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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/out/Android-x64/args.gn
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target_os = "android"
is_component_build = false
#is_debug = false
dcheck_always_on = false
symbol_level = 0
#angle_standalone = false
angle_build_all = false

# Build for 64-bit CPUs
target_cpu = "x64"

# Target ndk API 26 to make sure ANGLE can use the Vulkan backend on Android
android32_ndk_api_level = 26
android64_ndk_api_level = 26

# Disable all backends except Vulkan
angle_enable_vulkan = true
angle_enable_gl = false
angle_enable_d3d9 = false
angle_enable_d3d11 = false
angle_enable_null = false
angle_enable_metal = false

# SwiftShader is loaded as the system Vulkan driver on Android, not compiled by ANGLE
angle_enable_swiftshader = false

# Disable all shader translator targets except desktop GL (for Vulkan)
angle_enable_essl = true
angle_enable_glsl = true
angle_enable_hlsl = false

#angle_enable_commit_id = false

# Disable histogram/protobuf support
angle_has_histograms = false

# Disable _LIBCPP_ABI_UNSTABLE, since it breaks std::string
libcxx_abi_unstable = false

# rapidJSON is used for ANGLE's frame capture (among other things), which is unnecessary for AOSP builds.
angle_has_rapidjson = false