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GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/common/PoolAlloc.h
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//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// PoolAlloc.h:
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// Defines the class interface for PoolAllocator and the Allocation
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// class that it uses internally.
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//
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#ifndef COMMON_POOLALLOC_H_
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#define COMMON_POOLALLOC_H_
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#if !defined(NDEBUG)
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# define ANGLE_POOL_ALLOC_GUARD_BLOCKS // define to enable guard block checking
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#endif
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//
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// This header defines an allocator that can be used to efficiently
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// allocate a large number of small requests for heap memory, with the
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// intention that they are not individually deallocated, but rather
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// collectively deallocated at one time.
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//
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// This simultaneously
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//
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// * Makes each individual allocation much more efficient; the
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// typical allocation is trivial.
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// * Completely avoids the cost of doing individual deallocation.
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// * Saves the trouble of tracking down and plugging a large class of leaks.
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//
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// Individual classes can use this allocator by supplying their own
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// new and delete methods.
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//
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#include <stddef.h>
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#include <string.h>
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#include <memory>
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#include <vector>
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#include "angleutils.h"
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#include "common/debug.h"
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namespace angle
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{
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// If we are using guard blocks, we must track each individual
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// allocation. If we aren't using guard blocks, these
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// never get instantiated, so won't have any impact.
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//
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class Allocation
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{
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public:
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Allocation(size_t size, unsigned char *mem, Allocation *prev = 0)
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: mSize(size), mMem(mem), mPrevAlloc(prev)
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{
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// Allocations are bracketed:
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// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
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// This would be cleaner with if (kGuardBlockSize)..., but that
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// makes the compiler print warnings about 0 length memsets,
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// even with the if() protecting them.
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#if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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memset(preGuard(), kGuardBlockBeginVal, kGuardBlockSize);
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memset(data(), kUserDataFill, mSize);
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memset(postGuard(), kGuardBlockEndVal, kGuardBlockSize);
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#endif
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}
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void checkAlloc() const
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{
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checkGuardBlock(preGuard(), kGuardBlockBeginVal, "before");
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checkGuardBlock(postGuard(), kGuardBlockEndVal, "after");
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}
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void checkAllocList() const;
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// Return total size needed to accommodate user buffer of 'size',
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// plus our tracking data.
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static size_t AllocationSize(size_t size) { return size + 2 * kGuardBlockSize + HeaderSize(); }
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// Offset from surrounding buffer to get to user data buffer.
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static unsigned char *OffsetAllocation(unsigned char *m)
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{
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return m + kGuardBlockSize + HeaderSize();
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}
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private:
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void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
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// Find offsets to pre and post guard blocks, and user data buffer
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unsigned char *preGuard() const { return mMem + HeaderSize(); }
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unsigned char *data() const { return preGuard() + kGuardBlockSize; }
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unsigned char *postGuard() const { return data() + mSize; }
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size_t mSize; // size of the user data area
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unsigned char *mMem; // beginning of our allocation (pts to header)
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Allocation *mPrevAlloc; // prior allocation in the chain
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static constexpr unsigned char kGuardBlockBeginVal = 0xfb;
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static constexpr unsigned char kGuardBlockEndVal = 0xfe;
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static constexpr unsigned char kUserDataFill = 0xcd;
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#if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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static constexpr size_t kGuardBlockSize = 16;
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static constexpr size_t HeaderSize() { return sizeof(Allocation); }
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#else
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static constexpr size_t kGuardBlockSize = 0;
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static constexpr size_t HeaderSize() { return 0; }
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#endif
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};
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//
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// There are several stacks. One is to track the pushing and popping
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// of the user, and not yet implemented. The others are simply a
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// repositories of free pages or used pages.
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//
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// Page stacks are linked together with a simple header at the beginning
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// of each allocation obtained from the underlying OS. Multi-page allocations
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// are returned to the OS. Individual page allocations are kept for future
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// re-use.
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//
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// The "page size" used is not, nor must it match, the underlying OS
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// page size. But, having it be about that size or equal to a set of
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// pages is likely most optimal.
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//
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class PoolAllocator : angle::NonCopyable
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{
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public:
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static const int kDefaultAlignment = 16;
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//
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// Create PoolAllocator. If alignment is set to 1 byte then fastAllocate()
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// function can be used to make allocations with less overhead.
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//
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PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment);
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//
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// Don't call the destructor just to free up the memory, call pop()
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//
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~PoolAllocator();
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//
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// Initialize page size and alignment after construction
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//
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void initialize(int pageSize, int alignment);
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//
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// Call push() to establish a new place to pop memory to. Does not
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// have to be called to get things started.
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//
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void push();
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//
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// Call pop() to free all memory allocated since the last call to push(),
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// or if no last call to push, frees all memory since first allocation.
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//
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void pop();
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//
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// Call popAll() to free all memory allocated.
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//
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void popAll();
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//
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// Call allocate() to actually acquire memory. Returns 0 if no memory
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// available, otherwise a properly aligned pointer to 'numBytes' of memory.
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//
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void *allocate(size_t numBytes);
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//
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// Call fastAllocate() for a faster allocate function that does minimal bookkeeping
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// preCondition: Allocator must have been created w/ alignment of 1
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ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes)
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{
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#if defined(ANGLE_DISABLE_POOL_ALLOC)
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return reinterpret_cast<uint8_t *>(allocate(numBytes));
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#else
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ASSERT(mAlignment == 1);
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// No multi-page allocations
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ASSERT(numBytes <= (mPageSize - mHeaderSkip));
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//
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// Do the allocation, most likely case inline first, for efficiency.
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//
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if (numBytes <= mPageSize - mCurrentPageOffset)
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{
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//
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// Safe to allocate from mCurrentPageOffset.
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//
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uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset;
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mCurrentPageOffset += numBytes;
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return memory;
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}
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return reinterpret_cast<uint8_t *>(allocateNewPage(numBytes, numBytes));
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#endif
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}
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//
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// There is no deallocate. The point of this class is that
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// deallocation can be skipped by the user of it, as the model
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// of use is to simultaneously deallocate everything at once
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// by calling pop(), and to not have to solve memory leak problems.
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//
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// Catch unwanted allocations.
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// TODO(jmadill): Remove this when we remove the global allocator.
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void lock();
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void unlock();
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private:
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size_t mAlignment; // all returned allocations will be aligned at
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// this granularity, which will be a power of 2
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size_t mAlignmentMask;
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#if !defined(ANGLE_DISABLE_POOL_ALLOC)
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friend struct Header;
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struct Header
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{
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Header(Header *nextPage, size_t pageCount)
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: nextPage(nextPage),
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pageCount(pageCount)
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# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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,
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lastAllocation(0)
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# endif
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{}
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~Header()
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{
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# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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if (lastAllocation)
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lastAllocation->checkAllocList();
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# endif
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}
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Header *nextPage;
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size_t pageCount;
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# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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Allocation *lastAllocation;
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# endif
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};
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struct AllocState
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{
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size_t offset;
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Header *page;
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};
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using AllocStack = std::vector<AllocState>;
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// Slow path of allocation when we have to get a new page.
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void *allocateNewPage(size_t numBytes, size_t allocationSize);
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// Track allocations if and only if we're using guard blocks
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void *initializeAllocation(Header *block, unsigned char *memory, size_t numBytes)
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{
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# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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new (memory) Allocation(numBytes + mAlignment, memory, block->lastAllocation);
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block->lastAllocation = reinterpret_cast<Allocation *>(memory);
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# endif
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// The OffsetAllocation() call is optimized away if !defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
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void *unalignedPtr = Allocation::OffsetAllocation(memory);
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size_t alignedBytes = numBytes + mAlignment;
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return std::align(mAlignment, numBytes, unalignedPtr, alignedBytes);
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}
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size_t mPageSize; // granularity of allocation from the OS
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size_t mHeaderSkip; // amount of memory to skip to make room for the
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// header (basically, size of header, rounded
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// up to make it aligned
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size_t mCurrentPageOffset; // next offset in top of inUseList to allocate from
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Header *mFreeList; // list of popped memory
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Header *mInUseList; // list of all memory currently being used
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AllocStack mStack; // stack of where to allocate from, to partition pool
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int mNumCalls; // just an interesting statistic
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size_t mTotalBytes; // just an interesting statistic
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#else // !defined(ANGLE_DISABLE_POOL_ALLOC)
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std::vector<std::vector<void *>> mStack;
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#endif
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bool mLocked;
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};
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} // namespace angle
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#endif // COMMON_POOLALLOC_H_
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