#ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/Pragma.h"
namespace sh
{
ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
ShCompileOptions compileOptions);
}
#endif