEFINE_DIALOG(DIALOG_068, 1, 5, 30, 200, _("\
879
It's Lethal Lava Land!\n\
880
If you catch fire or fall\n\
881
into a pool of flames,\n\
882
you'll be hopping mad, but\n\
883
don't lose your cool.\n\
884
You can still control\n\
885
Mario--just try to keep\n\
886
calm!"))
887
888
DEFINE_DIALOG(DIALOG_069, 1, 6, 30, 200, _("\
889
Sometimes you'll bump into\n\
890
invisible walls at the\n\
891
edges of the painting\n\
892
worlds. If you hit a wall\n\
893
while flying, you'll bounce\n\
894
back."))
895
896
DEFINE_DIALOG(DIALOG_070, 1, 5, 30, 200, _("\
897
You can return to the\n\
898
castle's main hall at any\n\
899
time from the painting\n\
900
worlds where the enemies\n\
901
live.\n\
902
Just stop, stand still,\n\
903
press Start to pause the\n\
904
game, then select\n\
905
『Exit Course.』\n\
906
\n\
907
You don't have to collect\n\
908
all Power Stars in one\n\
909
course before going on to\n\
910
the next.\n\
911
\n\
912
Return later, when you're\n\
913
more experienced, to pick\n\
914
up difficult ones.\n\
915
\n\
916
\n\
917
Whenever you find a Star,\n\
918
a hint for finding the\n\
919
next one will appear on\n\
920
the course's start screen.\n\
921
\n\
922
You can, however, collect\n\
923
any of the remaining\n\
924
Stars next. You don't\n\
925
have to recover the one\n\
926
described by the hint."))
927
928
DEFINE_DIALOG(DIALOG_071, 1, 3, 30, 200, _("\
929
Danger Ahead!\n\
930
Beware of the strange\n\
931
cloud! Don't inhale!\n\
932
If you feel faint, run for\n\
933
higher ground and fresh\n\
934
air!\n\
935
Circle: Shelter\n\
936
Arrow: Entrance-Exit"))
937
938
DEFINE_DIALOG(DIALOG_072, 1, 5, 30, 200, _("\
939
High winds ahead!\n\
940
Pull your Cap down tight.\n\
941
If it blows off, you'll\n\
942
have to find it on this\n\
943
mountain."))
944
945
DEFINE_DIALOG(DIALOG_073, 1, 4, 95, 200, _("\
946
Aarrgh! Ahoy, matey. I\n\
947
have sunken treasure,\n\
948
here, I do.\n\
949
\n\
950
But to pluck the plunder,\n\
951
you must open the\n\
952
Treasure Chests in the\n\
953
right order.\n\
954
What order is that,\n\
955
ye say?\n\
956
\n\
957
\n\
958
I'll never tell!\n\
959
\n\
960
//--The Cap'n"))
961
962
DEFINE_DIALOG(DIALOG_074, 1, 5, 30, 200, _("\
963
You can grab on to the\n\
964
edge of a cliff or ledge\n\
965
with your fingertips and\n\
966
hang down from it.\n\
967
\n\
968
To drop from the edge,\n\
969
either press the Control\n\
970
Stick in the direction of\n\
971
Mario's back or press the\n\
972
[Z] Button.\n\
973
To get up onto the ledge,\n\
974
either press Up on the\n\
975
Control Stick or press [A]\n\
976
as soon as you grab the\n\
977
ledge to climb up quickly."))
978
979
DEFINE_DIALOG(DIALOG_075, 1, 5, 30, 200, _("\
980
Mario!! My castle is in\n\
981
great peril. I know that\n\
982
Bowser is the cause...and\n\
983
I know that only you can\n\
984
stop him!\n\
985
The doors in the castle\n\
986
that have been sealed by\n\
987
Bowser can be opened only\n\
988
with Star Power.\n\
989
\n\
990
But there are secret\n\
991
paths in the castle,\n\
992
paths that Bowser hasn't\n\
993
found.\n\
994
\n\
995
One of those paths is in\n\
996
this room, and it holds\n\
997
one of the castle's Secret\n\
998
Stars!\n\
999
\n\
1000
Find that Secret Star,\n\
1001
Mario! It will help you\n\
1002
on your quest. Please,\n\
1003
Mario, you have to\n\
1004
help us!\n\
1005
Retrieve all of the\n\
1006
Power Stars in the castle\n\
1007
and free us from this\n\
1008
awful prison!\n\
1009
Please!"))
1010
1011
DEFINE_DIALOG(DIALOG_076, 1, 6, 30, 200, _("\
1012
Thanks to the power of\n\
1013
the Stars, life is\n\
1014
returning to the castle.\n\
1015
Please, Mario, you have\n\
1016
to give Bowser the boot!\n\
1017
\n\
1018
Here, let me tell you a\n\
1019
little something about the\n\
1020
castle. In the room with\n\
1021
the mirrors, look carefully\n\
1022
for anything that's not\n\
1023
reflected in the mirror.\n\
1024
And when you go to the\n\
1025
water town, you can flood\n\
1026
it with a high jump into\n\
1027
the painting. Oh, by the\n\
1028
way, look what I found!"))
1029
1030
DEFINE_DIALOG(DIALOG_077, 1, 2, 150, 200, _("\
1031
It is decreed that one\n\
1032
shall pound the pillars."))
1033
1034
DEFINE_DIALOG(DIALOG_078, 1, 5, 30, 200, _("\
1035
Break open the Blue Coin\n\
1036
Block by Pounding the\n\
1037
Ground with the [Z] Button.\n\
1038
One Blue Coin is worth\n\
1039
five Yellow Coins.\n\
1040
But you have to hurry!\n\
1041
The coins will disappear\n\
1042
if you're not quick to\n\
1043
collect them! Too bad."))
1044
1045
DEFINE_DIALOG(DIALOG_079, 1, 4, 30, 200, _("\
1046
Owwwuu! Let me go!\n\
1047
Uukee-kee! I was only\n\
1048
teasing! Can't you take\n\
1049
a joke?\n\
1050
I'll tell you what, let's\n\
1051
trade. If you let me go,\n\
1052
I'll give you something\n\
1053
really good.\n\
1054
So, how about it?\n\
1055
\n\
1056
//Free him/ Hold on"))
1057
1058
DEFINE_DIALOG(DIALOG_080, 1, 1, 30, 200, _("\
1059
Eeeh hee hee hee!"))
1060
1061
DEFINE_DIALOG(DIALOG_081, 1, 4, 30, 200, _("\
1062
The mystery is of Wet\n\
1063
or Dry.\n\
1064
And where does the\n\
1065
solution lie?\n\
1066
The city welcomes visitors\n\
1067
with the depth they bring\n\
1068
as they enter."))
1069
1070
DEFINE_DIALOG(DIALOG_082, 1, 4, 30, 200, _("\
1071
Hold on to your hat! If\n\
1072
you lose it, you'll be\n\
1073
injured easily.\n\
1074
\n\
1075
If you do lose your Cap,\n\
1076
you'll have to find it in\n\
1077
the course where you\n\
1078
lost it.\n\
1079
Oh, boy, it's not looking\n\
1080
good for Peach. She's\n\
1081
still trapped somewhere\n\
1082
inside the walls.\n\
1083
Please, Mario, you have\n\
1084
to help her! Did you know\n\
1085
that there are enemy\n\
1086
worlds inside the walls?\n\
1087
Yup. It's true. Bowser's\n\
1088
troops are there, too.\n\
1089
Oh, here, take this. I've\n\
1090
been keeping it for you."))
1091
1092
DEFINE_DIALOG(DIALOG_083, 1, 6, 30, 200, _("\
1093
There's something strange\n\
1094
about that clock. As you\n\
1095
jump inside, watch the\n\
1096
position of the big hand.\n\
1097
Oh, look what I found!\n\
1098
Here, Mario, catch!"))
1099
1100
DEFINE_DIALOG(DIALOG_084, 1, 3, 30, 200, _("\
1101
Yeeoww! Unhand me,\n\
1102
brute! I'm late, so late,\n\
1103
I must make haste!\n\
1104
This shiny thing? Mine!\n\
1105
It's mine. Finders,\n\
1106
keepers, losers...\n\
1107
Late, late, late...\n\
1108
Ouch! Take it then! A\n\
1109
gift from Bowser, it was.\n\
1110
Now let me be! I have a\n\
1111
date! I cannot be late\n\
1112
for tea!"))
1113
1114
DEFINE_DIALOG(DIALOG_085, 1, 5, 30, 200, _("\
1115
You don't stand a ghost\n\
1116
of a chance in this house.\n\
1117
If you walk out of here,\n\
1118
you deserve...\n\
1119
...a Ghoul Medal..."))
1120
1121
DEFINE_DIALOG(DIALOG_086, 1, 3, 30, 200, _("\
1122
Running around in circles\n\
1123
makes some bad guys roll\n\
1124
their eyes."))
1125
1126
DEFINE_DIALOG(DIALOG_087, 1, 4, 30, 200, _("\
1127
Santa Claus isn't the only\n\
1128
one who can go down a\n\
1129
chimney! Come on in!\n\
1130
/--Cabin Proprietor"))
1131
1132
DEFINE_DIALOG(DIALOG_088, 1, 5, 30, 200, _("\
1133
Work Elevator\n\
1134
For those who get off\n\
1135
here: Grab the pole to the\n\
1136
left and slide carefully\n\
1137
down."))
1138
1139
DEFINE_DIALOG(DIALOG_089, 1, 5, 95, 200, _("\
1140
Both ways fraught with\n\
1141
danger! Watch your feet!\n\
1142
Those who can't do the\n\
1143
Long Jump, tsk, tsk. Make\n\
1144
your way to the right.\n\
1145
Right: Work Elevator\n\
1146
/// Cloudy Maze\n\
1147
Left: Black Hole\n\
1148
///Underground Lake\n\
1149
\n\
1150
Red Circle: Elevator 2\n\
1151
//// Underground Lake\n\
1152
Arrow: You are here"))
1153
1154
DEFINE_DIALOG(DIALOG_090, 1, 6, 30, 200, _("\
1155
Bwa ha ha ha!\n\
1156
You've stepped right into\n\
1157
my trap, just as I knew\n\
1158
you would! I warn you,\n\
1159
『Friend,』 watch your\n\
1160
step!"))
1161
1162
DEFINE_DIALOG(DIALOG_091, 2, 2, 30, 200, _("\
1163
Danger!\n\
1164
Strong Gusts!\n\
1165
But the wind makes a\n\
1166
comfy ride."))
1167
1168
DEFINE_DIALOG(DIALOG_092, 1, 5, 30, 200, _("\
1169
Pestering me again, are\n\
1170
you, Mario? Can't you see\n\
1171
that I'm having a merry\n\
1172
little time, making\n\
1173
mischief with my minions?\n\
1174
Now, return those Stars!\n\
1175
My troops in the walls\n\
1176
need them! Bwa ha ha!"))
1177
1178
DEFINE_DIALOG(DIALOG_093, 1, 5, 30, 200, _("\
1179
Mario! You again! Well\n\
1180
that's just fine--I've\n\
1181
been looking for something\n\
1182
to fry with my fire\n\
1183
breath!\n\
1184
Your Star Power is\n\
1185
useless against me!\n\
1186
Your friends are all\n\
1187
trapped within the\n\
1188
walls...\n\
1189
And you'll never see the\n\
1190
Princess again!\n\
1191
Bwa ha ha ha!"))
1192
1193
DEFINE_DIALOG(DIALOG_094, 1, 4, 30, 200, _("\
1194
Get a good run up the\n\
1195
slope! Do you remember\n\
1196
the Long Jump? Run, press\n\
1197
[Z], then jump!"))
1198
1199
DEFINE_DIALOG(DIALOG_095, 1, 4, 30, 200, _("\
1200
To read a sign, stand in\n\
1201
front of it and press [B],\n\
1202
like you did just now.\n\
1203
\n\
1204
When you want to talk to\n\
1205
a Koopa Troopa or other\n\
1206
animal, stand right in\n\
1207
front of it.\n\
1208
Please recover the Stars\n\
1209
that were stolen by\n\
1210
Bowser in this course."))
1211
1212
DEFINE_DIALOG(DIALOG_096, 1, 4, 30, 200, _("\
1213
The path is narrow here.\n\
1214
Easy does it! No one is\n\
1215
allowed on top of the\n\
1216
mountain!\n\
1217
And if you know what's\n\
1218
good for you, you won't\n\
1219
wake anyone who's\n\
1220
sleeping!\n\
1221
Move slowly,\n\
1222
tread lightly."))
1223
1224
DEFINE_DIALOG(DIALOG_097, 1, 5, 30, 200, _("\
1225
Don't be a pushover!\n\
1226
If anyone tries to shove\n\
1227
you around, push back!\n\
1228
It's one-on-one, with a\n\
1229
fiery finish for the loser!"))
1230
1231
DEFINE_DIALOG(DIALOG_098, 1, 2, 95, 200, _("\
1232
Come on in here...\n\
1233
...heh, heh, heh..."))
1234
1235
// unused
1236
DEFINE_DIALOG(DIALOG_099, 1, 5, 95, 200, _("\
1237
Eh he he...\n\
1238
You're mine, now, hee hee!\n\
1239
I'll pass right through\n\
1240
this wall. Can you do\n\
1241
that? Heh, heh, heh!"))
1242
1243
DEFINE_DIALOG(DIALOG_100, 1, 3, 95, 200, _("\
1244
Ukkiki...Wakkiki...kee kee!\n\
1245
Ha! I snagged it!\n\
1246
It's mine! Heeheeheeee!"))
1247
1248
DEFINE_DIALOG(DIALOG_101, 1, 3, 95, 200, _("\
1249
Ackk! Let...go...\n\
1250
You're...choking...me...\n\
1251
Cough...I've been framed!\n\
1252
This Cap? Oh, all right,\n\
1253
take it. It's a cool Cap,\n\
1254
but I'll give it back.\n\
1255
I think it looks better on\n\
1256
me than it does on you,\n\
1257
though! Eeeee! Kee keee!"))
1258
1259
DEFINE_DIALOG(DIALOG_102, 1, 5, 30, 200, _("\
1260
Pssst! The Boos are super\n\
1261
shy. If you look them\n\
1262
in the eyes, they fade\n\
1263
away, but if you turn\n\
1264
your back, they reappear.\n\
1265
It's no use trying to hit\n\
1266
them when they're fading\n\
1267
away. Instead, sneak up\n\
1268
behind them and punch."))
1269
1270
DEFINE_DIALOG(DIALOG_103, 1, 4, 95, 200, _("\
1271
Upon four towers\n\
1272
one must alight...\n\
1273
Then at the peak\n\
1274
shall shine the light..."))
1275
1276
DEFINE_DIALOG(DIALOG_104, 1, 5, 30, 200, _("\
1277
The shadowy star in front\n\
1278
of you is a 『Star\n\
1279
Marker.』 When you collect\n\
1280
all 8 Red Coins, the Star\n\
1281
will appear here."))
1282
1283
DEFINE_DIALOG(DIALOG_105, 1, 3, 95, 200, _("\
1284
Ready for blastoff! Come\n\
1285
on, hop into the cannon!\n\
1286
\n\
1287
You can reach the Star on\n\
1288
the floating island by\n\
1289
using the four cannons.\n\
1290
Use the Control Stick to\n\
1291
aim, then press [A] to fire.\n\
1292
\n\
1293
If you're handy, you can\n\
1294
grab on to trees or poles\n\
1295
to land."))
1296
1297
DEFINE_DIALOG(DIALOG_106, 1, 2, 95, 200, _("\
1298
Ready for blastoff! Come\n\
1299
on, hop into the cannon!"))
1300
1301
DEFINE_DIALOG(DIALOG_107, 1, 3, 95, 200, _("\
1302
Ghosts...\n\
1303
...don't...\n\
1304
...DIE!\n\
1305
Heh, heh, heh!\n\
1306
Can you get out of here...\n\
1307
...alive?"))
1308
1309
DEFINE_DIALOG(DIALOG_108, 1, 2, 95, 200, _("\
1310
Boooooo-m! Here comes\n\
1311
the master of mischief,\n\
1312
the tower of terror,\n\
1313
the Big Boo!\n\
1314
Ka ha ha ha..."))
1315
1316
DEFINE_DIALOG(DIALOG_109, 1, 4, 95, 200, _("\
1317
Ooooo Nooooo!\n\
1318
Talk about out-of-body\n\
1319
experiences--my body\n\
1320
has melted away!\n\
1321
Have you run in to any\n\
1322
headhunters lately??\n\
1323
I could sure use a new\n\
1324
body!\n\
1325
Brrr! My face might\n\
1326
freeze like this!"))
1327
1328
DEFINE_DIALOG(DIALOG_110, 1, 5, 95, 200, _("\
1329
I need a good head on my\n\
1330
shoulders. Do you know of\n\
1331
anybody in need of a good\n\
1332
body? Please! I'll follow\n\
1333
you if you do!"))
1334
1335
DEFINE_DIALOG(DIALOG_111, 1, 4, 95, 200, _("\
1336
Perfect! What a great\n\
1337
new body! Here--this is a\n\
1338
present for you. It's sure\n\
1339
to warm you up."))
1340
1341
DEFINE_DIALOG(DIALOG_112, 1, 4, 30, 200, _("\
1342
Collect as many coins as\n\
1343
possible! They'll refill\n\
1344
your Power Meter.\n\
1345
\n\
1346
You can check to see how\n\
1347
many coins you've\n\
1348
collected in each of the\n\
1349
15 enemy worlds.\n\
1350
You can also recover\n\
1351
power by touching the\n\
1352
Spinning Heart.\n\
1353
\n\
1354
The faster you run\n\
1355
through the heart, the\n\
1356
more power you'll recover."))
1357
1358
DEFINE_DIALOG(DIALOG_113, 1, 6, 30, 200, _("\
1359
There are special Caps in\n\
1360
the red, green and blue\n\
1361
blocks. Step on the\n\
1362
switches in the hidden\n\
1363
courses to activate the\n\
1364
Cap Blocks."))
1365
1366
DEFINE_DIALOG(DIALOG_114, 1, 5, 95, 200, _("\
1367
It makes me so mad! We\n\
1368
build your houses, your\n\
1369
castles. We pave your\n\
1370
roads, and still you\n\
1371
walk all over us.\n\
1372
Do you ever say thank\n\
1373
you? No! Well, you're not\n\
1374
going to wipe your feet\n\
1375
on me! I think I'll crush\n\
1376
you just for fun!\n\
1377
Do you have a problem\n\
1378
with that? Just try to\n\
1379
pound me, wimp! Ha!"))
1380
1381
DEFINE_DIALOG(DIALOG_115, 1, 5, 95, 200, _("\
1382
No! Crushed again!\n\
1383
I'm just a stepping stone,\n\
1384
after all. I won't gravel,\n\
1385
er, grovel. Here, you win.\n\
1386
Take this with you!"))
1387
1388
DEFINE_DIALOG(DIALOG_116, 1, 5, 95, 200, _("\
1389
Whaaa....Whaaat?\n\
1390
Can it be that a\n\
1391
pipsqueak like you has\n\
1392
defused the Bob-omb\n\
1393
king????\n\
1394
You might be fast enough\n\
1395
to ground me, but you'll\n\
1396
have to pick up the pace\n\
1397
if you want to take King\n\
1398
Bowser by the tail.\n\
1399
Methinks my troops could\n\
1400
learn a lesson from you!\n\
1401
Here is your Star, as I\n\
1402
promised, Mario.\n\
1403
\n\
1404
If you want to see me\n\
1405
again, select this Star\n\
1406
from the menu. For now,\n\
1407
farewell."))
1408
1409
DEFINE_DIALOG(DIALOG_117, 1, 1, 95, 200, _("\
1410
Who...walk...here?\n\
1411
Who...break...seal?\n\
1412
Wake..ancient..ones?\n\
1413
We no like light...\n\
1414
Rrrrummbbble...\n\
1415
We no like...intruders!\n\
1416
Now battle...\n\
1417
...hand...\n\
1418
...to...\n\
1419
...hand!"))
1420
1421
DEFINE_DIALOG(DIALOG_118, 1, 6, 95, 200, _("\
1422
Grrrrumbbble!\n\
1423
What...happen?\n\
1424
We...crushed like pebble.\n\
1425
You so strong!\n\
1426
You rule ancient pyramid!\n\
1427
For today...\n\
1428
Now, take Star of Power.\n\
1429
We...sleep...darkness."))
1430
1431
DEFINE_DIALOG(DIALOG_119, 1, 6, 30, 200, _("\
1432
Grrr! I was a bit\n\
1433
careless. This is not as I\n\
1434
had planned...but I still\n\
1435
hold the power of the\n\
1436
Stars, and I still have\n\
1437
Peach.\n\
1438
Bwa ha ha! You'll get no\n\
1439
more Stars from me! I'm\n\
1440
not finished with you yet,\n\
1441
but I'll let you go for\n\
1442
now. You'll pay for this...\n\
1443
later!"))
1444
1445
DEFINE_DIALOG(DIALOG_120, 1, 4, 30, 200, _("\
1446
Ooowaah! Can it be that\n\
1447
I've lost??? The power of\n\
1448
the Stars has failed me...\n\
1449
this time.\n\
1450
Consider this a draw.\n\
1451
Next time, I'll be in\n\
1452
perfect condition.\n\
1453
\n\
1454
Now, if you want to see\n\
1455
your precious Princess,\n\
1456
come to the top of the\n\
1457
tower.\n\
1458
I'll be waiting!\n\
1459
Gwa ha ha ha!"))
1460
1461
DEFINE_DIALOG(DIALOG_121, 1, 5, 30, 200, _("\
1462
Nooo! It can't be!\n\
1463
You've really beaten me,\n\
1464
Mario?!! I gave those\n\
1465
troops power, but now\n\
1466
it's fading away!\n\
1467
Arrgghh! I can see peace\n\
1468
returning to the world! I\n\
1469
can't stand it! Hmmm...\n\
1470
It's not over yet...\n\
1471
\n\
1472
C'mon troops! Let's watch\n\
1473
the ending together!\n\
1474
Bwa ha ha!"))
1475
1476
DEFINE_DIALOG(DIALOG_122, 1, 4, 30, 200, _("\
1477
The Black Hole\n\
1478
Right: Work Elevator\n\
1479
/// Cloudy Maze\n\
1480
Left: Underground Lake"))
1481
1482
DEFINE_DIALOG(DIALOG_123, 1, 4, 30, 200, _("\
1483
Metal Cavern\n\
1484
Right: To Waterfall\n\
1485
Left: Metal Cap Switch"))
1486
1487
DEFINE_DIALOG(DIALOG_124, 1, 4, 30, 200, _("\
1488
Work Elevator\n\
1489
Danger!!\n\
1490
Read instructions\n\
1491
thoroughly!\n\
1492
Elevator continues in the\n\
1493
direction of the arrow\n\
1494
activated."))
1495
1496
DEFINE_DIALOG(DIALOG_125, 1, 3, 30, 200, _("\
1497
Hazy Maze-Exit\n\
1498
Danger! Closed.\n\
1499
Turn back now."))
1500
1501
DEFINE_DIALOG(DIALOG_126, 2, 3, 30, 200, _("\
1502
Up: Black Hole\n\
1503
Right: Work Elevator\n\
1504
/// Hazy Maze"))
1505
1506
DEFINE_DIALOG(DIALOG_127, 3, 4, 30, 200, _("\
1507
Underground Lake\n\
1508
Right: Metal Cave\n\
1509
Left: Abandoned Mine\n\
1510
///(Closed)\n\
1511
A gentle sea dragon lives\n\
1512
here. Pound on his back to\n\
1513
make him lower his head.\n\
1514
Don't become his lunch."))
1515
1516
DEFINE_DIALOG(DIALOG_128, 1, 4, 95, 200, _("\
1517
You must fight with\n\
1518
honor! It is against the\n\
1519
royal rules to throw the\n\
1520
king out of the ring!"))
1521
1522
DEFINE_DIALOG(DIALOG_129, 1, 5, 30, 200, _("\
1523
Welcome to the Vanish\n\
1524
Cap Switch Course! All of\n\
1525
the blue blocks you find\n\
1526
will become solid once you\n\
1527
step on the Cap Switch.\n\
1528
You'll disappear when you\n\
1529
put on the Vanish Cap, so\n\
1530
you'll be able to elude\n\
1531
enemies and walk through\n\
1532
many things. Try it out!"))
1533
1534
DEFINE_DIALOG(DIALOG_130, 1, 5, 30, 200, _("\
1535
Welcome to the Metal Cap\n\
1536
Switch Course! Once you\n\
1537
step on the Cap Switch,\n\
1538
the green blocks will\n\
1539
become solid.\n\
1540
When you turn your body\n\
1541
into metal with the Metal\n\
1542
Cap, you can walk\n\
1543
underwater! Try it!"))
1544
1545
DEFINE_DIALOG(DIALOG_131, 1, 5, 30, 200, _("\
1546
Welcome to the Wing Cap\n\
1547
Course! Step on the red\n\
1548
switch at the top of the\n\
1549
tower, in the center of\n\
1550
the rainbow ring.\n\
1551
When you trigger the\n\
1552
switch, all of the red\n\
1553
blocks you find will\n\
1554
become solid.\n\
1555
\n\
1556
Try out the Wing Cap! Do\n\
1557
the Triple Jump to take\n\
1558
off and press [Z] to land.\n\
1559
\n\
1560
\n\
1561
Pull back on the Control\n\
1562
Stick to go up and push\n\
1563
forward to nose down,\n\
1564
just as you would when\n\
1565
flying an airplane."))
1566
1567
DEFINE_DIALOG(DIALOG_132, 1, 4, 30, 200, _("\
1568
Whoa, Mario, pal, you\n\
1569
aren't trying to cheat,\n\
1570
are you? Shortcuts aren't\n\
1571
allowed.\n\
1572
Now, I know that you\n\
1573
know better. You're\n\
1574
disqualified! Next time,\n\
1575
play fair!"))
1576
1577
DEFINE_DIALOG(DIALOG_133, 1, 6, 30, 200, _("\
1578
Am I glad to see you! The\n\
1579
Princess...and I...and,\n\
1580
well, everybody...we're all\n\
1581
trapped inside the castle\n\
1582
walls.\n\
1583
\n\
1584
Bowser has stolen the\n\
1585
castle's Stars, and he's\n\
1586
using their power to\n\
1587
create his own world in\n\
1588
the paintings and walls.\n\
1589
\n\
1590
Please recover the Power\n\
1591
Stars! As you find them,\n\
1592
you can use their power\n\
1593
to open the doors that\n\
1594
Bowser has sealed.\n\
1595
\n\
1596
There are four rooms on\n\
1597
the first floor. Start in\n\
1598
the one with the painting\n\
1599
of Bob-omb inside. It's\n\
1600
the only room that Bowser\n\
1601
hasn't sealed.\n\
1602
When you collect eight\n\
1603
Power Stars, you'll be\n\
1604
able to open the door\n\
1605
with the big star. The\n\
1606
Princess must be inside!"))
1607
1608
DEFINE_DIALOG(DIALOG_134, 1, 5, 30, 200, _("\
1609
The names of the Stars\n\
1610
are also hints for\n\
1611
finding them. They are\n\
1612
displayed at the beginning\n\
1613
of each course.\n\
1614
You can collect the Stars\n\
1615
in any order. You won't\n\
1616
find some Stars, enemies\n\
1617
or items unless you select\n\
1618
a specific Star.\n\
1619
After you collect some\n\
1620
Stars, you can try\n\
1621
another course.\n\
1622
We're all waiting for\n\
1623
your help!"))
1624
1625
DEFINE_DIALOG(DIALOG_135, 1, 5, 30, 200, _("\
1626
It was Bowser who stole\n\
1627
the Stars. I saw him with\n\
1628
my own eyes!\n\
1629
\n\
1630
\n\
1631
He's hidden six Stars in\n\
1632
each course, but you\n\
1633
won't find all of them in\n\
1634
some courses until you\n\
1635
press the Cap Switches.\n\
1636
The Stars you've found\n\
1637
will show on each course's\n\
1638
starting screen.\n\
1639
\n\
1640
\n\
1641
If you want to see some\n\
1642
of the enemies you've\n\
1643
already defeated, select\n\
1644
the Stars you recovered\n\
1645
from them."))
1646
1647
DEFINE_DIALOG(DIALOG_136, 1, 6, 30, 200, _("\
1648
Wow! You've already\n\
1649
recovered that many\n\
1650
Stars? Way to go, Mario!\n\
1651
I'll bet you'll have us out\n\
1652
of here in no time!\n\
1653
\n\
1654
Be careful, though.\n\
1655
Bowser and his band\n\
1656
wrote the book on 『bad.』\n\
1657
Take my advice: When you\n\
1658
need to recover from\n\
1659
injuries, collect coins.\n\
1660
Yellow Coins refill one\n\
1661
piece of the Power Meter,\n\
1662
Red Coins refill two\n\
1663
pieces, and Blue Coins\n\
1664
refill five.\n\
1665
\n\
1666
To make Blue Coins\n\
1667
appear, pound on Blue\n\
1668
Coin Blocks.\n\
1669
\n\
1670
\n\
1671
\n\
1672
Also, if you fall from\n\
1673
high places, you'll\n\
1674
minimize damage if you\n\
1675
Pound the Ground as you\n\
1676
land."))
1677
1678
DEFINE_DIALOG(DIALOG_137, 1, 6, 30, 200, _("\
1679
Thanks, Mario! The castle\n\
1680
is recovering its energy\n\
1681
as you retrieve Power\n\
1682
Stars, and you've chased\n\
1683
Bowser right out of here,\n\
1684
on to some area ahead.\n\
1685
Oh, by the by, are you\n\
1686
collecting coins? Special\n\
1687
Stars appear when you\n\
1688
collect 100 coins in each\n\
1689
of the 15 courses!"))
1690
1691
DEFINE_DIALOG(DIALOG_138, 1, 3, 30, 200, _("\
1692
Down: Underground Lake\n\
1693
Left: Black Hole\n\
1694
Right: Hazy Maze (Closed)"))
1695
1696
DEFINE_DIALOG(DIALOG_139, 1, 6, 30, 200, _("\
1697
Above: Automatic Elevator\n\
1698
Elevator begins\n\
1699
automatically and follows\n\
1700
pre-set course.\n\
1701
It disappears\n\
1702
automatically, too."))
1703
1704
DEFINE_DIALOG(DIALOG_140, 1, 6, 30, 200, _("\
1705
Elevator Area\n\
1706
Right: Hazy Maze\n\
1707
/// Entrance\n\
1708
Left: Black Hole\n\
1709
///Elevator 1\n\
1710
Arrow: You are here"))
1711
1712
DEFINE_DIALOG(DIALOG_141, 1, 5, 150, 200, _("\
1713
You've recovered one of\n\
1714
the stolen Power Stars!\n\
1715
Now you can open some of\n\
1716
the sealed doors in the\n\
1717
castle.\n\
1718
Try the Princess's room\n\
1719
on the second floor and\n\
1720
the room with the\n\
1721
painting of Whomp's\n\
1722
Fortress on Floor 1.\n\
1723
Bowser's troops are still\n\
1724
gaining power, so you\n\
1725
can't give up. Save us,\n\
1726
Mario! Keep searching for\n\
1727
Stars!"))
1728
1729
DEFINE_DIALOG(DIALOG_142, 1, 5, 150, 200, _("\
1730
You've recovered three\n\
1731
Power Stars! Now you can\n\
1732
open any door with a 3\n\
1733
on its star.\n\
1734
\n\
1735
You can come and go from\n\
1736
the open courses as you\n\
1737
please. The enemies ahead\n\
1738
are even meaner, so be\n\
1739
careful!"))
1740
1741
DEFINE_DIALOG(DIALOG_143, 1, 6, 150, 200, _("\
1742
You've recovered eight of\n\
1743
the Power Stars! Now you\n\
1744
can open the door with\n\
1745
the big Star! But Bowser\n\
1746
is just ahead...can you\n\
1747
hear the Princess calling?"))
1748
1749
DEFINE_DIALOG(DIALOG_144, 1, 6, 150, 200, _("\
1750
You've recovered 30\n\
1751
Power Stars! Now you can\n\
1752
open the door with the\n\
1753
big Star! But before you\n\
1754
move on, how's it going\n\
1755
otherwise?\n\
1756
Did you pound the two\n\
1757
columns down? You didn't\n\
1758
lose your hat, did you?\n\
1759
If you did, you'll have to\n\
1760
stomp on the condor to\n\
1761
get it back!\n\
1762
They say that Bowser has\n\
1763
sneaked out of the sea\n\
1764
and into the underground.\n\
1765
Have you finally\n\
1766
cornered him?"))
1767
1768
DEFINE_DIALOG(DIALOG_145, 1, 6, 150, 200, _("\
1769
You've recovered 50\n\
1770
Power Stars! Now you can\n\
1771
open the Star Door on the\n\
1772
third floor. Bowser's\n\
1773
there, you know.\n\
1774
\n\
1775
Oh! You've found all of\n\
1776
the Cap Switches, haven't\n\
1777
you? Red, green and blue?\n\
1778
The Caps you get from the\n\
1779
colored blocks are really\n\
1780
helpful.\n\
1781
Hurry along, now. The\n\
1782
third floor is just ahead."))
1783
1784
DEFINE_DIALOG(DIALOG_146, 1, 6, 150, 200, _("\
1785
You've found 70 Power\n\
1786
Stars! The mystery of the\n\
1787
endless stairs is solved,\n\
1788
thanks to you--and is\n\
1789
Bowser ever upset! Now,\n\
1790
on to the final bout!"))
1791
1792
DEFINE_DIALOG(DIALOG_147, 1, 5, 30, 200, _("\
1793
Are you using the Cap\n\
1794
Blocks? You really should,\n\
1795
you know.\n\
1796
\n\
1797
\n\
1798
To make them solid so you\n\
1799
can break them, you have\n\
1800
to press the colored Cap\n\
1801
Switches in the castle's\n\
1802
hidden courses.\n\
1803
You'll find the hidden\n\
1804
courses only after\n\
1805
regaining some of the\n\
1806
Power Stars.\n\
1807
\n\
1808
The Cap Blocks are a big\n\
1809
help! Red for the Wing\n\
1810
Cap, green for the Metal\n\
1811
Cap, blue for the Vanish\n\
1812
Cap."))
1813
1814
DEFINE_DIALOG(DIALOG_148, 1, 6, 30, 200, _("\
1815
Snowman Mountain ahead.\n\
1816
Keep out! And don't try\n\
1817
the Triple Jump over the\n\
1818
ice block shooter.\n\
1819
\n\
1820
\n\
1821
If you fall into the\n\
1822
freezing pond, your power\n\
1823
decreases quickly, and\n\
1824
you won't recover\n\
1825
automatically.\n\
1826
//--The Snowman"))
1827
1828
DEFINE_DIALOG(DIALOG_149, 1, 3, 30, 200, _("\
1829
Welcome to\n\
1830
Princess Toadstool's\n\
1831
secret slide!\n\
1832
There's a Star hidden\n\
1833
here that Bowser couldn't\n\
1834
find.\n\
1835
When you slide, press\n\
1836
forward to speed up,\n\
1837
pull back to slow down.\n\
1838
If you slide really\n\
1839
fast, you'll win the Star!"))
1840
1841
DEFINE_DIALOG(DIALOG_150, 1, 5, 30, 200, _("\
1842
Waaaa! You've flooded my\n\
1843
house! Wh-why?? Look at\n\
1844
this mess! What am I\n\
1845
going to do now?\n\
1846
\n\
1847
The ceiling's ruined, the\n\
1848
floor is soaked...what to\n\
1849
do, what to do? Huff...\n\
1850
huff...it makes me so...\n\
1851
MAD!!!\n\
1852
Everything's been going\n\
1853
wrong ever since I got\n\
1854
this Star...It's so shiny,\n\
1855
but it makes me feel...\n\
1856
strange..."))
1857
1858
DEFINE_DIALOG(DIALOG_151, 1, 4, 30, 200, _("\
1859
I can't take this\n\
1860
anymore! First you get\n\
1861
me all wet, then you\n\
1862
stomp on me!\n\
1863
Now I'm really, really,\n\
1864
REALLY mad!\n\
1865
Waaaaaaaaaaaaaaaaa!!!"))
1866
1867
DEFINE_DIALOG(DIALOG_152, 1, 3, 30, 200, _("\
1868
Owwch! Uncle! Uncle!\n\
1869
Okay, I " GIVE_UP ". Take this\n\
1870
Star!\n\
1871
Whew! I feel better now.\n\
1872
I don't really need it\n\
1873
anymore, anyway--\n\
1874
I can see the stars\n\
1875
through my ceiling at\n\
1876
night.\n\
1877
They make me feel...\n\
1878
...peaceful. Please, come\n\
1879
back and visit anytime."))
1880
1881
DEFINE_DIALOG(DIALOG_153, 1, 4, 30, 200, _("\
1882
Hey! Who's there?\n\
1883
What's climbing on me?\n\
1884
Is it an ice ant?\n\
1885
A snow flea?\n\
1886
Whatever it is, it's\n\
1887
bugging me! I think I'll\n\
1888
blow it away!"))
1889
1890
DEFINE_DIALOG(DIALOG_154, 1, 5, 30, 200, _("\
1891
Hold on to your hat! If\n\
1892
you lose it, you'll be\n\
1893
easily injured. If you\n\
1894
lose it, look for it in the\n\
1895
course where you lost it.\n\
1896
Speaking of lost, the\n\
1897
Princess is still stuck in\n\
1898
the walls somewhere.\n\
1899
Please help, Mario!\n\
1900
\n\
1901
Oh, you know that there\n\
1902
are secret worlds in the\n\
1903
walls as well as in the\n\
1904
paintings, right?"))
1905
1906
DEFINE_DIALOG(DIALOG_155, 1, 6, 30, 200, _("\
1907
Thanks to the power of\n\
1908
the Stars, life is\n\
1909
returning to the castle.\n\
1910
Please, Mario, you have\n\
1911
to give Bowser the boot!\n\
1912
\n\
1913
Here, let me tell you a\n\
1914
little something about the\n\
1915
castle. In the room with\n\
1916
the mirrors, look carefully\n\
1917
for anything that's not\n\
1918
reflected in the mirror.\n\
1919
And when you go to the\n\
1920
water town, you can flood\n\
1921
it with a high jump into\n\
1922
the painting."))
1923
1924
DEFINE_DIALOG(DIALOG_156, 1, 5, 30, 200, _("\
1925
The world inside the\n\
1926
clock is so strange!\n\
1927
When you jump inside,\n\
1928
watch the position of\n\
1929
the big hand!"))
1930
1931
DEFINE_DIALOG(DIALOG_157, 1, 5, 30, 200, _("\
1932
Watch out! Don't let\n\
1933
yourself be swallowed by\n\
1934
quicksand.\n\
1935
\n\
1936
\n\
1937
If you sink into the sand,\n\
1938
you won't be able to\n\
1939
jump, and if your head\n\
1940
goes under, you'll be\n\
1941
smothered.\n\
1942
The dark areas are\n\
1943
bottomless pits."))
1944
1945
DEFINE_DIALOG(DIALOG_158, 1, 6, 30, 200, _("\
1946
1. If you jump repeatedly\n\
1947
and time it right, you'll\n\
1948
jump higher and higher.\n\
1949
If you run really fast and\n\
1950
time three jumps right,\n\
1951
you can do a Triple Jump.\n\
1952
2. Jump into a solid wall,\n\
1953
then jump again when you\n\
1954
hit the wall. You can\n\
1955
bounce to a higher level\n\
1956
using this Wall Kick."))
1957
1958
DEFINE_DIALOG(DIALOG_159, 1, 6, 30, 200, _("\
1959
3. If you stop, press [Z]\n\
1960
to crouch, then jump, you\n\
1961
can perform a Backward\n\
1962
Somersault. To do a Long\n\
1963
Jump, run fast, press [Z],\n\
1964
then jump."))
1965
1966
DEFINE_DIALOG(DIALOG_160, 1, 4, 30, 200, _("\
1967
Press [B] while running\n\
1968
fast to do a Body Slide\n\
1969
attack. To stand while\n\
1970
sliding, press [A] or [B]."))
1971
1972
#ifdef VERSION_EU
1973
#define KEEP_ON_PLAYING ".."
1974
#else
1975
#define KEEP_ON_PLAYING "\n\
1976
We want you to keep on\n\
1977
playing, so we have a\n\
1978
little something for you.\n\
1979
We hope that you like it!\n\
1980
Enjoy!!!"
1981
#endif
1982
1983
DEFINE_DIALOG(DIALOG_161, 1, 4, 30, 200, _("\
1984
Mario!!!\n\
1985
It that really you???\n\
1986
It has been so long since\n\
1987
our last adventure!\n\
1988
They told me that I might\n\
1989
see you if I waited here,\n\
1990
but I'd just about given\n\
1991
up hope!\n\
1992
Is it true? Have you\n\
1993
really beaten Bowser? And\n\
1994
restored the Stars to the\n\
1995
castle?\n\
1996
And saved the Princess?\n\
1997
I knew you could do it!\n\
1998
Now I have a very special\n\
1999
message for you.\n\
2000
『Thanks for playing Super\n\
2001
Mario 64! This is the\n\
2002
end of the game, but not\n\
2003
the end of the fun." \
2004
KEEP_ON_PLAYING "』\n\
2005
\n\
2006
The Super Mario 64 Team"))
2007
2008
DEFINE_DIALOG(DIALOG_162, 1, 4, 30, 200, _("\
2009
No, no, no! Not you\n\
2010
again! I'm in a great\n\
2011
hurry, can't you see?\n\
2012
\n\
2013
I've no time to squabble\n\
2014
over Stars. Here, have it.\n\
2015
I never meant to hide it\n\
2016
from you...\n\
2017
It's just that I'm in such\n\
2018
a rush. That's it, that's\n\
2019
all. Now, I must be off.\n\
2020
Owww! Let me go!"))
2021
2022
DEFINE_DIALOG(DIALOG_163, 1, 5, 30, 200, _("\
2023
Noooo! You've really\n\
2024
beaten me this time,\n\
2025
Mario! I can't stand\n\
2026
losing to you!\n\
2027
\n\
2028
My troops...worthless!\n\
2029
They've turned over all\n\
2030
the Power Stars! What?!\n\
2031
There are 120 in all???\n\
2032
\n\
2033
Amazing! There were some\n\
2034
in the castle that I\n\
2035
missed??!!\n\
2036
\n\
2037
\n\
2038
Now I see peace\n\
2039
returning to the world...\n\
2040
Oooo! I really hate that!\n\
2041
I can't watch--\n\
2042
I'm outta here!\n\
2043
Just you wait until next\n\
2044
time. Until then, keep\n\
2045
that Control Stick\n\
2046
smokin'!\n\
2047
Buwaa ha ha!"))
2048
2049
DEFINE_DIALOG(DIALOG_164, 1, 4, 30, 200, _("\
2050
Mario! What's up, pal?\n\
2051
I haven't been on the\n\
2052
slide lately, so I'm out\n\
2053
of shape.\n\
2054
Still, I'm always up for a\n\
2055
good race, especially\n\
2056
against an old sleddin'\n\
2057
buddy.\n\
2058
Whaddya say?\n\
2059
Ready...set...\n\
2060
\n\
2061
//Go//// Don't Go"))
2062
2063
DEFINE_DIALOG(DIALOG_165, 1, 5, 30, 200, _("\
2064
I take no responsibility\n\
2065
whatsoever for those who\n\
2066
get dizzy and pass out\n\
2067
from running around\n\
2068
this post."))
2069
2070
DEFINE_DIALOG(DIALOG_166, 1, 4, 30, 200, _("\
2071
I'll be back soon.\n\
2072
I'm out training now,\n\
2073
so come back later.\n\
2074
//--Koopa the Quick"))
2075
2076
DEFINE_DIALOG(DIALOG_167, 1, 4, 30, 200, _("\
2077
Princess Toadstool's\n\
2078
castle is just ahead.\n\
2079
\n\
2080
\n\
2081
Press [A] to jump, [Z] to\n\
2082
crouch, and [B] to punch,\n\
2083
read a sign, or grab\n\
2084
something.\n\
2085
Press [B] again to throw\n\
2086
something you're holding."))
2087
2088
DEFINE_DIALOG(DIALOG_168, 1, 5, 30, 200, _("\
2089
Hey! Knock it off! That's\n\
2090
the second time you've\n\
2091
nailed me. Now you're\n\
2092
asking for it, linguine\n\
2093
breath!"))
2094
2095
DEFINE_DIALOG(DIALOG_169, 1, 4, 30, 200, _("\
2096
Keep out!\n\
2097
That means you!\n\
2098
Arrgghh!\n\
2099
\n\
2100
Anyone entering this cave\n\
2101
without permission will\n\
2102
meet certain disaster."))
2103
2104
DEFINE_DIALOG(DIALOG_170, 1, 5, 30, 200, _("\
2105
Wow! Another Power Star!\n\
2106
Do you want to keep\n\
2107
playing this level?\n\
2108
\n\
2109
//You Bet//Not Now"))
2110
2111
DEFINE_DIALOG(DIALOG_171, 1, 4, 30, 200, _("\
2112
You've collected 100\n\
2113
coins! Mario gains more\n\
2114
power from the castle.\n\
2115
\n\
2116
Do you want to keep\n\
2117
playing this level?\n\
2118
\n\
2119
//You Bet//Not Now"))
2120
2121
DEFINE_DIALOG(DIALOG_172, 1, 4, 30, 200, _("\
2122
Hey-ey, Mario, buddy,\n\
2123
howzit goin'?\n\
2124
Ok, so, basically, I am\n\
2125
very smol.\n\
2126
How about a race?\n\
2127
Ready...\n\
2128
\n\
2129
//Go//// Don't Go"))
2130
2131
DEFINE_DIALOG(DIALOG_173, 1, 4, 30, 200, _("\
2132
Mario! What's up, pal?\n\
2133
Ok, so, basically, I am\n\
2134
even smoller.\n\
2135
How about a race?\n\
2136
Ready...set...\n\
2137
\n\
2138
//Go//// Don't Go"))
2139
2140
DEFINE_DIALOG(DIALOG_174, 1, 4, 30, 200, _("\
2141
Arghh! I thought I could\n\
2142
escape from you this time!\n\
2143
I am in a hurry, is this\n\
2144
too hard to understand?\n\
2145
I ran out of stars to\n\
2146
give, so how about I tell\n\
2147
you a secret? If you head\n\
2148
to the castle courtyard\n\
2149
and run circles around\n\
2150
the fountain exactly\n\
2151
2401 times Luigi will\n\
2152
come to visit you!\n\
2153
Now could you please\n\
2154
leave me alone?"))
2155
2156
DEFINE_DIALOG(DIALOG_175, 1, 5, 30, 200, _("\
2157
Wow! That's all 7 Power\n\
2158
Stars! Do you want to\n\
2159
keep playing this level?\n\
2160
\n\
2161
//You Bet//Not Now"))
2162