Path: blob/main_old/samples/multi_texture/MultiTexture.cpp
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//1// Copyright 2014 The ANGLE Project Authors. All rights reserved.2// Use of this source code is governed by a BSD-style license that can be3// found in the LICENSE file.4//56// Based on MultiTexture.c from7// Book: OpenGL(R) ES 2.0 Programming Guide8// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner9// ISBN-10: 032150279510// ISBN-13: 978032150279711// Publisher: Addison-Wesley Professional12// URLs: http://safari.informit.com/978032156383513// http://www.opengles-book.com1415#include "SampleApplication.h"1617#include "tga_utils.h"18#include "util/shader_utils.h"19#include "util/test_utils.h"2021class MultiTextureSample : public SampleApplication22{23public:24MultiTextureSample(int argc, char **argv) : SampleApplication("MultiTexture", argc, argv) {}2526GLuint loadTexture(const std::string &path)27{28TGAImage img;29if (!LoadTGAImageFromFile(path, &img))30{31return 0;32}3334return LoadTextureFromTGAImage(img);35}3637bool initialize() override38{39constexpr char kVS[] = R"(attribute vec4 a_position;40attribute vec2 a_texCoord;41varying vec2 v_texCoord;42void main()43{44gl_Position = a_position;45v_texCoord = a_texCoord;46})";4748constexpr char kFS[] = R"(precision mediump float;49varying vec2 v_texCoord;50uniform sampler2D s_baseMap;51uniform sampler2D s_lightMap;52void main()53{54vec4 baseColor;55vec4 lightColor;5657baseColor = texture2D(s_baseMap, v_texCoord);58lightColor = texture2D(s_lightMap, v_texCoord);59gl_FragColor = baseColor * (lightColor + 0.25);60})";6162mProgram = CompileProgram(kVS, kFS);63if (!mProgram)64{65return false;66}6768// Get the attribute locations69mPositionLoc = glGetAttribLocation(mProgram, "a_position");70mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord");7172// Get the sampler location73mBaseMapLoc = glGetUniformLocation(mProgram, "s_baseMap");74mLightMapLoc = glGetUniformLocation(mProgram, "s_lightMap");7576// Load the textures77std::stringstream baseStr;78baseStr << angle::GetExecutableDirectory() << "/basemap.tga";7980std::stringstream lightStr;81lightStr << angle::GetExecutableDirectory() << "/lightmap.tga";8283mBaseMapTexID = loadTexture(baseStr.str());84mLightMapTexID = loadTexture(lightStr.str());85if (mBaseMapTexID == 0 || mLightMapTexID == 0)86{87return false;88}8990return true;91}9293void destroy() override94{95glDeleteProgram(mProgram);96glDeleteTextures(1, &mBaseMapTexID);97glDeleteTextures(1, &mLightMapTexID);98}99100void draw() override101{102GLfloat vertices[] = {103-0.5f, 0.5f, 0.0f, // Position 01040.0f, 0.0f, // TexCoord 0105-0.5f, -0.5f, 0.0f, // Position 11060.0f, 1.0f, // TexCoord 11070.5f, -0.5f, 0.0f, // Position 21081.0f, 1.0f, // TexCoord 21090.5f, 0.5f, 0.0f, // Position 31101.0f, 0.0f // TexCoord 3111};112GLushort indices[] = {0, 1, 2, 0, 2, 3};113114// Set the viewport115glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());116117// Clear the color buffer118glClear(GL_COLOR_BUFFER_BIT);119120// Use the program object121glUseProgram(mProgram);122123// Load the vertex position124glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices);125// Load the texture coordinate126glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),127vertices + 3);128129glEnableVertexAttribArray(mPositionLoc);130glEnableVertexAttribArray(mTexCoordLoc);131132// Bind the base map133glActiveTexture(GL_TEXTURE0);134glBindTexture(GL_TEXTURE_2D, mBaseMapTexID);135136// Set the base map sampler to texture unit to 0137glUniform1i(mBaseMapLoc, 0);138139// Bind the light map140glActiveTexture(GL_TEXTURE1);141glBindTexture(GL_TEXTURE_2D, mLightMapTexID);142143// Set the light map sampler to texture unit 1144glUniform1i(mLightMapLoc, 1);145146glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);147}148149private:150// Handle to a program object151GLuint mProgram;152153// Attribute locations154GLint mPositionLoc;155GLint mTexCoordLoc;156157// Sampler locations158GLint mBaseMapLoc;159GLint mLightMapLoc;160161// Texture handle162GLuint mBaseMapTexID;163GLuint mLightMapTexID;164};165166int main(int argc, char **argv)167{168MultiTextureSample app(argc, argv);169return app.run();170}171172173