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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/samples/torus_lighting/TorusLightingES1.cpp
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//
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// Copyright 2021 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Based on CubeMapActivity.java from The Android Open Source Project ApiDemos
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// https://android.googlesource.com/platform/development/+/refs/heads/master/samples/ApiDemos/src/com/example/android/apis/graphics/CubeMapActivity.java
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#include "SampleApplication.h"
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#include "torus.h"
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class GLES1TorusLightingSample : public SampleApplication
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{
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public:
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GLES1TorusLightingSample(int argc, char **argv)
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: SampleApplication("GLES1 Torus Lighting", argc, argv, 1, 0)
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{}
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bool initialize() override
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{
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glShadeModel(GL_SMOOTH);
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GLfloat light_model_ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_model_ambient);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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GenerateTorus(&mVertexBuffer, &mIndexBuffer, &mIndexCount);
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return true;
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}
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void destroy() override
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{
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glDeleteBuffers(1, &mVertexBuffer);
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glDeleteBuffers(1, &mIndexBuffer);
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}
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void draw() override
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{
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glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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float ratio = (float)getWindow()->getWidth() / (float)getWindow()->getHeight();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustumf(-ratio, ratio, -1, 1, 1.0f, 20.0f);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPushMatrix();
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GLfloat lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
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glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
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glPopMatrix();
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glTranslatef(0, 0, -5);
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glRotatef(mAngle, 0, 1, 0);
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glRotatef(mAngle * 0.25f, 1, 0, 0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
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glVertexPointer(3, GL_FLOAT, 6 * sizeof(GLfloat), nullptr);
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 6 * sizeof(GLfloat),
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reinterpret_cast<const void *>(3 * sizeof(GLfloat)));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
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glDrawElements(GL_TRIANGLES, mIndexCount, GL_UNSIGNED_SHORT, 0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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mAngle++;
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}
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private:
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GLuint mVertexBuffer;
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GLuint mIndexBuffer;
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GLsizei mIndexCount;
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float mAngle = 0;
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};
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int main(int argc, char **argv)
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{
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GLES1TorusLightingSample app(argc, argv);
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return app.run();
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}
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