//1// Copyright 2018 The ANGLE Project Authors. All rights reserved.2// Use of this source code is governed by a BSD-style license that can be3// found in the LICENSE file.4//5// glext_angle.h: ANGLE modifications to the glext.h header file.6// Currently we don't include this file directly, we patch glext.h7// to include it implicitly so it is visible throughout our code.89#ifndef INCLUDE_GLES_GLEXT_ANGLE_H_10#define INCLUDE_GLES_GLEXT_ANGLE_H_1112// clang-format off1314// clang-format on1516#ifndef GL_ANGLE_yuv_internal_format17#define GL_ANGLE_yuv_internal_format1819// YUV formats introduced by GL_ANGLE_yuv_internal_format20// 8-bit YUV formats21#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B122#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B22324// 10-bit YUV formats25#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B326#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B42728// 12-bit YUV formats29#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B530#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B63132// 16-bit YUV formats33#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B734#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B83536#endif /* GL_ANGLE_yuv_internal_format */3738#endif // INCLUDE_GLES_GLEXT_ANGLE_H_394041