Path: blob/main/1.16.5/config/okzoomer.json5
4986 views
{
"features": {
/* Defines the cinematic camera while zooming.
"OFF" disables the cinematic camera.
"VANILLA" uses Vanilla's cinematic camera.
"MULTIPLIED" is a multiplied variant of "VANILLA".
*/
"cinematic_camera": "VANILLA",
// Reduces the mouse sensitivity when zooming.
"reduce_sensitivity": false,
/* Adds transitions between zooms.
"OFF" disables transitions.
"SMOOTH" replicates Vanilla's dynamic FOV.
"LINEAR" removes the smoothiness.
*/
"zoom_transition": "OFF",
/* The behavior of the zoom key.
"HOLD" needs the zoom key to be hold.
"TOGGLE" has the zoom key toggle the zoom.
"PERSISTENT" makes the zoom permanent.
*/
"zoom_mode": "HOLD",
// Allows to increase or decrease zoom by scrolling.
"zoom_scrolling": false,
// Adds zoom manipulation keys along with the zoom key.
"extra_keybinds": false,
// Adds an overlay in the screen during zoom. The overlay texture can be found at: assets/okzoomer/textures/misc/zoom_overlay.png
"zoom_overlay": false
},
"values": {
// The divisor applied to the FOV when zooming.
"zoom_divisor": 4.0,
// The minimum value that you can scroll down.
"minimum_zoom_divisor": 1.0,
// The maximum value that you can scroll up.
"maximum_zoom_divisor": 50.0,
// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is above the starting point.
"scroll_step": 1.0,
// The number which is de/incremented by zoom scrolling. Used when the zoom divisor is below the starting point.
"lesser_scroll_step": 0.5,
// The multiplier used for the multiplied cinematic camera.
"cinematic_multiplier": 4.0,
// The multiplier used for smooth transitions.
"smooth_multiplier": 0.75,
// The minimum value which the linear transition step can reach.
"minimum_linear_step": 0.125,
// The maximum value which the linear transition step can reach.
"maximum_linear_step": 0.25
},
"tweaks": {
// Allows for resetting the zoom with the middle mouse button.
"reset_zoom_with_mouse": false,
// If enabled, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key.
"unbind_conflicting_key": false,
// Prints a random owo in the console when the game starts.
"print_owo_on_start": false,
// Hides the zoom overlay while the HUD's hidden.
"hide_zoom_overlay": false
}
}