Path: blob/main/static/emulatorjs/EmulatorJS-main/CHANGES.md
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Changes
3.1.5
Fixed iOS bug for iPads
Added netplay! (only working on new cores)
3.1.0 View Tree
Added ability to drag and drop save states.
Fixed some "update" and "cancel" and "close" button confustion
Removed save state retroarch messages
Beta netplay cleanup (not yet working)
(Theoretically) fixed a bug that did not allow iOS devices to work
3.0.5 View Tree
Fixed screen recording on devices that do not support getUserMedia api.
Added C label buttons to nintendo 64 virtual gamepad.
Fixed EJS_color bug.
Savestates are pulled from the core itself, to always be correct.
Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x)
D-pad for virtual gamepad.
Updated translation files to include new menu options.
Ability to add more than one zone object to virtual gamepads.
Added ability to set custom menu options.
Virtual gamepad left handed mode.
Fixed Screen record svg.
Updated svg icons.
Cache "clear all" button.
Cache button moved to menu bar.
Added feature that will display the current downloaded size when the content length is not available.
2.3.9 View Tree
Fixed incorrect variable referencing when update bios download data callback.
Fixed rom storage size limits.
Fixed download percent not showing with some files.
2.3.8 View Tree
Remove broken shader.
Add download percent message.
Fixed UI "saving state" message not going away.
2.3.7 View Tree
Add more shaders.
Add bold fontsize option to custom virtual gamepad settings.
No longer set "normalOptions" from localization file.
2.3.6 View Tree
Remove default control mappings for gamepads.
Upgraded invalid character regex to catch more characters.
2.3.5 View Tree
Use regex to detect and replace invalid characters in filename/gamename settings.
2.3.4 View Tree
Add new arcade core.
Fix patch file game id set bug.
2.3.4 View Tree
Add new arcade core.
2.3.3 View Tree
Make version in loader.js reasonable.
Created function to return the game id to prevent unnecessary data stored.
2.3.2 View Tree
Fix reference error.
Fix bug in custom virtual gamepad processor where if value is set to 0 it will see that as the value being missing.
2.3.1 View Tree
Use let instead of var.
2.3.0 View Tree
Added ability to customize virtual gamepad UI.
Fixed bug where shader is not set on start.
2.2.9 View Tree
Added feature to save save files to indexeddb every 5 minutes.
2.2.8 View Tree
Re-write gamepad handler.
2.2.7 View Tree
Removed un-needed FS proxy functions.
2.2.6 View Tree
Added fps counter.
Fixed gba core aspect.
2.2.5 View Tree
Added ability to set custom control mappings.
Added ability to set custom default volume value.
Fixed gamepad axis as button, gamepad varaible compared to incorrect value.
Added ability to hide/show menu/context menu buttons.
Added ability to set game url to other data types.
2.2.3 View Tree
Fixed rar unarchiving function reference.
Updated rar header detection.
Removed netplay.
2.2.1 View Tree
Added core menu options for new cores.
Added new mame2003 core.
Added support for debug emscripten setting for new cores.
2.0.1 View Tree
Control mapping for beta cores.
Updated beta cores.
Beta cores now the default option!
Added a5200 core.
Fixed save state for new n64 core.
1.2.2 View Tree
Moved virtual gamepad menu button to the top left as 3 lines.
Added screen orientation lock.
Added beta n64 core!
1.2.1 View Tree
Updated beta core files.
1.1.6 View Tree
Replaced axios module with custom script.
Added pause/play for beta cores.
Sepperated css into its own file.
Renamed emu-min.js to emulator.min.js.
1.1.5 View Tree
Cleaned up fetch error function.
Cleaned up virtual gamepad event listeners.
Add code of conduct.
1.1.2 View Tree
Fixed error where mame files were misnamed.
Fixed bug where variable referenced was not defined in loader.js.
Added .gitignore
Added nodejs script to minify js files.
Added audio to screen recording.
Removed lots of dead code from emulator.js file.
Update axios module.
Added CORS error message
Update nodejs buffer module.
1.1.0 View Tree
Added minify feature.
Added emulatorjs logo.
Added beta nds and gb core.
Fixed bug where when wasm was supported on the beta cores and not the old cores, a network error would appear if not using beta.
Added volume setting and cheats to beta cores.
1.0 View Tree
Official release of the beta cores.
Ability to use beta cores in production.
Ability to use the old emulatorjs netplay server.
Set screen recording out file name to gamename if present.
Set screenshot out file name to gamename if present.
Fixed virtual gamepad bug where a function was referenced to as an array.
0.4.26 View Tree
Sepperated emulator.js file into 2 files.
Added support for a custom netplay server.
Fixed netplay room password input bug.
Fixed bug on iOS where virtual gamepad zone was un-responsive.
Added save state location feature.
Added mame core setting.
Added beta cores!
Added localization.
Re-wrote virtual gamepad code.
Added EJS_terminate function.
Exposed simulate_input function to window.
Update webrtc adapter.
0.4.25 View Tree
Moved load state on start from loader.js file to emulator.js file.
Moved data path function from loader.js file to emulator.js file.
Added ability to set custom path to data through
EJS_pathtodata
variable.Added support for custom paths.
Expose the module and loader to window.
Added
EJS_startOnLoaded
to start the emulator on load.Added quick save state slots.
Added save state message.
Only show save state slot in settings when save states are supported.
Added ds pointer lock.
Added menu button to virtual gamepad. Menu will only open when clicked on mobile.
Created licenese
Created official emulatorjs website.
0.4.24 View Tree
Deobsfocuted emulator.js and loader.js files to the most of my extent.
Added quick save/load hotkeys.
Added ability to use gamepad axis as button.
Fixed typo in controls title.
Only show needed inputs per system in control settings.
Re-write the loader.js file.
Exposed some variables to window.
Cleaned up context menu code.
Cleaned up some syntax in emulator.js file.
Declared
EJS_AdUrl
through loader.js file.Fixed bug where mapping an axis as a button didn't work.
Added missing legacy n64 core.
Updated n64 core.
0.4.23-07 View Tree
Removed not needed code.
Added reset button to control settings.
Added clear button to control settings.
Added
EJS_AdUrl
option, the ability to add an ad to the emulator.Cleaned up some file fetching.
Fixed RAR unarchiving.
0.4.23-05 View Tree
No longer cache games with the protocols of
file:
, andchrome-extension:
.Changed default keymappings.
Added screen recording button.
0.4.23-04 View Tree
Added mame2003, snes2002, snes2005, snes2010, and vbanext cores.
Added asmjs for all supported cores.
0.4.23-03 View Tree
Start loader.js deobsfocuting.
Deobsfocute extractzip.js.
Added
EJS_gameName
, the ability to change the file name of save states.
0.4.23-02 View Tree
Start emulator.js deobsfocuting.
0.4.23-01 View Tree
Added support for loading "blob:" urls.
Added support for loading state on game start.
0.4.23 View Tree
Added update available message.
Fixed a bug where the 'x' from the ad iframe was still visible on game start.
Added a2600 and mame cores.
Remove visible 'x'
Add rar extraction support.
0.4.19 View Tree
Added support for 32x, 3do, a7800, arcade, bluemsx, jaguar, lynx, ngp, pce, saturn, sega, segacd, and ws cores.
Initial release View Tree
Support for unzipping zip files.
Support for unzipping 7zip files.
Support for vb, snes, psx, nes, nds, n64, gba, and gb systems. Only support for WASM.