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GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/common/PackedGLEnums_autogen.h
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// GENERATED FILE - DO NOT EDIT.
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// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
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//
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// Copyright 2017 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// PackedGLEnums_autogen.h:
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// Declares ANGLE-specific enums classes for GLenums and functions operating
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// on them.
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#ifndef COMMON_PACKEDGLENUMS_AUTOGEN_H_
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#define COMMON_PACKEDGLENUMS_AUTOGEN_H_
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#include <angle_gl.h>
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#include <cstdint>
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#include <ostream>
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namespace gl
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{
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template <typename Enum>
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Enum FromGLenum(GLenum from);
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enum class AlphaTestFunc : uint8_t
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{
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AlwaysPass = 0,
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Equal = 1,
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Gequal = 2,
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Greater = 3,
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Lequal = 4,
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Less = 5,
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Never = 6,
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NotEqual = 7,
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InvalidEnum = 8,
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EnumCount = 8,
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};
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template <>
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AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from);
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GLenum ToGLenum(AlphaTestFunc from);
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std::ostream &operator<<(std::ostream &os, AlphaTestFunc value);
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enum class BufferBinding : uint8_t
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{
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Array = 0,
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AtomicCounter = 1,
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CopyRead = 2,
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CopyWrite = 3,
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DispatchIndirect = 4,
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DrawIndirect = 5,
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ElementArray = 6,
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PixelPack = 7,
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PixelUnpack = 8,
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ShaderStorage = 9,
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Texture = 10,
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TransformFeedback = 11,
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Uniform = 12,
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InvalidEnum = 13,
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EnumCount = 13,
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};
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template <>
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BufferBinding FromGLenum<BufferBinding>(GLenum from);
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GLenum ToGLenum(BufferBinding from);
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std::ostream &operator<<(std::ostream &os, BufferBinding value);
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enum class BufferUsage : uint8_t
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{
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DynamicCopy = 0,
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DynamicDraw = 1,
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DynamicRead = 2,
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StaticCopy = 3,
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StaticDraw = 4,
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StaticRead = 5,
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StreamCopy = 6,
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StreamDraw = 7,
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StreamRead = 8,
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InvalidEnum = 9,
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EnumCount = 9,
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};
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template <>
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BufferUsage FromGLenum<BufferUsage>(GLenum from);
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GLenum ToGLenum(BufferUsage from);
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std::ostream &operator<<(std::ostream &os, BufferUsage value);
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enum class ClientVertexArrayType : uint8_t
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{
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Color = 0,
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Normal = 1,
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PointSize = 2,
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TextureCoord = 3,
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Vertex = 4,
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InvalidEnum = 5,
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EnumCount = 5,
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};
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template <>
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ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from);
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GLenum ToGLenum(ClientVertexArrayType from);
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std::ostream &operator<<(std::ostream &os, ClientVertexArrayType value);
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enum class CullFaceMode : uint8_t
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{
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Back = 0,
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Front = 1,
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FrontAndBack = 2,
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InvalidEnum = 3,
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EnumCount = 3,
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};
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template <>
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CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
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GLenum ToGLenum(CullFaceMode from);
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std::ostream &operator<<(std::ostream &os, CullFaceMode value);
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enum class FilterMode : uint8_t
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{
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Nearest = 0,
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Linear = 1,
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NearestMipmapNearest = 2,
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NearestMipmapLinear = 3,
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LinearMipmapLinear = 4,
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InvalidEnum = 5,
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EnumCount = 5,
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};
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template <>
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FilterMode FromGLenum<FilterMode>(GLenum from);
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GLenum ToGLenum(FilterMode from);
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std::ostream &operator<<(std::ostream &os, FilterMode value);
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enum class FogMode : uint8_t
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{
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Exp = 0,
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Exp2 = 1,
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Linear = 2,
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InvalidEnum = 3,
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EnumCount = 3,
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};
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template <>
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FogMode FromGLenum<FogMode>(GLenum from);
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GLenum ToGLenum(FogMode from);
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std::ostream &operator<<(std::ostream &os, FogMode value);
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enum class GraphicsResetStatus : uint8_t
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{
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NoError = 0,
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GuiltyContextReset = 1,
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InnocentContextReset = 2,
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UnknownContextReset = 3,
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PurgedContextResetNV = 4,
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InvalidEnum = 5,
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EnumCount = 5,
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};
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template <>
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GraphicsResetStatus FromGLenum<GraphicsResetStatus>(GLenum from);
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GLenum ToGLenum(GraphicsResetStatus from);
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std::ostream &operator<<(std::ostream &os, GraphicsResetStatus value);
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enum class HandleType : uint8_t
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{
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OpaqueFd = 0,
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ZirconVmo = 1,
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ZirconEvent = 2,
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InvalidEnum = 3,
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EnumCount = 3,
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};
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template <>
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HandleType FromGLenum<HandleType>(GLenum from);
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GLenum ToGLenum(HandleType from);
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std::ostream &operator<<(std::ostream &os, HandleType value);
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enum class HintSetting : uint8_t
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{
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DontCare = 0,
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Fastest = 1,
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Nicest = 2,
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InvalidEnum = 3,
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EnumCount = 3,
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};
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template <>
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HintSetting FromGLenum<HintSetting>(GLenum from);
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GLenum ToGLenum(HintSetting from);
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std::ostream &operator<<(std::ostream &os, HintSetting value);
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enum class ImageLayout : uint8_t
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{
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Undefined = 0,
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General = 1,
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ColorAttachment = 2,
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DepthStencilAttachment = 3,
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DepthStencilReadOnlyAttachment = 4,
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ShaderReadOnly = 5,
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TransferSrc = 6,
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TransferDst = 7,
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DepthReadOnlyStencilAttachment = 8,
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DepthAttachmentStencilReadOnly = 9,
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InvalidEnum = 10,
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EnumCount = 10,
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};
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template <>
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ImageLayout FromGLenum<ImageLayout>(GLenum from);
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GLenum ToGLenum(ImageLayout from);
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std::ostream &operator<<(std::ostream &os, ImageLayout value);
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enum class LightParameter : uint8_t
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{
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Ambient = 0,
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AmbientAndDiffuse = 1,
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ConstantAttenuation = 2,
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Diffuse = 3,
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LinearAttenuation = 4,
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Position = 5,
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QuadraticAttenuation = 6,
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Specular = 7,
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SpotCutoff = 8,
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SpotDirection = 9,
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SpotExponent = 10,
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InvalidEnum = 11,
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EnumCount = 11,
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};
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template <>
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LightParameter FromGLenum<LightParameter>(GLenum from);
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GLenum ToGLenum(LightParameter from);
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std::ostream &operator<<(std::ostream &os, LightParameter value);
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enum class LogicalOperation : uint8_t
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{
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And = 0,
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AndInverted = 1,
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AndReverse = 2,
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Clear = 3,
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Copy = 4,
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CopyInverted = 5,
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Equiv = 6,
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Invert = 7,
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Nand = 8,
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Noop = 9,
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Nor = 10,
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Or = 11,
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OrInverted = 12,
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OrReverse = 13,
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Set = 14,
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Xor = 15,
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InvalidEnum = 16,
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EnumCount = 16,
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};
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template <>
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LogicalOperation FromGLenum<LogicalOperation>(GLenum from);
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GLenum ToGLenum(LogicalOperation from);
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std::ostream &operator<<(std::ostream &os, LogicalOperation value);
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enum class MaterialParameter : uint8_t
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{
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Ambient = 0,
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AmbientAndDiffuse = 1,
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Diffuse = 2,
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Emission = 3,
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Shininess = 4,
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Specular = 5,
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InvalidEnum = 6,
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EnumCount = 6,
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};
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template <>
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MaterialParameter FromGLenum<MaterialParameter>(GLenum from);
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GLenum ToGLenum(MaterialParameter from);
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std::ostream &operator<<(std::ostream &os, MaterialParameter value);
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enum class MatrixType : uint8_t
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{
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Modelview = 0,
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Projection = 1,
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Texture = 2,
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InvalidEnum = 3,
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EnumCount = 3,
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};
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template <>
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MatrixType FromGLenum<MatrixType>(GLenum from);
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GLenum ToGLenum(MatrixType from);
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std::ostream &operator<<(std::ostream &os, MatrixType value);
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enum class PointParameter : uint8_t
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{
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PointSizeMin = 0,
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PointSizeMax = 1,
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PointFadeThresholdSize = 2,
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PointDistanceAttenuation = 3,
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InvalidEnum = 4,
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EnumCount = 4,
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};
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template <>
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PointParameter FromGLenum<PointParameter>(GLenum from);
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GLenum ToGLenum(PointParameter from);
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std::ostream &operator<<(std::ostream &os, PointParameter value);
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enum class ProvokingVertexConvention : uint8_t
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{
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FirstVertexConvention = 0,
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LastVertexConvention = 1,
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InvalidEnum = 2,
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EnumCount = 2,
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};
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template <>
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ProvokingVertexConvention FromGLenum<ProvokingVertexConvention>(GLenum from);
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GLenum ToGLenum(ProvokingVertexConvention from);
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std::ostream &operator<<(std::ostream &os, ProvokingVertexConvention value);
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enum class QueryType : uint8_t
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{
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AnySamples = 0,
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AnySamplesConservative = 1,
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CommandsCompleted = 2,
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PrimitivesGenerated = 3,
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TimeElapsed = 4,
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Timestamp = 5,
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TransformFeedbackPrimitivesWritten = 6,
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InvalidEnum = 7,
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EnumCount = 7,
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};
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template <>
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QueryType FromGLenum<QueryType>(GLenum from);
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GLenum ToGLenum(QueryType from);
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std::ostream &operator<<(std::ostream &os, QueryType value);
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enum class ShaderType : uint8_t
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{
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Vertex = 0,
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TessControl = 1,
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TessEvaluation = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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InvalidEnum = 6,
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EnumCount = 6,
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};
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template <>
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ShaderType FromGLenum<ShaderType>(GLenum from);
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GLenum ToGLenum(ShaderType from);
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std::ostream &operator<<(std::ostream &os, ShaderType value);
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enum class ShadingModel : uint8_t
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{
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Flat = 0,
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Smooth = 1,
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InvalidEnum = 2,
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EnumCount = 2,
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};
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template <>
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ShadingModel FromGLenum<ShadingModel>(GLenum from);
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GLenum ToGLenum(ShadingModel from);
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std::ostream &operator<<(std::ostream &os, ShadingModel value);
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enum class TextureCombine : uint8_t
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{
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Add = 0,
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AddSigned = 1,
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Dot3Rgb = 2,
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Dot3Rgba = 3,
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Interpolate = 4,
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Modulate = 5,
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Replace = 6,
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Subtract = 7,
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InvalidEnum = 8,
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EnumCount = 8,
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};
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template <>
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TextureCombine FromGLenum<TextureCombine>(GLenum from);
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GLenum ToGLenum(TextureCombine from);
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std::ostream &operator<<(std::ostream &os, TextureCombine value);
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enum class TextureEnvMode : uint8_t
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{
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Add = 0,
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Blend = 1,
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Combine = 2,
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Decal = 3,
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Modulate = 4,
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Replace = 5,
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InvalidEnum = 6,
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EnumCount = 6,
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};
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template <>
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TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from);
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GLenum ToGLenum(TextureEnvMode from);
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std::ostream &operator<<(std::ostream &os, TextureEnvMode value);
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enum class TextureEnvParameter : uint8_t
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{
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Mode = 0,
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Color = 1,
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CombineRgb = 2,
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CombineAlpha = 3,
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RgbScale = 4,
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AlphaScale = 5,
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Src0Rgb = 6,
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Src1Rgb = 7,
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Src2Rgb = 8,
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Src0Alpha = 9,
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Src1Alpha = 10,
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Src2Alpha = 11,
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Op0Rgb = 12,
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Op1Rgb = 13,
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Op2Rgb = 14,
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Op0Alpha = 15,
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Op1Alpha = 16,
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Op2Alpha = 17,
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PointCoordReplace = 18,
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InvalidEnum = 19,
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EnumCount = 19,
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};
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template <>
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TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from);
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GLenum ToGLenum(TextureEnvParameter from);
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std::ostream &operator<<(std::ostream &os, TextureEnvParameter value);
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enum class TextureEnvTarget : uint8_t
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{
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Env = 0,
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PointSprite = 1,
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InvalidEnum = 2,
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EnumCount = 2,
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};
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template <>
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TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from);
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GLenum ToGLenum(TextureEnvTarget from);
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std::ostream &operator<<(std::ostream &os, TextureEnvTarget value);
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enum class TextureOp : uint8_t
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{
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OneMinusSrcAlpha = 0,
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OneMinusSrcColor = 1,
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SrcAlpha = 2,
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SrcColor = 3,
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InvalidEnum = 4,
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EnumCount = 4,
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};
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template <>
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TextureOp FromGLenum<TextureOp>(GLenum from);
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GLenum ToGLenum(TextureOp from);
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std::ostream &operator<<(std::ostream &os, TextureOp value);
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enum class TextureSrc : uint8_t
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{
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Constant = 0,
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Previous = 1,
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PrimaryColor = 2,
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Texture = 3,
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InvalidEnum = 4,
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EnumCount = 4,
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};
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template <>
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TextureSrc FromGLenum<TextureSrc>(GLenum from);
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GLenum ToGLenum(TextureSrc from);
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std::ostream &operator<<(std::ostream &os, TextureSrc value);
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enum class TextureTarget : uint8_t
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{
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_2D = 0,
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_2DArray = 1,
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_2DMultisample = 2,
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_2DMultisampleArray = 3,
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_3D = 4,
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External = 5,
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Rectangle = 6,
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CubeMapPositiveX = 7,
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CubeMapNegativeX = 8,
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CubeMapPositiveY = 9,
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CubeMapNegativeY = 10,
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CubeMapPositiveZ = 11,
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CubeMapNegativeZ = 12,
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CubeMapArray = 13,
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VideoImage = 14,
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Buffer = 15,
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InvalidEnum = 16,
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EnumCount = 16,
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};
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template <>
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TextureTarget FromGLenum<TextureTarget>(GLenum from);
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GLenum ToGLenum(TextureTarget from);
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std::ostream &operator<<(std::ostream &os, TextureTarget value);
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enum class TextureType : uint8_t
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{
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_2D = 0,
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_2DArray = 1,
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_2DMultisample = 2,
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_2DMultisampleArray = 3,
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_3D = 4,
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External = 5,
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Rectangle = 6,
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CubeMap = 7,
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CubeMapArray = 8,
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VideoImage = 9,
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Buffer = 10,
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InvalidEnum = 11,
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EnumCount = 11,
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};
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template <>
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TextureType FromGLenum<TextureType>(GLenum from);
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GLenum ToGLenum(TextureType from);
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std::ostream &operator<<(std::ostream &os, TextureType value);
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enum class VertexArrayType : uint8_t
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{
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Color = 0,
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Normal = 1,
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PointSize = 2,
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TextureCoord = 3,
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Vertex = 4,
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InvalidEnum = 5,
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EnumCount = 5,
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};
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template <>
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VertexArrayType FromGLenum<VertexArrayType>(GLenum from);
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GLenum ToGLenum(VertexArrayType from);
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std::ostream &operator<<(std::ostream &os, VertexArrayType value);
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enum class WrapMode : uint8_t
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{
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ClampToEdge = 0,
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ClampToBorder = 1,
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MirroredRepeat = 2,
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Repeat = 3,
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InvalidEnum = 4,
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EnumCount = 4,
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};
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template <>
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WrapMode FromGLenum<WrapMode>(GLenum from);
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GLenum ToGLenum(WrapMode from);
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std::ostream &operator<<(std::ostream &os, WrapMode value);
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} // namespace gl
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#endif // COMMON_PACKEDGLENUMS_AUTOGEN_H_
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