target_os = "android" is_component_build = false #is_debug = false dcheck_always_on = false symbol_level = 0 #angle_standalone = false angle_build_all = false # Build for 64-bit CPUs target_cpu = "x64" # Target ndk API 26 to make sure ANGLE can use the Vulkan backend on Android android32_ndk_api_level = 26 android64_ndk_api_level = 26 # Disable all backends except Vulkan angle_enable_vulkan = true angle_enable_gl = false angle_enable_d3d9 = false angle_enable_d3d11 = false angle_enable_null = false angle_enable_metal = false # SwiftShader is loaded as the system Vulkan driver on Android, not compiled by ANGLE angle_enable_swiftshader = false # Disable all shader translator targets except desktop GL (for Vulkan) angle_enable_essl = true angle_enable_glsl = true angle_enable_hlsl = false #angle_enable_commit_id = false # Disable histogram/protobuf support angle_has_histograms = false # Disable _LIBCPP_ABI_UNSTABLE, since it breaks std::string libcxx_abi_unstable = false # rapidJSON is used for ANGLE's frame capture (among other things), which is unnecessary for AOSP builds. angle_has_rapidjson = false