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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/include/GLES3/gl3.h
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#ifndef __gles2_gl3_h_
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#define __gles2_gl3_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 2013-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: MIT
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**
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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** https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#include <GLES3/gl3platform.h>
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#ifndef GL_APIENTRYP
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#define GL_APIENTRYP GL_APIENTRY*
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#endif
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#ifndef GL_GLES_PROTOTYPES
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#define GL_GLES_PROTOTYPES 1
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#endif
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/* Generated on date 20210107 */
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/* Generated C header for:
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* API: gles2
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* Profile: common
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* Versions considered: 2\.[0-9]|3\.0
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* Versions emitted: .*
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* Default extensions included: None
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* Additional extensions included: _nomatch_^
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* Extensions removed: _nomatch_^
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*/
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#ifndef GL_ES_VERSION_2_0
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#define GL_ES_VERSION_2_0 1
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#include <KHR/khrplatform.h>
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typedef khronos_int8_t GLbyte;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef void GLvoid;
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typedef struct __GLsync *GLsync;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef char GLchar;
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typedef khronos_float_t GLfloat;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_LOW_INT 0x8DF3
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_HIGH_INT 0x8DF5
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGB565 0x8D62
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_NONE 0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
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typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
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typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
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typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
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typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
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typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
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typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
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typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
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typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
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typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
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typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
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typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
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typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
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typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
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typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
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typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
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typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
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typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
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typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
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typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
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typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
#if GL_GLES_PROTOTYPES
507
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
GL_APICALL void GL_APIENTRY glFinish (void);
552
GL_APICALL void GL_APIENTRY glFlush (void);
553
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
#endif
650
#endif /* GL_ES_VERSION_2_0 */
651
652
#ifndef GL_ES_VERSION_3_0
653
#define GL_ES_VERSION_3_0 1
654
typedef khronos_uint16_t GLhalf;
655
#define GL_READ_BUFFER 0x0C02
656
#define GL_UNPACK_ROW_LENGTH 0x0CF2
657
#define GL_UNPACK_SKIP_ROWS 0x0CF3
658
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
659
#define GL_PACK_ROW_LENGTH 0x0D02
660
#define GL_PACK_SKIP_ROWS 0x0D03
661
#define GL_PACK_SKIP_PIXELS 0x0D04
662
#define GL_COLOR 0x1800
663
#define GL_DEPTH 0x1801
664
#define GL_STENCIL 0x1802
665
#define GL_RED 0x1903
666
#define GL_RGB8 0x8051
667
#define GL_RGBA8 0x8058
668
#define GL_RGB10_A2 0x8059
669
#define GL_TEXTURE_BINDING_3D 0x806A
670
#define GL_UNPACK_SKIP_IMAGES 0x806D
671
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
672
#define GL_TEXTURE_3D 0x806F
673
#define GL_TEXTURE_WRAP_R 0x8072
674
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
675
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
676
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
677
#define GL_MAX_ELEMENTS_INDICES 0x80E9
678
#define GL_TEXTURE_MIN_LOD 0x813A
679
#define GL_TEXTURE_MAX_LOD 0x813B
680
#define GL_TEXTURE_BASE_LEVEL 0x813C
681
#define GL_TEXTURE_MAX_LEVEL 0x813D
682
#define GL_MIN 0x8007
683
#define GL_MAX 0x8008
684
#define GL_DEPTH_COMPONENT24 0x81A6
685
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
686
#define GL_TEXTURE_COMPARE_MODE 0x884C
687
#define GL_TEXTURE_COMPARE_FUNC 0x884D
688
#define GL_CURRENT_QUERY 0x8865
689
#define GL_QUERY_RESULT 0x8866
690
#define GL_QUERY_RESULT_AVAILABLE 0x8867
691
#define GL_BUFFER_MAPPED 0x88BC
692
#define GL_BUFFER_MAP_POINTER 0x88BD
693
#define GL_STREAM_READ 0x88E1
694
#define GL_STREAM_COPY 0x88E2
695
#define GL_STATIC_READ 0x88E5
696
#define GL_STATIC_COPY 0x88E6
697
#define GL_DYNAMIC_READ 0x88E9
698
#define GL_DYNAMIC_COPY 0x88EA
699
#define GL_MAX_DRAW_BUFFERS 0x8824
700
#define GL_DRAW_BUFFER0 0x8825
701
#define GL_DRAW_BUFFER1 0x8826
702
#define GL_DRAW_BUFFER2 0x8827
703
#define GL_DRAW_BUFFER3 0x8828
704
#define GL_DRAW_BUFFER4 0x8829
705
#define GL_DRAW_BUFFER5 0x882A
706
#define GL_DRAW_BUFFER6 0x882B
707
#define GL_DRAW_BUFFER7 0x882C
708
#define GL_DRAW_BUFFER8 0x882D
709
#define GL_DRAW_BUFFER9 0x882E
710
#define GL_DRAW_BUFFER10 0x882F
711
#define GL_DRAW_BUFFER11 0x8830
712
#define GL_DRAW_BUFFER12 0x8831
713
#define GL_DRAW_BUFFER13 0x8832
714
#define GL_DRAW_BUFFER14 0x8833
715
#define GL_DRAW_BUFFER15 0x8834
716
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
717
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
718
#define GL_SAMPLER_3D 0x8B5F
719
#define GL_SAMPLER_2D_SHADOW 0x8B62
720
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
721
#define GL_PIXEL_PACK_BUFFER 0x88EB
722
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
723
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
724
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
725
#define GL_FLOAT_MAT2x3 0x8B65
726
#define GL_FLOAT_MAT2x4 0x8B66
727
#define GL_FLOAT_MAT3x2 0x8B67
728
#define GL_FLOAT_MAT3x4 0x8B68
729
#define GL_FLOAT_MAT4x2 0x8B69
730
#define GL_FLOAT_MAT4x3 0x8B6A
731
#define GL_SRGB 0x8C40
732
#define GL_SRGB8 0x8C41
733
#define GL_SRGB8_ALPHA8 0x8C43
734
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
735
#define GL_MAJOR_VERSION 0x821B
736
#define GL_MINOR_VERSION 0x821C
737
#define GL_NUM_EXTENSIONS 0x821D
738
#define GL_RGBA32F 0x8814
739
#define GL_RGB32F 0x8815
740
#define GL_RGBA16F 0x881A
741
#define GL_RGB16F 0x881B
742
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
743
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
744
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
745
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
746
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
747
#define GL_TEXTURE_2D_ARRAY 0x8C1A
748
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
749
#define GL_R11F_G11F_B10F 0x8C3A
750
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
751
#define GL_RGB9_E5 0x8C3D
752
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
753
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
754
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
755
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
756
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
757
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
758
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
759
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
760
#define GL_RASTERIZER_DISCARD 0x8C89
761
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
762
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
763
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
764
#define GL_SEPARATE_ATTRIBS 0x8C8D
765
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
766
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
767
#define GL_RGBA32UI 0x8D70
768
#define GL_RGB32UI 0x8D71
769
#define GL_RGBA16UI 0x8D76
770
#define GL_RGB16UI 0x8D77
771
#define GL_RGBA8UI 0x8D7C
772
#define GL_RGB8UI 0x8D7D
773
#define GL_RGBA32I 0x8D82
774
#define GL_RGB32I 0x8D83
775
#define GL_RGBA16I 0x8D88
776
#define GL_RGB16I 0x8D89
777
#define GL_RGBA8I 0x8D8E
778
#define GL_RGB8I 0x8D8F
779
#define GL_RED_INTEGER 0x8D94
780
#define GL_RGB_INTEGER 0x8D98
781
#define GL_RGBA_INTEGER 0x8D99
782
#define GL_SAMPLER_2D_ARRAY 0x8DC1
783
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
784
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
785
#define GL_UNSIGNED_INT_VEC2 0x8DC6
786
#define GL_UNSIGNED_INT_VEC3 0x8DC7
787
#define GL_UNSIGNED_INT_VEC4 0x8DC8
788
#define GL_INT_SAMPLER_2D 0x8DCA
789
#define GL_INT_SAMPLER_3D 0x8DCB
790
#define GL_INT_SAMPLER_CUBE 0x8DCC
791
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
792
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
793
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
794
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
795
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
796
#define GL_BUFFER_ACCESS_FLAGS 0x911F
797
#define GL_BUFFER_MAP_LENGTH 0x9120
798
#define GL_BUFFER_MAP_OFFSET 0x9121
799
#define GL_DEPTH_COMPONENT32F 0x8CAC
800
#define GL_DEPTH32F_STENCIL8 0x8CAD
801
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
802
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
803
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
804
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
805
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
806
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
807
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
808
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
809
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
810
#define GL_FRAMEBUFFER_DEFAULT 0x8218
811
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
812
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
813
#define GL_DEPTH_STENCIL 0x84F9
814
#define GL_UNSIGNED_INT_24_8 0x84FA
815
#define GL_DEPTH24_STENCIL8 0x88F0
816
#define GL_UNSIGNED_NORMALIZED 0x8C17
817
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
818
#define GL_READ_FRAMEBUFFER 0x8CA8
819
#define GL_DRAW_FRAMEBUFFER 0x8CA9
820
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
821
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
822
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
823
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
824
#define GL_COLOR_ATTACHMENT1 0x8CE1
825
#define GL_COLOR_ATTACHMENT2 0x8CE2
826
#define GL_COLOR_ATTACHMENT3 0x8CE3
827
#define GL_COLOR_ATTACHMENT4 0x8CE4
828
#define GL_COLOR_ATTACHMENT5 0x8CE5
829
#define GL_COLOR_ATTACHMENT6 0x8CE6
830
#define GL_COLOR_ATTACHMENT7 0x8CE7
831
#define GL_COLOR_ATTACHMENT8 0x8CE8
832
#define GL_COLOR_ATTACHMENT9 0x8CE9
833
#define GL_COLOR_ATTACHMENT10 0x8CEA
834
#define GL_COLOR_ATTACHMENT11 0x8CEB
835
#define GL_COLOR_ATTACHMENT12 0x8CEC
836
#define GL_COLOR_ATTACHMENT13 0x8CED
837
#define GL_COLOR_ATTACHMENT14 0x8CEE
838
#define GL_COLOR_ATTACHMENT15 0x8CEF
839
#define GL_COLOR_ATTACHMENT16 0x8CF0
840
#define GL_COLOR_ATTACHMENT17 0x8CF1
841
#define GL_COLOR_ATTACHMENT18 0x8CF2
842
#define GL_COLOR_ATTACHMENT19 0x8CF3
843
#define GL_COLOR_ATTACHMENT20 0x8CF4
844
#define GL_COLOR_ATTACHMENT21 0x8CF5
845
#define GL_COLOR_ATTACHMENT22 0x8CF6
846
#define GL_COLOR_ATTACHMENT23 0x8CF7
847
#define GL_COLOR_ATTACHMENT24 0x8CF8
848
#define GL_COLOR_ATTACHMENT25 0x8CF9
849
#define GL_COLOR_ATTACHMENT26 0x8CFA
850
#define GL_COLOR_ATTACHMENT27 0x8CFB
851
#define GL_COLOR_ATTACHMENT28 0x8CFC
852
#define GL_COLOR_ATTACHMENT29 0x8CFD
853
#define GL_COLOR_ATTACHMENT30 0x8CFE
854
#define GL_COLOR_ATTACHMENT31 0x8CFF
855
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
856
#define GL_MAX_SAMPLES 0x8D57
857
#define GL_HALF_FLOAT 0x140B
858
#define GL_MAP_READ_BIT 0x0001
859
#define GL_MAP_WRITE_BIT 0x0002
860
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
861
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
862
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
863
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
864
#define GL_RG 0x8227
865
#define GL_RG_INTEGER 0x8228
866
#define GL_R8 0x8229
867
#define GL_RG8 0x822B
868
#define GL_R16F 0x822D
869
#define GL_R32F 0x822E
870
#define GL_RG16F 0x822F
871
#define GL_RG32F 0x8230
872
#define GL_R8I 0x8231
873
#define GL_R8UI 0x8232
874
#define GL_R16I 0x8233
875
#define GL_R16UI 0x8234
876
#define GL_R32I 0x8235
877
#define GL_R32UI 0x8236
878
#define GL_RG8I 0x8237
879
#define GL_RG8UI 0x8238
880
#define GL_RG16I 0x8239
881
#define GL_RG16UI 0x823A
882
#define GL_RG32I 0x823B
883
#define GL_RG32UI 0x823C
884
#define GL_VERTEX_ARRAY_BINDING 0x85B5
885
#define GL_R8_SNORM 0x8F94
886
#define GL_RG8_SNORM 0x8F95
887
#define GL_RGB8_SNORM 0x8F96
888
#define GL_RGBA8_SNORM 0x8F97
889
#define GL_SIGNED_NORMALIZED 0x8F9C
890
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
891
#define GL_COPY_READ_BUFFER 0x8F36
892
#define GL_COPY_WRITE_BUFFER 0x8F37
893
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
894
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
895
#define GL_UNIFORM_BUFFER 0x8A11
896
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
897
#define GL_UNIFORM_BUFFER_START 0x8A29
898
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
899
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
900
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
901
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
902
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
903
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
904
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
905
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
906
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
907
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
908
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
909
#define GL_UNIFORM_TYPE 0x8A37
910
#define GL_UNIFORM_SIZE 0x8A38
911
#define GL_UNIFORM_NAME_LENGTH 0x8A39
912
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
913
#define GL_UNIFORM_OFFSET 0x8A3B
914
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
915
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
916
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
917
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
918
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
919
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
920
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
921
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
922
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
923
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
924
#define GL_INVALID_INDEX 0xFFFFFFFFu
925
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
926
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
927
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
928
#define GL_OBJECT_TYPE 0x9112
929
#define GL_SYNC_CONDITION 0x9113
930
#define GL_SYNC_STATUS 0x9114
931
#define GL_SYNC_FLAGS 0x9115
932
#define GL_SYNC_FENCE 0x9116
933
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
934
#define GL_UNSIGNALED 0x9118
935
#define GL_SIGNALED 0x9119
936
#define GL_ALREADY_SIGNALED 0x911A
937
#define GL_TIMEOUT_EXPIRED 0x911B
938
#define GL_CONDITION_SATISFIED 0x911C
939
#define GL_WAIT_FAILED 0x911D
940
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
941
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
942
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
943
#define GL_ANY_SAMPLES_PASSED 0x8C2F
944
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
945
#define GL_SAMPLER_BINDING 0x8919
946
#define GL_RGB10_A2UI 0x906F
947
#define GL_TEXTURE_SWIZZLE_R 0x8E42
948
#define GL_TEXTURE_SWIZZLE_G 0x8E43
949
#define GL_TEXTURE_SWIZZLE_B 0x8E44
950
#define GL_TEXTURE_SWIZZLE_A 0x8E45
951
#define GL_GREEN 0x1904
952
#define GL_BLUE 0x1905
953
#define GL_INT_2_10_10_10_REV 0x8D9F
954
#define GL_TRANSFORM_FEEDBACK 0x8E22
955
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
956
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
957
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
958
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
959
#define GL_PROGRAM_BINARY_LENGTH 0x8741
960
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
961
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
962
#define GL_COMPRESSED_R11_EAC 0x9270
963
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
964
#define GL_COMPRESSED_RG11_EAC 0x9272
965
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
966
#define GL_COMPRESSED_RGB8_ETC2 0x9274
967
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
968
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
969
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
970
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
971
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
972
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
973
#define GL_MAX_ELEMENT_INDEX 0x8D6B
974
#define GL_NUM_SAMPLE_COUNTS 0x9380
975
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
976
typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
977
typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
978
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
980
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
981
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
983
typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
984
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
985
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
986
typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
987
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
988
typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
989
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
990
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
991
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
992
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
993
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
994
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
995
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
996
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
997
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
998
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
999
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1000
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1001
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1002
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1003
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1004
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1005
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1006
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1007
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1008
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1009
typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1010
typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1011
typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1012
typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1013
typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1014
typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1015
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1016
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1017
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1018
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1019
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1020
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1021
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1022
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1023
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1024
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1025
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1026
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1027
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1028
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1029
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1030
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1031
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1032
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1033
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1034
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1035
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1036
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1037
typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1038
typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1039
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1040
typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1041
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1042
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1043
typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1044
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1045
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1046
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1047
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1048
typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1049
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1050
typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1051
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1052
typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1053
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1054
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1055
typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1056
typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1057
typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1058
typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1059
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1060
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1061
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1062
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1063
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1064
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1065
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1066
typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1067
typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1068
typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1069
typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1070
typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1071
typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1072
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1073
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1074
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1075
typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1076
typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1077
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1078
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1079
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1080
#if GL_GLES_PROTOTYPES
1081
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1082
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1083
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1085
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1086
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1088
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1089
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1090
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1091
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1092
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1093
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1094
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1095
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1096
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1097
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1098
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1099
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1100
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1101
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1102
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1103
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1104
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1105
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1106
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1107
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1108
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1109
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1110
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1111
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1112
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1113
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1114
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1115
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1116
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1117
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1118
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1119
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1120
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1121
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1122
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1123
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1124
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1125
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1126
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1127
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1128
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1129
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1130
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1131
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1132
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1133
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1134
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1135
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1136
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1137
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1138
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1139
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1140
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1141
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1142
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1143
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1144
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1145
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1146
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1147
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1148
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1149
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1150
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1151
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1152
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1153
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1154
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1155
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1156
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1157
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1158
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1159
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1160
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1161
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1162
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1163
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1164
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1165
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1166
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1167
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1168
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1169
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1170
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1171
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1172
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1173
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1174
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1175
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1176
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1177
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1178
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1179
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1180
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1181
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1182
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1183
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1184
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1185
#endif
1186
#endif /* GL_ES_VERSION_3_0 */
1187
1188
#ifdef __cplusplus
1189
}
1190
#endif
1191
1192
#endif
1193
1194