#include "image_util/loadtextureborder.h"
namespace angle
{
void LoadA8ToR8(angle::ColorF &mBorderColor)
{
mBorderColor.red = mBorderColor.alpha;
mBorderColor.alpha = 0;
}
void LoadLA8ToR8G8(angle::ColorF &mBorderColor)
{
mBorderColor.green = mBorderColor.alpha;
mBorderColor.alpha = 0;
}
void LoadToNative(angle::ColorF &mBorderColor) {}
}