1// 2// Copyright 2014 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7#ifndef SAMPLE_UTIL_TEXTURE_UTILS_H 8#define SAMPLE_UTIL_TEXTURE_UTILS_H 9 10#include "util/gles_loader_autogen.h" 11 12GLuint CreateSimpleTexture2D(); 13GLuint CreateSimpleTextureCubemap(); 14 15GLuint CreateMipMappedTexture2D(); 16 17#endif // SAMPLE_UTIL_TEXTURE_UTILS_H 18 19