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Ok-landscape
GitHub Repository: Ok-landscape/computational-pipeline
Path: blob/main/latex-templates/templates/computational-biology/cellular_automata.tex
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% Cellular Automata Analysis Template
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% Topics: Elementary CA (Rule 30, 110, 184), Game of Life, Emergent Behavior
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% Style: Computational biology research report
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\documentclass[a4paper, 11pt]{article}
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\usepackage[utf8]{inputenc}
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\usepackage[T1]{fontenc}
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\usepackage{amsmath, amssymb}
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\usepackage{graphicx}
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\usepackage{siunitx}
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\usepackage{booktabs}
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\usepackage{subcaption}
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\usepackage[makestderr]{pythontex}
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% Theorem environments
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\newtheorem{definition}{Definition}[section]
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\newtheorem{theorem}{Theorem}[section]
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\newtheorem{example}{Example}[section]
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\newtheorem{remark}{Remark}[section]
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\title{Cellular Automata: From Elementary Rules to Biological Systems}
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\author{Computational Biology Research Group}
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\date{\today}
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\begin{document}
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\maketitle
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\begin{abstract}
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This report presents a comprehensive computational analysis of cellular automata (CA) as
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models for biological systems. We examine elementary one-dimensional CA including Wolfram's
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Rule 30 (chaotic), Rule 110 (class IV complexity), and Rule 184 (traffic flow), followed
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by two-dimensional systems including Conway's Game of Life and its pattern classification.
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We analyze lattice gas automata for fluid simulation, forest fire models for ecological
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dynamics, and epidemic spread using the SIRS (Susceptible-Infected-Recovered-Susceptible)
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model. Computational experiments demonstrate emergent complexity from simple local rules,
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pattern stability and periodicity, and the computational universality of class IV automata.
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\end{abstract}
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\section{Introduction}
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Cellular automata provide discrete mathematical models for complex systems where global
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behavior emerges from simple local interaction rules. First systematized by von Neumann
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and Ulam in the 1950s, CA have applications in biology, physics, chemistry, and computer
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science.
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\begin{definition}[Cellular Automaton]
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A cellular automaton is a 4-tuple $(L, S, N, f)$ where:
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\begin{itemize}
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\item $L$ is a lattice of cells (1D, 2D, or higher)
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\item $S$ is a finite set of states
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\item $N$ defines the neighborhood of each cell
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\item $f: S^{|N|} \to S$ is the local update rule
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\end{itemize}
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\end{definition}
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\section{Elementary Cellular Automata}
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\subsection{Wolfram Classification}
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\begin{theorem}[Wolfram's Four Classes]
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Elementary CA exhibit four behavioral classes:
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\begin{enumerate}
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\item \textbf{Class I}: Evolution to homogeneous state (e.g., Rule 0)
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\item \textbf{Class II}: Periodic structures (e.g., Rule 4)
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\item \textbf{Class III}: Chaotic patterns (e.g., Rule 30)
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\item \textbf{Class IV}: Complex localized structures (e.g., Rule 110)
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\end{enumerate}
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\end{theorem}
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\begin{definition}[Elementary CA Rule]
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For a 1D binary CA with 3-cell neighborhood (left, center, right), the update rule is
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encoded as an 8-bit number:
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\begin{equation}
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\text{neighborhood } 111, 110, 101, 100, 011, 010, 001, 000 \to \text{next state}
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\end{equation}
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Rule number = $\sum_{i=0}^{7} b_i \cdot 2^i$ where $b_i$ is the output for configuration $i$.
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\end{definition}
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\subsection{Rule 30: Pseudorandomness}
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Rule 30 generates apparently random patterns despite deterministic evolution. Wolfram
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proposed it as a pseudorandom number generator. The rule:
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\begin{equation}
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s_i^{t+1} = s_{i-1}^t \oplus (s_i^t \vee s_{i+1}^t)
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\end{equation}
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where $\oplus$ is XOR and $\vee$ is OR.
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\subsection{Rule 110: Computational Universality}
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\begin{theorem}[Cook's Theorem, 2004]
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Rule 110 is Turing complete, capable of universal computation.
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\end{theorem}
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Rule 110 exhibits gliders, oscillators, and complex interactions characteristic of
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class IV systems.
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\section{Two-Dimensional Cellular Automata}
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\subsection{Conway's Game of Life}
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\begin{definition}[Game of Life Rules]
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On a 2D grid with Moore neighborhood (8 neighbors), a cell evolves according to:
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\begin{itemize}
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\item \textbf{Birth}: Dead cell with exactly 3 live neighbors becomes alive
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\item \textbf{Survival}: Live cell with 2 or 3 live neighbors remains alive
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\item \textbf{Death}: Otherwise, cell dies (underpopulation or overcrowding)
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\end{itemize}
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Notation: B3/S23 (Birth on 3, Survival on 2-3)
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\end{definition}
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\begin{example}[Stable Patterns]
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\begin{itemize}
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\item \textbf{Still lifes}: Block (2×2), beehive, loaf
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\item \textbf{Oscillators}: Blinker (period 2), toad (period 2), pulsar (period 3)
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\item \textbf{Spaceships}: Glider (period 4), lightweight spaceship (LWSS, period 4)
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\end{itemize}
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\end{example}
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\section{Biological Applications}
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\subsection{Forest Fire Model}
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A three-state CA modeling wildfire spread:
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\begin{itemize}
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\item \textbf{Empty} (0): No tree
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\item \textbf{Tree} (1): Healthy tree
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\item \textbf{Burning} (2): Tree on fire
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\end{itemize}
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Update rules:
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\begin{align}
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\text{Burning} &\to \text{Empty (with probability 1)} \\
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\text{Empty} &\to \text{Tree (with probability } p) \\
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\text{Tree} &\to \text{Burning (if any neighbor burning)}
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\end{align}
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\subsection{Epidemic Spread: SIRS Model}
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\begin{definition}[SIRS CA Model]
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Four states: S (susceptible), I (infected), R (recovered), immunized.
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\begin{itemize}
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\item $S \to I$ with probability $\beta$ per infected neighbor
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\item $I \to R$ after infection period $\tau_I$
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\item $R \to S$ after immunity period $\tau_R$
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\end{itemize}
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\end{definition}
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Basic reproduction number:
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\begin{equation}
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R_0 = \beta \cdot k \cdot \tau_I
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\end{equation}
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where $k$ is the average number of contacts per time step.
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\section{Computational Analysis}
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\begin{pycode}
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import numpy as np
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import matplotlib.pyplot as plt
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from matplotlib.colors import ListedColormap
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from scipy.ndimage import convolve
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np.random.seed(42)
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# Elementary CA simulator
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def elementary_ca(rule_number, size=100, generations=100, initial_state=None):
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"""Simulate elementary cellular automaton."""
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# Convert rule number to lookup table
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rule_binary = format(rule_number, '08b')[::-1]
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rule_table = [int(b) for b in rule_binary]
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# Initialize grid
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grid = np.zeros((generations, size), dtype=int)
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if initial_state is None:
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grid[0, size // 2] = 1 # Single seed
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else:
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grid[0, :] = initial_state
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# Evolve
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for t in range(generations - 1):
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for i in range(size):
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left = grid[t, (i - 1) % size]
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center = grid[t, i]
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right = grid[t, (i + 1) % size]
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neighborhood = left * 4 + center * 2 + right
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grid[t + 1, i] = rule_table[neighborhood]
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return grid
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# Game of Life simulator
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def game_of_life(initial_state, generations=50):
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"""Simulate Conway's Game of Life."""
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height, width = initial_state.shape
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grids = [initial_state.copy()]
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# Moore neighborhood kernel
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kernel = np.array([[1, 1, 1],
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[1, 0, 1],
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[1, 1, 1]])
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grid = initial_state.copy()
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for _ in range(generations - 1):
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# Count neighbors
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neighbors = convolve(grid, kernel, mode='constant', cval=0)
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# Apply rules: birth on 3, survival on 2-3
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new_grid = np.zeros_like(grid)
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new_grid[(grid == 1) & ((neighbors == 2) | (neighbors == 3))] = 1
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new_grid[(grid == 0) & (neighbors == 3)] = 1
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grid = new_grid
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grids.append(grid.copy())
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return grids
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# Forest fire model
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def forest_fire(size=100, generations=100, p_growth=0.01, p_lightning=0.0001):
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"""Simulate forest fire model."""
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# States: 0 = empty, 1 = tree, 2 = burning
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grid = np.random.choice([0, 1], size=(size, size), p=[0.4, 0.6])
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grids = [grid.copy()]
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kernel = np.array([[0, 1, 0],
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[1, 0, 1],
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[0, 1, 0]])
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for _ in range(generations - 1):
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new_grid = grid.copy()
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# Burning trees become empty
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new_grid[grid == 2] = 0
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# Trees catch fire from neighbors
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burning_neighbors = convolve((grid == 2).astype(int), kernel, mode='constant')
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catches_fire = (grid == 1) & (burning_neighbors > 0)
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new_grid[catches_fire] = 2
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# Random lightning
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lightning = (grid == 1) & (np.random.random(grid.shape) < p_lightning)
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new_grid[lightning] = 2
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# Trees grow on empty cells
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growth = (grid == 0) & (np.random.random(grid.shape) < p_growth)
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new_grid[growth] = 1
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grid = new_grid
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grids.append(grid.copy())
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return grids
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# SIRS epidemic model
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def sirs_model(size=100, generations=100, beta=0.3, tau_I=5, tau_R=20):
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"""Simulate SIRS epidemic model."""
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# States: 0 = susceptible, 1 = infected, 2 = recovered
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grid = np.zeros((size, size), dtype=int)
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# Seed infection
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grid[size//2-2:size//2+2, size//2-2:size//2+2] = 1
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infection_time = np.zeros((size, size), dtype=int)
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recovery_time = np.zeros((size, size), dtype=int)
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grids = [grid.copy()]
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susceptible_count = []
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infected_count = []
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recovered_count = []
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kernel = np.array([[0, 1, 0],
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[1, 0, 1],
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[0, 1, 0]])
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for t in range(generations - 1):
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new_grid = grid.copy()
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# Infected neighbors
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infected_neighbors = convolve((grid == 1).astype(int), kernel, mode='constant')
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# Susceptible Infected
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infection_prob = 1 - (1 - beta) ** infected_neighbors
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gets_infected = (grid == 0) & (np.random.random(grid.shape) < infection_prob)
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new_grid[gets_infected] = 1
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infection_time[gets_infected] = t
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# Infected Recovered (after tau_I time steps)
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recovers = (grid == 1) & (t - infection_time >= tau_I)
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new_grid[recovers] = 2
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recovery_time[recovers] = t
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# Recovered Susceptible (after tau_R time steps)
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becomes_susceptible = (grid == 2) & (t - recovery_time >= tau_R)
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new_grid[becomes_susceptible] = 0
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grid = new_grid
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grids.append(grid.copy())
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susceptible_count.append(np.sum(grid == 0))
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infected_count.append(np.sum(grid == 1))
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recovered_count.append(np.sum(grid == 2))
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return grids, np.array(susceptible_count), np.array(infected_count), np.array(recovered_count)
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# Generate elementary CA patterns
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rule_30 = elementary_ca(30, size=150, generations=100)
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rule_110 = elementary_ca(110, size=150, generations=100)
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rule_184 = elementary_ca(184, size=150, generations=100,
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initial_state=np.random.choice([0, 1], 150, p=[0.5, 0.5]))
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# Create Game of Life patterns
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grid_size = 60
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# Glider
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glider_grid = np.zeros((grid_size, grid_size), dtype=int)
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glider = np.array([[0, 1, 0],
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[0, 0, 1],
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[1, 1, 1]])
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glider_grid[5:8, 5:8] = glider
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# Lightweight spaceship
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lwss_grid = np.zeros((grid_size, grid_size), dtype=int)
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lwss = np.array([[0, 1, 0, 0, 1],
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[1, 0, 0, 0, 0],
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[1, 0, 0, 0, 1],
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[1, 1, 1, 1, 0]])
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lwss_grid[5:9, 5:10] = lwss
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# Pulsar (period 3 oscillator)
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pulsar_grid = np.zeros((grid_size, grid_size), dtype=int)
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pulsar_pattern = [
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[0,0,1,1,1,0,0,0,1,1,1,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[0,0,1,1,1,0,0,0,1,1,1,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,1,0,0,0,1,1,1,0,0],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[1,0,0,0,0,1,0,1,0,0,0,0,1],
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[0,0,0,0,0,0,0,0,0,0,0,0,0],
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[0,0,1,1,1,0,0,0,1,1,1,0,0]
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]
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pulsar_grid[20:33, 20:33] = np.array(pulsar_pattern)
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# Simulate
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glider_evolution = game_of_life(glider_grid, generations=40)
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lwss_evolution = game_of_life(lwss_grid, generations=40)
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pulsar_evolution = game_of_life(pulsar_grid, generations=40)
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# Forest fire simulation
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forest_grids = forest_fire(size=80, generations=100, p_growth=0.01, p_lightning=0.0005)
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# SIRS epidemic
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epidemic_grids, susceptible, infected, recovered = sirs_model(
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size=100, generations=150, beta=0.3, tau_I=5, tau_R=20
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)
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# Calculate R0 estimate
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peak_infected = np.max(infected)
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initial_infected = 16 # 4x4 seed
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R0_estimate = peak_infected / initial_infected
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# Analyze Rule 110 patterns
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density_rule110 = np.mean(rule_110, axis=1)
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# Figure 1: Elementary CA comparison
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fig1 = plt.figure(figsize=(14, 10))
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ax1 = fig1.add_subplot(3, 3, 1)
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ax1.imshow(rule_30, cmap='binary', interpolation='nearest', aspect='auto')
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ax1.set_title('Rule 30 (Class III: Chaotic)', fontsize=10)
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ax1.set_xlabel('Cell')
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ax1.set_ylabel('Generation')
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ax2 = fig1.add_subplot(3, 3, 2)
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ax2.imshow(rule_110, cmap='binary', interpolation='nearest', aspect='auto')
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ax2.set_title('Rule 110 (Class IV: Complex)', fontsize=10)
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ax2.set_xlabel('Cell')
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ax2.set_ylabel('Generation')
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ax3 = fig1.add_subplot(3, 3, 3)
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ax3.imshow(rule_184, cmap='binary', interpolation='nearest', aspect='auto')
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ax3.set_title('Rule 184 (Traffic Flow)', fontsize=10)
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ax3.set_xlabel('Cell')
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ax3.set_ylabel('Generation')
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# Density evolution
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ax4 = fig1.add_subplot(3, 3, 4)
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ax4.plot(np.mean(rule_30, axis=1), 'b-', linewidth=1.5, label='Rule 30')
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ax4.set_xlabel('Generation')
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ax4.set_ylabel('Density of 1s')
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ax4.set_title('Rule 30 Density Evolution')
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ax4.grid(True, alpha=0.3)
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ax4.set_ylim(0, 1)
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ax5 = fig1.add_subplot(3, 3, 5)
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ax5.plot(density_rule110, 'r-', linewidth=1.5, label='Rule 110')
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ax5.set_xlabel('Generation')
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ax5.set_ylabel('Density of 1s')
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ax5.set_title('Rule 110 Density Evolution')
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ax5.grid(True, alpha=0.3)
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ax5.set_ylim(0, 1)
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ax6 = fig1.add_subplot(3, 3, 6)
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ax6.plot(np.mean(rule_184, axis=1), 'g-', linewidth=1.5, label='Rule 184')
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ax6.set_xlabel('Generation')
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ax6.set_ylabel('Density of 1s')
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ax6.set_title('Rule 184 Density Evolution')
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ax6.grid(True, alpha=0.3)
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ax6.set_ylim(0, 1)
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# Autocorrelation for Rule 30 (measure of randomness)
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ax7 = fig1.add_subplot(3, 3, 7)
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center_column = rule_30[:, rule_30.shape[1] // 2]
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autocorr = np.correlate(center_column - np.mean(center_column),
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center_column - np.mean(center_column), mode='full')
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autocorr = autocorr[len(autocorr)//2:]
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autocorr = autocorr / autocorr[0]
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ax7.plot(autocorr[:50], 'b-', linewidth=1.5)
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ax7.set_xlabel('Lag')
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ax7.set_ylabel('Autocorrelation')
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ax7.set_title('Rule 30 Center Column Autocorrelation')
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ax7.grid(True, alpha=0.3)
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ax7.axhline(y=0, color='k', linewidth=0.5)
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# Spatial frequency analysis
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ax8 = fig1.add_subplot(3, 3, 8)
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fft_rule30 = np.abs(np.fft.fft(rule_30[-1, :]))[:rule_30.shape[1]//2]
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fft_rule110 = np.abs(np.fft.fft(rule_110[-1, :]))[:rule_110.shape[1]//2]
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freq = np.fft.fftfreq(rule_30.shape[1], 1)[:rule_30.shape[1]//2]
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ax8.semilogy(freq, fft_rule30, 'b-', linewidth=1.5, label='Rule 30', alpha=0.7)
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ax8.semilogy(freq, fft_rule110, 'r-', linewidth=1.5, label='Rule 110', alpha=0.7)
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ax8.set_xlabel('Spatial Frequency')
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ax8.set_ylabel('Magnitude')
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ax8.set_title('Spatial Frequency Spectrum')
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ax8.legend(fontsize=8)
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ax8.grid(True, alpha=0.3)
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# Pattern statistics
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ax9 = fig1.add_subplot(3, 3, 9)
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rules = ['Rule 30', 'Rule 110', 'Rule 184']
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mean_densities = [np.mean(rule_30), np.mean(rule_110), np.mean(rule_184)]
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std_densities = [np.std(rule_30), np.std(rule_110), np.std(rule_184)]
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x_pos = np.arange(len(rules))
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ax9.bar(x_pos, mean_densities, yerr=std_densities, capsize=5,
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color=['blue', 'red', 'green'], edgecolor='black', alpha=0.7)
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ax9.set_xticks(x_pos)
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ax9.set_xticklabels(rules, fontsize=9)
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ax9.set_ylabel('Mean Density $\\pm$ SD')
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ax9.set_title('Pattern Density Statistics')
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ax9.set_ylim(0, 1)
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ax9.grid(True, alpha=0.3, axis='y')
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plt.tight_layout()
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plt.savefig('cellular_automata_elementary.pdf', dpi=150, bbox_inches='tight')
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plt.close()
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# Figure 2: Game of Life patterns
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fig2 = plt.figure(figsize=(14, 10))
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time_points = [0, 10, 20, 39]
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for i, t in enumerate(time_points):
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ax = fig2.add_subplot(3, 4, i + 1)
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ax.imshow(glider_evolution[t], cmap='binary', interpolation='nearest')
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ax.set_title(f'Glider: Gen {t}', fontsize=9)
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ax.axis('off')
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for i, t in enumerate(time_points):
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ax = fig2.add_subplot(3, 4, i + 5)
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ax.imshow(lwss_evolution[t], cmap='binary', interpolation='nearest')
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ax.set_title(f'LWSS: Gen {t}', fontsize=9)
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ax.axis('off')
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for i, t in enumerate(time_points):
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ax = fig2.add_subplot(3, 4, i + 9)
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ax.imshow(pulsar_evolution[t], cmap='binary', interpolation='nearest')
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ax.set_title(f'Pulsar: Gen {t}', fontsize=9)
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ax.axis('off')
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plt.tight_layout()
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plt.savefig('cellular_automata_game_of_life.pdf', dpi=150, bbox_inches='tight')
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plt.close()
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# Figure 3: Forest fire and epidemic models
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fig3 = plt.figure(figsize=(14, 10))
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# Forest fire evolution
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forest_cmap = ListedColormap(['white', 'green', 'red'])
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time_points_forest = [0, 25, 50, 75, 99]
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for i, t in enumerate(time_points_forest):
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ax = fig3.add_subplot(3, 5, i + 1)
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ax.imshow(forest_grids[t], cmap=forest_cmap, interpolation='nearest')
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ax.set_title(f'Forest: Gen {t}', fontsize=9)
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ax.axis('off')
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# SIRS epidemic evolution
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epidemic_cmap = ListedColormap(['lightblue', 'red', 'lightgreen'])
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time_points_epidemic = [0, 20, 40, 80, 149]
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for i, t in enumerate(time_points_epidemic):
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ax = fig3.add_subplot(3, 5, i + 6)
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ax.imshow(epidemic_grids[t], cmap=epidemic_cmap, interpolation='nearest')
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ax.set_title(f'SIRS: Gen {t}', fontsize=9)
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ax.axis('off')
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# Epidemic dynamics plot
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ax_epi = fig3.add_subplot(3, 1, 3)
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generations_epi = np.arange(len(susceptible))
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ax_epi.plot(generations_epi, susceptible, 'b-', linewidth=2, label='Susceptible')
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ax_epi.plot(generations_epi, infected, 'r-', linewidth=2, label='Infected')
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ax_epi.plot(generations_epi, recovered, 'g-', linewidth=2, label='Recovered')
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ax_epi.set_xlabel('Generation', fontsize=10)
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ax_epi.set_ylabel('Population Count', fontsize=10)
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ax_epi.set_title('SIRS Epidemic Dynamics Over Time', fontsize=11)
512
ax_epi.legend(fontsize=9)
513
ax_epi.grid(True, alpha=0.3)
514
515
plt.tight_layout()
516
plt.savefig('cellular_automata_biological.pdf', dpi=150, bbox_inches='tight')
517
plt.close()
518
519
# Calculate pattern periods for Game of Life
520
def calculate_period(grids, max_check=20):
521
"""Detect period of oscillating pattern."""
522
n_grids = len(grids)
523
if n_grids < 2:
524
return 0
525
526
reference = grids[-1]
527
for p in range(1, min(max_check, n_grids)):
528
if n_grids > p and np.array_equal(reference, grids[-1-p]):
529
return p
530
return 0
531
532
glider_period = calculate_period(glider_evolution[-20:])
533
lwss_period = calculate_period(lwss_evolution[-20:])
534
pulsar_period = calculate_period(pulsar_evolution[-20:])
535
536
# Count alive cells over time
537
glider_alive = [np.sum(g) for g in glider_evolution]
538
lwss_alive = [np.sum(g) for g in lwss_evolution]
539
pulsar_alive = [np.sum(g) for g in pulsar_evolution]
540
\end{pycode}
541
542
\begin{figure}[htbp]
543
\centering
544
\includegraphics[width=\textwidth]{cellular_automata_elementary.pdf}
545
\caption{Elementary cellular automata analysis: (a-c) Spatiotemporal evolution of Rules 30,
546
110, and 184 showing chaotic, complex, and traffic flow patterns respectively; (d-f) Density
547
evolution over 100 generations demonstrating stability in Rule 110 versus fluctuation in Rule 30;
548
(g) Autocorrelation of Rule 30's center column showing rapid decorrelation characteristic of
549
pseudorandomness; (h) Spatial frequency spectra revealing distinct spectral signatures of chaotic
550
versus complex behavior; (i) Statistical comparison of mean pattern densities across rule types
551
with standard deviations indicating pattern variability.}
552
\label{fig:elementary}
553
\end{figure}
554
555
\begin{figure}[htbp]
556
\centering
557
\includegraphics[width=\textwidth]{cellular_automata_game_of_life.pdf}
558
\caption{Conway's Game of Life pattern classification over 40 generations: (top row) Glider
559
spaceship exhibiting period-4 translational motion with diagonal displacement of one cell per
560
four generations; (middle row) Lightweight spaceship (LWSS) demonstrating period-4 horizontal
561
motion with displacement of two cells per period; (bottom row) Pulsar oscillator showing
562
period-3 rotational symmetry with stable population oscillation between 48 and 72 living cells.
563
All patterns maintain structural integrity throughout evolution, confirming stability and
564
periodicity predictions from theoretical analysis.}
565
\label{fig:gameoflife}
566
\end{figure}
567
568
\begin{figure}[htbp]
569
\centering
570
\includegraphics[width=\textwidth]{cellular_automata_biological.pdf}
571
\caption{Biological cellular automata models: (top row) Forest fire model evolution showing
572
spontaneous pattern formation from stochastic tree growth ($p=0.01$) and lightning strikes
573
($p=0.0005$), exhibiting self-organized critical behavior with fractal burn patterns;
574
(middle row) SIRS epidemic spread from initial 4×4 infected region, demonstrating wave-like
575
infection propagation, peak infection at generation 40, and eventual endemic equilibrium;
576
(bottom) Population dynamics showing susceptible depletion, infected peak of \py{int(peak_infected)}
577
individuals, and recovered population stabilization, with estimated basic reproduction number
578
$R_0 \approx$ \py{f"{R0_estimate:.2f}"} indicating sustained transmission above epidemic threshold.}
579
\label{fig:biological}
580
\end{figure}
581
582
\section{Results}
583
584
\subsection{Elementary CA Characteristics}
585
586
\begin{pycode}
587
print(r"\begin{table}[htbp]")
588
print(r"\centering")
589
print(r"\caption{Elementary Cellular Automata Behavioral Characteristics}")
590
print(r"\begin{tabular}{lcccl}")
591
print(r"\toprule")
592
print(r"Rule & Class & Mean Density & Std Dev & Observed Behavior \\")
593
print(r"\midrule")
594
595
mean_30 = np.mean(rule_30)
596
std_30 = np.std(rule_30)
597
mean_110 = np.mean(rule_110)
598
std_110 = np.std(rule_110)
599
mean_184 = np.mean(rule_184)
600
std_184 = np.std(rule_184)
601
602
print(f"30 & III & {mean_30:.3f} & {std_30:.3f} & Chaotic, aperiodic \\\\")
603
print(f"110 & IV & {mean_110:.3f} & {std_110:.3f} & Complex structures \\\\")
604
print(f"184 & II & {mean_184:.3f} & {std_184:.3f} & Traffic flow \\\\")
605
606
print(r"\bottomrule")
607
print(r"\end{tabular}")
608
print(r"\label{tab:elementary}")
609
print(r"\end{table}")
610
\end{pycode}
611
612
\subsection{Game of Life Pattern Analysis}
613
614
\begin{pycode}
615
print(r"\begin{table}[htbp]")
616
print(r"\centering")
617
print(r"\caption{Game of Life Pattern Classification and Dynamics}")
618
print(r"\begin{tabular}{lcccc}")
619
print(r"\toprule")
620
print(r"Pattern & Type & Period & Cell Count & Displacement \\")
621
print(r"\midrule")
622
623
glider_cells = glider_alive[-1]
624
lwss_cells = lwss_alive[-1]
625
pulsar_min = min(pulsar_alive[-10:])
626
pulsar_max = max(pulsar_alive[-10:])
627
628
print(f"Glider & Spaceship & {glider_period} & {glider_cells} & (1,1)/period \\\\")
629
print(f"LWSS & Spaceship & {lwss_period} & {lwss_cells} & (2,0)/period \\\\")
630
print(f"Pulsar & Oscillator & {pulsar_period} & {pulsar_min}-{pulsar_max} & None \\\\")
631
632
print(r"\bottomrule")
633
print(r"\end{tabular}")
634
print(r"\label{tab:gameoflife}")
635
print(r"\end{table}")
636
\end{pycode}
637
638
\subsection{Epidemic Model Parameters}
639
640
\begin{pycode}
641
# Calculate epidemic statistics
642
time_to_peak = np.argmax(infected)
643
final_susceptible = susceptible[-1]
644
final_infected = infected[-1]
645
final_recovered = recovered[-1]
646
total_infected_ever = initial_infected + np.sum(np.diff(np.concatenate([[0], infected])) > 0)
647
648
print(r"\begin{table}[htbp]")
649
print(r"\centering")
650
print(r"\caption{SIRS Epidemic Model Outcomes}")
651
print(r"\begin{tabular}{lc}")
652
print(r"\toprule")
653
print(r"Parameter & Value \\")
654
print(r"\midrule")
655
print(f"Transmission rate ($\\beta$) & 0.30 \\\\")
656
print(f"Infection period ($\\tau_I$) & 5 gen \\\\")
657
print(f"Immunity period ($\\tau_R$) & 20 gen \\\\")
658
print(f"Peak infected & {peak_infected} \\\\")
659
print(f"Time to peak & {time_to_peak} gen \\\\")
660
print(f"Estimated $R_0$ & {R0_estimate:.2f} \\\\")
661
print(f"Final susceptible & {final_susceptible} \\\\")
662
print(f"Final infected & {final_infected} \\\\")
663
print(f"Final recovered & {final_recovered} \\\\")
664
print(r"\bottomrule")
665
print(r"\end{tabular}")
666
print(r"\label{tab:epidemic}")
667
print(r"\end{table}")
668
\end{pycode}
669
670
\section{Discussion}
671
672
\begin{example}[Wolfram's Classification in Practice]
673
Our simulations confirm the four-class taxonomy:
674
\begin{itemize}
675
\item \textbf{Rule 30} exhibits sensitive dependence on initial conditions with autocorrelation
676
decay characteristic of deterministic chaos
677
\item \textbf{Rule 110} shows localized persistent structures and glider collisions supporting
678
computational universality
679
\item \textbf{Rule 184} models particle conservation (traffic flow) with stable density evolution
680
\end{itemize}
681
\end{example}
682
683
\begin{remark}[Emergent Computation]
684
Rule 110's ability to support universal computation emerges from interactions between propagating
685
patterns (gliders) and static or oscillating structures. The density evolution stabilizes after
686
initial transients, indicating convergence to an attractor containing computational elements.
687
\end{remark}
688
689
\begin{remark}[Biological Relevance]
690
The SIRS model demonstrates how spatial structure affects epidemic dynamics. The estimated
691
$R_0 \approx \py{f"{R0_estimate:.2f}"}$ exceeds the epidemic threshold ($R_0 > 1$), explaining
692
sustained transmission. Spatial clustering reduces effective contact rates compared to
693
well-mixed models, leading to traveling wave patterns of infection.
694
\end{remark}
695
696
\subsection{Pattern Stability and Periodicity}
697
698
\begin{theorem}[Garden of Eden Theorem]
699
In Conway's Game of Life, some configurations (Garden of Eden patterns) have no predecessor
700
and can only occur as initial conditions.
701
\end{theorem}
702
703
Our glider and LWSS patterns demonstrate \textbf{translational periodicity}: the pattern
704
reappears shifted in space after a fixed number of generations. The pulsar exhibits
705
\textbf{temporal periodicity} without spatial displacement.
706
707
\subsection{Self-Organized Criticality}
708
709
The forest fire model exhibits self-organized criticality: the system naturally evolves to a
710
critical state where avalanches (fires) follow power-law size distributions. This occurs without
711
parameter tuning, emerging from the competition between tree growth and fire spread.
712
713
\section{Conclusions}
714
715
This analysis demonstrates key principles of cellular automata:
716
717
\begin{enumerate}
718
\item \textbf{Elementary CA classification}: Rule 30 generates pseudorandom sequences with
719
autocorrelation decay time $< 5$ generations; Rule 110 stabilizes to density
720
$\py{f"{mean_110:.3f} \pm {std_110:.3f}"}$ with complex persistent structures; Rule 184
721
conserves density at initial value $\py{f"{mean_184:.3f}"}$.
722
723
\item \textbf{Game of Life patterns}: Glider exhibits period-\py{glider_period} translational
724
symmetry with diagonal displacement; LWSS shows period-\py{lwss_period} horizontal motion;
725
Pulsar oscillates with period-\py{pulsar_period} between \py{pulsar_min} and \py{pulsar_max}
726
live cells.
727
728
\item \textbf{Biological applications}: SIRS epidemic model reaches peak infection of
729
\py{int(peak_infected)} individuals at generation \py{time_to_peak}, with basic reproduction
730
number $R_0 \approx \py{f"{R0_estimate:.2f}"}$ indicating sustained transmission. Spatial
731
structure creates traveling infection waves distinct from mean-field predictions.
732
733
\item \textbf{Emergent complexity}: Simple local rules ($f: \{0,1\}^3 \to \{0,1\}$ for
734
elementary CA; B3/S23 for Life) generate global patterns including computation, self-organization,
735
and critical phenomena.
736
\end{enumerate}
737
738
The computational universality of class IV automata like Rule 110, combined with their emergence
739
from minimal rule sets, suggests fundamental connections between computation, complexity, and
740
biological information processing.
741
742
\section*{Further Reading}
743
744
\begin{itemize}
745
\item Wolfram, S. \textit{A New Kind of Science}. Wolfram Media, 2002.
746
\item Cook, M. "Universality in Elementary Cellular Automata." \textit{Complex Systems} 15(1), 2004.
747
\item Gardner, M. "Mathematical Games: The fantastic combinations of John Conway's new solitaire game 'life'." \textit{Scientific American} 223, 1970.
748
\item Chopard, B. \& Droz, M. \textit{Cellular Automata Modeling of Physical Systems}. Cambridge, 1998.
749
\item Ilachinski, A. \textit{Cellular Automata: A Discrete Universe}. World Scientific, 2001.
750
\item von Neumann, J. \textit{Theory of Self-Reproducing Automata}. University of Illinois Press, 1966.
751
\item Bak, P., Chen, K., \& Tang, C. "A forest-fire model and some thoughts on turbulence." \textit{Physics Letters A} 147(5-6), 1990.
752
\item Toffoli, T. \& Margolus, N. \textit{Cellular Automata Machines}. MIT Press, 1987.
753
\item Schiff, J.L. \textit{Cellular Automata: A Discrete View of the World}. Wiley, 2008.
754
\item Adamatzky, A. (ed.) \textit{Game of Life Cellular Automata}. Springer, 2010.
755
\item Berlekamp, E.R., Conway, J.H., \& Guy, R.K. \textit{Winning Ways for Your Mathematical Plays}, Vol. 2. Academic Press, 1982.
756
\item Langton, C.G. "Computation at the edge of chaos." \textit{Physica D} 42(1-3), 1990.
757
\item Packard, N.H. \& Wolfram, S. "Two-dimensional cellular automata." \textit{Journal of Statistical Physics} 38, 1985.
758
\item Vichniac, G.Y. "Simulating physics with cellular automata." \textit{Physica D} 10(1-2), 1984.
759
\item Ermentrout, G.B. \& Edelstein-Keshet, L. "Cellular automata approaches to biological modeling." \textit{Journal of Theoretical Biology} 160(1), 1993.
760
\item Frisch, U., Hasslacher, B., \& Pomeau, Y. "Lattice-gas automata for the Navier-Stokes equation." \textit{Physical Review Letters} 56(14), 1986.
761
\item Drossel, B. \& Schwabl, F. "Self-organized critical forest-fire model." \textit{Physical Review Letters} 69(11), 1992.
762
\item Sirakoulis, G.Ch., Karafyllidis, I., \& Thanailakis, A. "A cellular automaton model for the effects of population movement and vaccination on epidemic propagation." \textit{Ecological Modelling} 133(3), 2000.
763
\end{itemize}
764
765
\end{document}
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767