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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/libANGLE/Context_gl.cpp
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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Context_gl.cpp: Implements the GL specific parts of Context.
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#include "Context.h"
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#include "common/debug.h"
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namespace gl
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{
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void Context::compressedTexImage1D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLsizei width,
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GLint border,
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GLsizei imageSize,
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const void *data)
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{
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UNIMPLEMENTED();
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}
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void Context::compressedTexSubImage1D(GLenum target,
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GLint level,
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GLint xoffset,
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GLsizei width,
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GLenum format,
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GLsizei imageSize,
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const void *data)
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{
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UNIMPLEMENTED();
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}
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void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
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{
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UNIMPLEMENTED();
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}
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void Context::loadTransposeMatrixd(const GLdouble *m)
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{
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UNIMPLEMENTED();
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}
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void Context::loadTransposeMatrixf(const GLfloat *m)
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{
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UNIMPLEMENTED();
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}
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void Context::multTransposeMatrixd(const GLdouble *m)
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{
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UNIMPLEMENTED();
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}
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void Context::multTransposeMatrixf(const GLfloat *m)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1d(GLenum target, GLdouble s)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1f(GLenum target, GLfloat s)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1i(GLenum target, GLint s)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1iv(GLenum target, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1s(GLenum target, GLshort s)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2iv(GLenum target, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3iv(GLenum target, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4iv(GLenum target, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
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{
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UNIMPLEMENTED();
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}
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void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib1d(GLuint index, GLdouble x)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib1s(GLuint index, GLshort x)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4iv(GLuint index, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::beginConditionalRender(GLuint id, GLenum mode)
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{
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UNIMPLEMENTED();
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}
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void Context::clampColor(GLenum target, GLenum clamp)
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{
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UNIMPLEMENTED();
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}
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void Context::endConditionalRender()
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{
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UNIMPLEMENTED();
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}
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void Context::framebufferTexture1D(GLenum target,
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GLenum attachment,
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TextureTarget textarget,
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TextureID texture,
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GLint level)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI1i(GLuint index, GLint x)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI1iv(GLuint index, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI1ui(GLuint index, GLuint x)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI2iv(GLuint index, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI3iv(GLuint index, const GLint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
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{
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UNIMPLEMENTED();
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}
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void Context::getActiveUniformName(ShaderProgramID program,
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GLuint uniformIndex,
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GLsizei bufSize,
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GLsizei *length,
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GLchar *uniformName)
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{
473
UNIMPLEMENTED();
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}
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void Context::primitiveRestartIndex(GLuint index)
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{
478
UNIMPLEMENTED();
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}
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void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
482
{
483
UNIMPLEMENTED();
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}
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void Context::fogCoordd(GLdouble coord)
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{
488
UNIMPLEMENTED();
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}
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void Context::fogCoorddv(const GLdouble *coord)
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{
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UNIMPLEMENTED();
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}
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void Context::fogCoordf(GLfloat coord)
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{
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UNIMPLEMENTED();
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}
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void Context::fogCoordfv(const GLfloat *coord)
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{
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UNIMPLEMENTED();
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}
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void Context::pointParameteri(GLenum pname, GLint param)
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{
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UNIMPLEMENTED();
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}
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void Context::pointParameteriv(GLenum pname, const GLint *params)
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{
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UNIMPLEMENTED();
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}
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void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
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{
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UNIMPLEMENTED();
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}
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void Context::secondaryColor3bv(const GLbyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
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{
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UNIMPLEMENTED();
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}
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void Context::secondaryColor3dv(const GLdouble *v)
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{
533
UNIMPLEMENTED();
534
}
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void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
537
{
538
UNIMPLEMENTED();
539
}
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541
void Context::secondaryColor3fv(const GLfloat *v)
542
{
543
UNIMPLEMENTED();
544
}
545
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void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
547
{
548
UNIMPLEMENTED();
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}
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void Context::secondaryColor3iv(const GLint *v)
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{
553
UNIMPLEMENTED();
554
}
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void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
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{
558
UNIMPLEMENTED();
559
}
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void Context::secondaryColor3sv(const GLshort *v)
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{
563
UNIMPLEMENTED();
564
}
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void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
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{
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UNIMPLEMENTED();
569
}
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void Context::secondaryColor3ubv(const GLubyte *v)
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{
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UNIMPLEMENTED();
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}
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void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
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{
578
UNIMPLEMENTED();
579
}
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581
void Context::secondaryColor3uiv(const GLuint *v)
582
{
583
UNIMPLEMENTED();
584
}
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void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
587
{
588
UNIMPLEMENTED();
589
}
590
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void Context::secondaryColor3usv(const GLushort *v)
592
{
593
UNIMPLEMENTED();
594
}
595
596
void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
597
{
598
UNIMPLEMENTED();
599
}
600
601
void Context::windowPos2d(GLdouble x, GLdouble y)
602
{
603
UNIMPLEMENTED();
604
}
605
606
void Context::windowPos2dv(const GLdouble *v)
607
{
608
UNIMPLEMENTED();
609
}
610
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void Context::windowPos2f(GLfloat x, GLfloat y)
612
{
613
UNIMPLEMENTED();
614
}
615
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void Context::windowPos2fv(const GLfloat *v)
617
{
618
UNIMPLEMENTED();
619
}
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621
void Context::windowPos2i(GLint x, GLint y)
622
{
623
UNIMPLEMENTED();
624
}
625
626
void Context::windowPos2iv(const GLint *v)
627
{
628
UNIMPLEMENTED();
629
}
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631
void Context::windowPos2s(GLshort x, GLshort y)
632
{
633
UNIMPLEMENTED();
634
}
635
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void Context::windowPos2sv(const GLshort *v)
637
{
638
UNIMPLEMENTED();
639
}
640
641
void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
642
{
643
UNIMPLEMENTED();
644
}
645
646
void Context::windowPos3dv(const GLdouble *v)
647
{
648
UNIMPLEMENTED();
649
}
650
651
void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
652
{
653
UNIMPLEMENTED();
654
}
655
656
void Context::windowPos3fv(const GLfloat *v)
657
{
658
UNIMPLEMENTED();
659
}
660
661
void Context::windowPos3i(GLint x, GLint y, GLint z)
662
{
663
UNIMPLEMENTED();
664
}
665
666
void Context::windowPos3iv(const GLint *v)
667
{
668
UNIMPLEMENTED();
669
}
670
671
void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
672
{
673
UNIMPLEMENTED();
674
}
675
676
void Context::windowPos3sv(const GLshort *v)
677
{
678
UNIMPLEMENTED();
679
}
680
681
void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
682
{
683
UNIMPLEMENTED();
684
}
685
686
void Context::accum(GLenum op, GLfloat value)
687
{
688
UNIMPLEMENTED();
689
}
690
691
void Context::begin(GLenum mode)
692
{
693
UNIMPLEMENTED();
694
}
695
696
void Context::bitmap(GLsizei width,
697
GLsizei height,
698
GLfloat xorig,
699
GLfloat yorig,
700
GLfloat xmove,
701
GLfloat ymove,
702
const GLubyte *bitmap)
703
{
704
UNIMPLEMENTED();
705
}
706
707
void Context::callList(GLuint list)
708
{
709
UNIMPLEMENTED();
710
}
711
712
void Context::callLists(GLsizei n, GLenum type, const void *lists)
713
{
714
UNIMPLEMENTED();
715
}
716
717
void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
718
{
719
UNIMPLEMENTED();
720
}
721
722
void Context::clearDepth(GLdouble depth)
723
{
724
UNIMPLEMENTED();
725
}
726
727
void Context::clearIndex(GLfloat c)
728
{
729
UNIMPLEMENTED();
730
}
731
732
void Context::clipPlane(GLenum plane, const GLdouble *equation)
733
{
734
UNIMPLEMENTED();
735
}
736
737
void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
738
{
739
UNIMPLEMENTED();
740
}
741
742
void Context::color3bv(const GLbyte *v)
743
{
744
UNIMPLEMENTED();
745
}
746
747
void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
748
{
749
UNIMPLEMENTED();
750
}
751
752
void Context::color3dv(const GLdouble *v)
753
{
754
UNIMPLEMENTED();
755
}
756
757
void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
758
{
759
UNIMPLEMENTED();
760
}
761
762
void Context::color3fv(const GLfloat *v)
763
{
764
UNIMPLEMENTED();
765
}
766
767
void Context::color3i(GLint red, GLint green, GLint blue)
768
{
769
UNIMPLEMENTED();
770
}
771
772
void Context::color3iv(const GLint *v)
773
{
774
UNIMPLEMENTED();
775
}
776
777
void Context::color3s(GLshort red, GLshort green, GLshort blue)
778
{
779
UNIMPLEMENTED();
780
}
781
782
void Context::color3sv(const GLshort *v)
783
{
784
UNIMPLEMENTED();
785
}
786
787
void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
788
{
789
UNIMPLEMENTED();
790
}
791
792
void Context::color3ubv(const GLubyte *v)
793
{
794
UNIMPLEMENTED();
795
}
796
797
void Context::color3ui(GLuint red, GLuint green, GLuint blue)
798
{
799
UNIMPLEMENTED();
800
}
801
802
void Context::color3uiv(const GLuint *v)
803
{
804
UNIMPLEMENTED();
805
}
806
807
void Context::color3us(GLushort red, GLushort green, GLushort blue)
808
{
809
UNIMPLEMENTED();
810
}
811
812
void Context::color3usv(const GLushort *v)
813
{
814
UNIMPLEMENTED();
815
}
816
817
void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
818
{
819
UNIMPLEMENTED();
820
}
821
822
void Context::color4bv(const GLbyte *v)
823
{
824
UNIMPLEMENTED();
825
}
826
827
void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
828
{
829
UNIMPLEMENTED();
830
}
831
832
void Context::color4dv(const GLdouble *v)
833
{
834
UNIMPLEMENTED();
835
}
836
837
void Context::color4fv(const GLfloat *v)
838
{
839
UNIMPLEMENTED();
840
}
841
842
void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
843
{
844
UNIMPLEMENTED();
845
}
846
847
void Context::color4iv(const GLint *v)
848
{
849
UNIMPLEMENTED();
850
}
851
852
void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
853
{
854
UNIMPLEMENTED();
855
}
856
857
void Context::color4sv(const GLshort *v)
858
{
859
UNIMPLEMENTED();
860
}
861
862
void Context::color4ubv(const GLubyte *v)
863
{
864
UNIMPLEMENTED();
865
}
866
867
void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
868
{
869
UNIMPLEMENTED();
870
}
871
872
void Context::color4uiv(const GLuint *v)
873
{
874
UNIMPLEMENTED();
875
}
876
877
void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
878
{
879
UNIMPLEMENTED();
880
}
881
882
void Context::color4usv(const GLushort *v)
883
{
884
UNIMPLEMENTED();
885
}
886
887
void Context::colorMaterial(GLenum face, GLenum mode)
888
{
889
UNIMPLEMENTED();
890
}
891
892
void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
893
{
894
UNIMPLEMENTED();
895
}
896
897
void Context::deleteLists(GLuint list, GLsizei range)
898
{
899
UNIMPLEMENTED();
900
}
901
902
void Context::depthRange(GLdouble n, GLdouble f)
903
{
904
UNIMPLEMENTED();
905
}
906
907
void Context::drawBuffer(GLenum buf)
908
{
909
UNIMPLEMENTED();
910
}
911
912
void Context::drawPixels(GLsizei width,
913
GLsizei height,
914
GLenum format,
915
GLenum type,
916
const void *pixels)
917
{
918
UNIMPLEMENTED();
919
}
920
921
void Context::edgeFlag(GLboolean flag)
922
{
923
UNIMPLEMENTED();
924
}
925
926
void Context::edgeFlagv(const GLboolean *flag)
927
{
928
UNIMPLEMENTED();
929
}
930
931
void Context::end()
932
{
933
UNIMPLEMENTED();
934
}
935
936
void Context::endList()
937
{
938
UNIMPLEMENTED();
939
}
940
941
void Context::evalCoord1d(GLdouble u)
942
{
943
UNIMPLEMENTED();
944
}
945
946
void Context::evalCoord1dv(const GLdouble *u)
947
{
948
UNIMPLEMENTED();
949
}
950
951
void Context::evalCoord1f(GLfloat u)
952
{
953
UNIMPLEMENTED();
954
}
955
956
void Context::evalCoord1fv(const GLfloat *u)
957
{
958
UNIMPLEMENTED();
959
}
960
961
void Context::evalCoord2d(GLdouble u, GLdouble v)
962
{
963
UNIMPLEMENTED();
964
}
965
966
void Context::evalCoord2dv(const GLdouble *u)
967
{
968
UNIMPLEMENTED();
969
}
970
971
void Context::evalCoord2f(GLfloat u, GLfloat v)
972
{
973
UNIMPLEMENTED();
974
}
975
976
void Context::evalCoord2fv(const GLfloat *u)
977
{
978
UNIMPLEMENTED();
979
}
980
981
void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
982
{
983
UNIMPLEMENTED();
984
}
985
986
void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
987
{
988
UNIMPLEMENTED();
989
}
990
991
void Context::evalPoint1(GLint i)
992
{
993
UNIMPLEMENTED();
994
}
995
996
void Context::evalPoint2(GLint i, GLint j)
997
{
998
UNIMPLEMENTED();
999
}
1000
1001
void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1002
{
1003
UNIMPLEMENTED();
1004
}
1005
1006
void Context::fogi(GLenum pname, GLint param)
1007
{
1008
UNIMPLEMENTED();
1009
}
1010
1011
void Context::fogiv(GLenum pname, const GLint *params)
1012
{
1013
UNIMPLEMENTED();
1014
}
1015
1016
void Context::frustum(GLdouble left,
1017
GLdouble right,
1018
GLdouble bottom,
1019
GLdouble top,
1020
GLdouble zNear,
1021
GLdouble zFar)
1022
{
1023
UNIMPLEMENTED();
1024
}
1025
1026
GLuint Context::genLists(GLsizei range)
1027
{
1028
UNIMPLEMENTED();
1029
return 0;
1030
}
1031
1032
void Context::getClipPlane(GLenum plane, GLdouble *equation)
1033
{
1034
UNIMPLEMENTED();
1035
}
1036
1037
void Context::getDoublev(GLenum pname, GLdouble *data)
1038
{
1039
UNIMPLEMENTED();
1040
}
1041
1042
void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1043
{
1044
UNIMPLEMENTED();
1045
}
1046
1047
void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1048
{
1049
UNIMPLEMENTED();
1050
}
1051
1052
void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1053
{
1054
UNIMPLEMENTED();
1055
}
1056
1057
void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1058
{
1059
UNIMPLEMENTED();
1060
}
1061
1062
void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1063
{
1064
UNIMPLEMENTED();
1065
}
1066
1067
void Context::getPixelMapfv(GLenum map, GLfloat *values)
1068
{
1069
UNIMPLEMENTED();
1070
}
1071
1072
void Context::getPixelMapuiv(GLenum map, GLuint *values)
1073
{
1074
UNIMPLEMENTED();
1075
}
1076
1077
void Context::getPixelMapusv(GLenum map, GLushort *values)
1078
{
1079
UNIMPLEMENTED();
1080
}
1081
1082
void Context::getPolygonStipple(GLubyte *mask)
1083
{
1084
UNIMPLEMENTED();
1085
}
1086
1087
void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1088
{
1089
UNIMPLEMENTED();
1090
}
1091
1092
void Context::indexMask(GLuint mask)
1093
{
1094
UNIMPLEMENTED();
1095
}
1096
1097
void Context::indexd(GLdouble c)
1098
{
1099
UNIMPLEMENTED();
1100
}
1101
1102
void Context::indexdv(const GLdouble *c)
1103
{
1104
UNIMPLEMENTED();
1105
}
1106
1107
void Context::indexf(GLfloat c)
1108
{
1109
UNIMPLEMENTED();
1110
}
1111
1112
void Context::indexfv(const GLfloat *c)
1113
{
1114
UNIMPLEMENTED();
1115
}
1116
1117
void Context::indexi(GLint c)
1118
{
1119
UNIMPLEMENTED();
1120
}
1121
1122
void Context::indexiv(const GLint *c)
1123
{
1124
UNIMPLEMENTED();
1125
}
1126
1127
void Context::indexs(GLshort c)
1128
{
1129
UNIMPLEMENTED();
1130
}
1131
1132
void Context::indexsv(const GLshort *c)
1133
{
1134
UNIMPLEMENTED();
1135
}
1136
1137
void Context::initNames()
1138
{
1139
UNIMPLEMENTED();
1140
}
1141
1142
GLboolean Context::isList(GLuint list) const
1143
{
1144
UNIMPLEMENTED();
1145
return false;
1146
}
1147
1148
void Context::lightModeli(GLenum pname, GLint param)
1149
{
1150
UNIMPLEMENTED();
1151
}
1152
1153
void Context::lightModeliv(GLenum pname, const GLint *params)
1154
{
1155
UNIMPLEMENTED();
1156
}
1157
1158
void Context::lighti(GLenum light, GLenum pname, GLint param)
1159
{
1160
UNIMPLEMENTED();
1161
}
1162
1163
void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1164
{
1165
UNIMPLEMENTED();
1166
}
1167
1168
void Context::lineStipple(GLint factor, GLushort pattern)
1169
{
1170
UNIMPLEMENTED();
1171
}
1172
1173
void Context::listBase(GLuint base)
1174
{
1175
UNIMPLEMENTED();
1176
}
1177
1178
void Context::loadMatrixd(const GLdouble *m)
1179
{
1180
UNIMPLEMENTED();
1181
}
1182
1183
void Context::loadName(GLuint name)
1184
{
1185
UNIMPLEMENTED();
1186
}
1187
1188
void Context::map1d(GLenum target,
1189
GLdouble u1,
1190
GLdouble u2,
1191
GLint stride,
1192
GLint order,
1193
const GLdouble *points)
1194
{
1195
UNIMPLEMENTED();
1196
}
1197
1198
void Context::map1f(GLenum target,
1199
GLfloat u1,
1200
GLfloat u2,
1201
GLint stride,
1202
GLint order,
1203
const GLfloat *points)
1204
{
1205
UNIMPLEMENTED();
1206
}
1207
1208
void Context::map2d(GLenum target,
1209
GLdouble u1,
1210
GLdouble u2,
1211
GLint ustride,
1212
GLint uorder,
1213
GLdouble v1,
1214
GLdouble v2,
1215
GLint vstride,
1216
GLint vorder,
1217
const GLdouble *points)
1218
{
1219
UNIMPLEMENTED();
1220
}
1221
1222
void Context::map2f(GLenum target,
1223
GLfloat u1,
1224
GLfloat u2,
1225
GLint ustride,
1226
GLint uorder,
1227
GLfloat v1,
1228
GLfloat v2,
1229
GLint vstride,
1230
GLint vorder,
1231
const GLfloat *points)
1232
{
1233
UNIMPLEMENTED();
1234
}
1235
1236
void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1237
{
1238
UNIMPLEMENTED();
1239
}
1240
1241
void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1242
{
1243
UNIMPLEMENTED();
1244
}
1245
1246
void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1247
{
1248
UNIMPLEMENTED();
1249
}
1250
1251
void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1252
{
1253
UNIMPLEMENTED();
1254
}
1255
1256
void Context::materiali(GLenum face, GLenum pname, GLint param)
1257
{
1258
UNIMPLEMENTED();
1259
}
1260
1261
void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1262
{
1263
UNIMPLEMENTED();
1264
}
1265
1266
void Context::multMatrixd(const GLdouble *m)
1267
{
1268
UNIMPLEMENTED();
1269
}
1270
1271
void Context::newList(GLuint list, GLenum mode)
1272
{
1273
UNIMPLEMENTED();
1274
}
1275
1276
void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1277
{
1278
UNIMPLEMENTED();
1279
}
1280
1281
void Context::normal3bv(const GLbyte *v)
1282
{
1283
UNIMPLEMENTED();
1284
}
1285
1286
void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1287
{
1288
UNIMPLEMENTED();
1289
}
1290
1291
void Context::normal3dv(const GLdouble *v)
1292
{
1293
UNIMPLEMENTED();
1294
}
1295
1296
void Context::normal3fv(const GLfloat *v)
1297
{
1298
UNIMPLEMENTED();
1299
}
1300
1301
void Context::normal3i(GLint nx, GLint ny, GLint nz)
1302
{
1303
UNIMPLEMENTED();
1304
}
1305
1306
void Context::normal3iv(const GLint *v)
1307
{
1308
UNIMPLEMENTED();
1309
}
1310
1311
void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1312
{
1313
UNIMPLEMENTED();
1314
}
1315
1316
void Context::normal3sv(const GLshort *v)
1317
{
1318
UNIMPLEMENTED();
1319
}
1320
1321
void Context::ortho(GLdouble left,
1322
GLdouble right,
1323
GLdouble bottom,
1324
GLdouble top,
1325
GLdouble zNear,
1326
GLdouble zFar)
1327
{
1328
UNIMPLEMENTED();
1329
}
1330
1331
void Context::passThrough(GLfloat token)
1332
{
1333
UNIMPLEMENTED();
1334
}
1335
1336
void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1337
{
1338
UNIMPLEMENTED();
1339
}
1340
1341
void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1342
{
1343
UNIMPLEMENTED();
1344
}
1345
1346
void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1347
{
1348
UNIMPLEMENTED();
1349
}
1350
1351
void Context::pixelStoref(GLenum pname, GLfloat param)
1352
{
1353
UNIMPLEMENTED();
1354
}
1355
1356
void Context::pixelTransferf(GLenum pname, GLfloat param)
1357
{
1358
UNIMPLEMENTED();
1359
}
1360
1361
void Context::pixelTransferi(GLenum pname, GLint param)
1362
{
1363
UNIMPLEMENTED();
1364
}
1365
1366
void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1367
{
1368
UNIMPLEMENTED();
1369
}
1370
1371
void Context::polygonMode(GLenum face, GLenum mode)
1372
{
1373
UNIMPLEMENTED();
1374
}
1375
1376
void Context::polygonStipple(const GLubyte *mask)
1377
{
1378
UNIMPLEMENTED();
1379
}
1380
1381
void Context::popAttrib()
1382
{
1383
UNIMPLEMENTED();
1384
}
1385
1386
void Context::popName()
1387
{
1388
UNIMPLEMENTED();
1389
}
1390
1391
void Context::pushAttrib(GLbitfield mask)
1392
{
1393
UNIMPLEMENTED();
1394
}
1395
1396
void Context::pushName(GLuint name)
1397
{
1398
UNIMPLEMENTED();
1399
}
1400
1401
void Context::rasterPos2d(GLdouble x, GLdouble y)
1402
{
1403
UNIMPLEMENTED();
1404
}
1405
1406
void Context::rasterPos2dv(const GLdouble *v)
1407
{
1408
UNIMPLEMENTED();
1409
}
1410
1411
void Context::rasterPos2f(GLfloat x, GLfloat y)
1412
{
1413
UNIMPLEMENTED();
1414
}
1415
1416
void Context::rasterPos2fv(const GLfloat *v)
1417
{
1418
UNIMPLEMENTED();
1419
}
1420
1421
void Context::rasterPos2i(GLint x, GLint y)
1422
{
1423
UNIMPLEMENTED();
1424
}
1425
1426
void Context::rasterPos2iv(const GLint *v)
1427
{
1428
UNIMPLEMENTED();
1429
}
1430
1431
void Context::rasterPos2s(GLshort x, GLshort y)
1432
{
1433
UNIMPLEMENTED();
1434
}
1435
1436
void Context::rasterPos2sv(const GLshort *v)
1437
{
1438
UNIMPLEMENTED();
1439
}
1440
1441
void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1442
{
1443
UNIMPLEMENTED();
1444
}
1445
1446
void Context::rasterPos3dv(const GLdouble *v)
1447
{
1448
UNIMPLEMENTED();
1449
}
1450
1451
void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1452
{
1453
UNIMPLEMENTED();
1454
}
1455
1456
void Context::rasterPos3fv(const GLfloat *v)
1457
{
1458
UNIMPLEMENTED();
1459
}
1460
1461
void Context::rasterPos3i(GLint x, GLint y, GLint z)
1462
{
1463
UNIMPLEMENTED();
1464
}
1465
1466
void Context::rasterPos3iv(const GLint *v)
1467
{
1468
UNIMPLEMENTED();
1469
}
1470
1471
void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1472
{
1473
UNIMPLEMENTED();
1474
}
1475
1476
void Context::rasterPos3sv(const GLshort *v)
1477
{
1478
UNIMPLEMENTED();
1479
}
1480
1481
void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1482
{
1483
UNIMPLEMENTED();
1484
}
1485
1486
void Context::rasterPos4dv(const GLdouble *v)
1487
{
1488
UNIMPLEMENTED();
1489
}
1490
1491
void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1492
{
1493
UNIMPLEMENTED();
1494
}
1495
1496
void Context::rasterPos4fv(const GLfloat *v)
1497
{
1498
UNIMPLEMENTED();
1499
}
1500
1501
void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1502
{
1503
UNIMPLEMENTED();
1504
}
1505
1506
void Context::rasterPos4iv(const GLint *v)
1507
{
1508
UNIMPLEMENTED();
1509
}
1510
1511
void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1512
{
1513
UNIMPLEMENTED();
1514
}
1515
1516
void Context::rasterPos4sv(const GLshort *v)
1517
{
1518
UNIMPLEMENTED();
1519
}
1520
1521
void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1522
{
1523
UNIMPLEMENTED();
1524
}
1525
1526
void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1527
{
1528
UNIMPLEMENTED();
1529
}
1530
1531
void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1532
{
1533
UNIMPLEMENTED();
1534
}
1535
1536
void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1537
{
1538
UNIMPLEMENTED();
1539
}
1540
1541
void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1542
{
1543
UNIMPLEMENTED();
1544
}
1545
1546
void Context::rectiv(const GLint *v1, const GLint *v2)
1547
{
1548
UNIMPLEMENTED();
1549
}
1550
1551
void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1552
{
1553
UNIMPLEMENTED();
1554
}
1555
1556
void Context::rectsv(const GLshort *v1, const GLshort *v2)
1557
{
1558
UNIMPLEMENTED();
1559
}
1560
1561
GLint Context::renderMode(GLenum mode)
1562
{
1563
UNIMPLEMENTED();
1564
return 0;
1565
}
1566
1567
void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1568
{
1569
UNIMPLEMENTED();
1570
}
1571
1572
void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1573
{
1574
UNIMPLEMENTED();
1575
}
1576
1577
void Context::selectBuffer(GLsizei size, GLuint *buffer)
1578
{
1579
UNIMPLEMENTED();
1580
}
1581
1582
void Context::texCoord1d(GLdouble s)
1583
{
1584
UNIMPLEMENTED();
1585
}
1586
1587
void Context::texCoord1dv(const GLdouble *v)
1588
{
1589
UNIMPLEMENTED();
1590
}
1591
1592
void Context::texCoord1f(GLfloat s)
1593
{
1594
UNIMPLEMENTED();
1595
}
1596
1597
void Context::texCoord1fv(const GLfloat *v)
1598
{
1599
UNIMPLEMENTED();
1600
}
1601
1602
void Context::texCoord1i(GLint s)
1603
{
1604
UNIMPLEMENTED();
1605
}
1606
1607
void Context::texCoord1iv(const GLint *v)
1608
{
1609
UNIMPLEMENTED();
1610
}
1611
1612
void Context::texCoord1s(GLshort s)
1613
{
1614
UNIMPLEMENTED();
1615
}
1616
1617
void Context::texCoord1sv(const GLshort *v)
1618
{
1619
UNIMPLEMENTED();
1620
}
1621
1622
void Context::texCoord2d(GLdouble s, GLdouble t)
1623
{
1624
UNIMPLEMENTED();
1625
}
1626
1627
void Context::texCoord2dv(const GLdouble *v)
1628
{
1629
UNIMPLEMENTED();
1630
}
1631
1632
void Context::texCoord2f(GLfloat s, GLfloat t)
1633
{
1634
UNIMPLEMENTED();
1635
}
1636
1637
void Context::texCoord2fv(const GLfloat *v)
1638
{
1639
UNIMPLEMENTED();
1640
}
1641
1642
void Context::texCoord2i(GLint s, GLint t)
1643
{
1644
UNIMPLEMENTED();
1645
}
1646
1647
void Context::texCoord2iv(const GLint *v)
1648
{
1649
UNIMPLEMENTED();
1650
}
1651
1652
void Context::texCoord2s(GLshort s, GLshort t)
1653
{
1654
UNIMPLEMENTED();
1655
}
1656
1657
void Context::texCoord2sv(const GLshort *v)
1658
{
1659
UNIMPLEMENTED();
1660
}
1661
1662
void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1663
{
1664
UNIMPLEMENTED();
1665
}
1666
1667
void Context::texCoord3dv(const GLdouble *v)
1668
{
1669
UNIMPLEMENTED();
1670
}
1671
1672
void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1673
{
1674
UNIMPLEMENTED();
1675
}
1676
1677
void Context::texCoord3fv(const GLfloat *v)
1678
{
1679
UNIMPLEMENTED();
1680
}
1681
1682
void Context::texCoord3i(GLint s, GLint t, GLint r)
1683
{
1684
UNIMPLEMENTED();
1685
}
1686
1687
void Context::texCoord3iv(const GLint *v)
1688
{
1689
UNIMPLEMENTED();
1690
}
1691
1692
void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1693
{
1694
UNIMPLEMENTED();
1695
}
1696
1697
void Context::texCoord3sv(const GLshort *v)
1698
{
1699
UNIMPLEMENTED();
1700
}
1701
1702
void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1703
{
1704
UNIMPLEMENTED();
1705
}
1706
1707
void Context::texCoord4dv(const GLdouble *v)
1708
{
1709
UNIMPLEMENTED();
1710
}
1711
1712
void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1713
{
1714
UNIMPLEMENTED();
1715
}
1716
1717
void Context::texCoord4fv(const GLfloat *v)
1718
{
1719
UNIMPLEMENTED();
1720
}
1721
1722
void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1723
{
1724
UNIMPLEMENTED();
1725
}
1726
1727
void Context::texCoord4iv(const GLint *v)
1728
{
1729
UNIMPLEMENTED();
1730
}
1731
1732
void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1733
{
1734
UNIMPLEMENTED();
1735
}
1736
1737
void Context::texCoord4sv(const GLshort *v)
1738
{
1739
UNIMPLEMENTED();
1740
}
1741
1742
void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1743
{
1744
UNIMPLEMENTED();
1745
}
1746
1747
void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1748
{
1749
UNIMPLEMENTED();
1750
}
1751
1752
void Context::texImage1D(GLenum target,
1753
GLint level,
1754
GLint internalformat,
1755
GLsizei width,
1756
GLint border,
1757
GLenum format,
1758
GLenum type,
1759
const void *pixels)
1760
{
1761
UNIMPLEMENTED();
1762
}
1763
1764
void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1765
{
1766
UNIMPLEMENTED();
1767
}
1768
1769
void Context::vertex2d(GLdouble x, GLdouble y)
1770
{
1771
UNIMPLEMENTED();
1772
}
1773
1774
void Context::vertex2dv(const GLdouble *v)
1775
{
1776
UNIMPLEMENTED();
1777
}
1778
1779
void Context::vertex2f(GLfloat x, GLfloat y)
1780
{
1781
UNIMPLEMENTED();
1782
}
1783
1784
void Context::vertex2fv(const GLfloat *v)
1785
{
1786
UNIMPLEMENTED();
1787
}
1788
1789
void Context::vertex2i(GLint x, GLint y)
1790
{
1791
UNIMPLEMENTED();
1792
}
1793
1794
void Context::vertex2iv(const GLint *v)
1795
{
1796
UNIMPLEMENTED();
1797
}
1798
1799
void Context::vertex2s(GLshort x, GLshort y)
1800
{
1801
UNIMPLEMENTED();
1802
}
1803
1804
void Context::vertex2sv(const GLshort *v)
1805
{
1806
UNIMPLEMENTED();
1807
}
1808
1809
void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1810
{
1811
UNIMPLEMENTED();
1812
}
1813
1814
void Context::vertex3dv(const GLdouble *v)
1815
{
1816
UNIMPLEMENTED();
1817
}
1818
1819
void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1820
{
1821
UNIMPLEMENTED();
1822
}
1823
1824
void Context::vertex3fv(const GLfloat *v)
1825
{
1826
UNIMPLEMENTED();
1827
}
1828
1829
void Context::vertex3i(GLint x, GLint y, GLint z)
1830
{
1831
UNIMPLEMENTED();
1832
}
1833
1834
void Context::vertex3iv(const GLint *v)
1835
{
1836
UNIMPLEMENTED();
1837
}
1838
1839
void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1840
{
1841
UNIMPLEMENTED();
1842
}
1843
1844
void Context::vertex3sv(const GLshort *v)
1845
{
1846
UNIMPLEMENTED();
1847
}
1848
1849
void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1850
{
1851
UNIMPLEMENTED();
1852
}
1853
1854
void Context::vertex4dv(const GLdouble *v)
1855
{
1856
UNIMPLEMENTED();
1857
}
1858
1859
void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1860
{
1861
UNIMPLEMENTED();
1862
}
1863
1864
void Context::vertex4fv(const GLfloat *v)
1865
{
1866
UNIMPLEMENTED();
1867
}
1868
1869
void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1870
{
1871
UNIMPLEMENTED();
1872
}
1873
1874
void Context::vertex4iv(const GLint *v)
1875
{
1876
UNIMPLEMENTED();
1877
}
1878
1879
void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1880
{
1881
UNIMPLEMENTED();
1882
}
1883
1884
void Context::vertex4sv(const GLshort *v)
1885
{
1886
UNIMPLEMENTED();
1887
}
1888
1889
GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1890
{
1891
UNIMPLEMENTED();
1892
return false;
1893
}
1894
1895
void Context::arrayElement(GLint i)
1896
{
1897
UNIMPLEMENTED();
1898
}
1899
1900
void Context::copyTexImage1D(GLenum target,
1901
GLint level,
1902
GLenum internalformat,
1903
GLint x,
1904
GLint y,
1905
GLsizei width,
1906
GLint border)
1907
{
1908
UNIMPLEMENTED();
1909
}
1910
1911
void Context::copyTexSubImage1D(GLenum target,
1912
GLint level,
1913
GLint xoffset,
1914
GLint x,
1915
GLint y,
1916
GLsizei width)
1917
{
1918
UNIMPLEMENTED();
1919
}
1920
1921
void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1922
{
1923
UNIMPLEMENTED();
1924
}
1925
1926
void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1927
{
1928
UNIMPLEMENTED();
1929
}
1930
1931
void Context::indexub(GLubyte c)
1932
{
1933
UNIMPLEMENTED();
1934
}
1935
1936
void Context::indexubv(const GLubyte *c)
1937
{
1938
UNIMPLEMENTED();
1939
}
1940
1941
void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1942
{
1943
UNIMPLEMENTED();
1944
}
1945
1946
void Context::popClientAttrib()
1947
{
1948
UNIMPLEMENTED();
1949
}
1950
1951
void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1952
{
1953
UNIMPLEMENTED();
1954
}
1955
1956
void Context::pushClientAttrib(GLbitfield mask)
1957
{
1958
UNIMPLEMENTED();
1959
}
1960
1961
void Context::texSubImage1D(GLenum target,
1962
GLint level,
1963
GLint xoffset,
1964
GLsizei width,
1965
GLenum format,
1966
GLenum type,
1967
const void *pixels)
1968
{
1969
UNIMPLEMENTED();
1970
}
1971
1972
void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
1973
const GLsizei *count,
1974
DrawElementsType type,
1975
const void *const *indices,
1976
GLsizei drawcount,
1977
const GLint *basevertex)
1978
{
1979
UNIMPLEMENTED();
1980
}
1981
1982
void Context::texImage2DMultisample(GLenum target,
1983
GLsizei samples,
1984
GLenum internalformat,
1985
GLsizei width,
1986
GLsizei height,
1987
GLboolean fixedsamplelocations)
1988
{
1989
UNIMPLEMENTED();
1990
}
1991
1992
void Context::texImage3DMultisample(GLenum target,
1993
GLsizei samples,
1994
GLenum internalformat,
1995
GLsizei width,
1996
GLsizei height,
1997
GLsizei depth,
1998
GLboolean fixedsamplelocations)
1999
{
2000
UNIMPLEMENTED();
2001
}
2002
2003
void Context::colorP3ui(GLenum type, GLuint color)
2004
{
2005
UNIMPLEMENTED();
2006
}
2007
2008
void Context::colorP3uiv(GLenum type, const GLuint *color)
2009
{
2010
UNIMPLEMENTED();
2011
}
2012
2013
void Context::colorP4ui(GLenum type, GLuint color)
2014
{
2015
UNIMPLEMENTED();
2016
}
2017
2018
void Context::colorP4uiv(GLenum type, const GLuint *color)
2019
{
2020
UNIMPLEMENTED();
2021
}
2022
2023
void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2024
{
2025
UNIMPLEMENTED();
2026
}
2027
2028
void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2029
{
2030
UNIMPLEMENTED();
2031
}
2032
2033
void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2034
{
2035
UNIMPLEMENTED();
2036
}
2037
2038
void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2039
{
2040
UNIMPLEMENTED();
2041
}
2042
2043
void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2044
{
2045
UNIMPLEMENTED();
2046
}
2047
2048
void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2049
{
2050
UNIMPLEMENTED();
2051
}
2052
2053
void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2054
{
2055
UNIMPLEMENTED();
2056
}
2057
2058
void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2059
{
2060
UNIMPLEMENTED();
2061
}
2062
2063
void Context::normalP3ui(GLenum type, GLuint coords)
2064
{
2065
UNIMPLEMENTED();
2066
}
2067
2068
void Context::normalP3uiv(GLenum type, const GLuint *coords)
2069
{
2070
UNIMPLEMENTED();
2071
}
2072
2073
void Context::secondaryColorP3ui(GLenum type, GLuint color)
2074
{
2075
UNIMPLEMENTED();
2076
}
2077
2078
void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2079
{
2080
UNIMPLEMENTED();
2081
}
2082
2083
void Context::texCoordP1ui(GLenum type, GLuint coords)
2084
{
2085
UNIMPLEMENTED();
2086
}
2087
2088
void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2089
{
2090
UNIMPLEMENTED();
2091
}
2092
2093
void Context::texCoordP2ui(GLenum type, GLuint coords)
2094
{
2095
UNIMPLEMENTED();
2096
}
2097
2098
void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2099
{
2100
UNIMPLEMENTED();
2101
}
2102
2103
void Context::texCoordP3ui(GLenum type, GLuint coords)
2104
{
2105
UNIMPLEMENTED();
2106
}
2107
2108
void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2109
{
2110
UNIMPLEMENTED();
2111
}
2112
2113
void Context::texCoordP4ui(GLenum type, GLuint coords)
2114
{
2115
UNIMPLEMENTED();
2116
}
2117
2118
void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2119
{
2120
UNIMPLEMENTED();
2121
}
2122
2123
void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2124
{
2125
UNIMPLEMENTED();
2126
}
2127
2128
void Context::vertexAttribP1uiv(GLuint index,
2129
GLenum type,
2130
GLboolean normalized,
2131
const GLuint *value)
2132
{
2133
UNIMPLEMENTED();
2134
}
2135
2136
void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2137
{
2138
UNIMPLEMENTED();
2139
}
2140
2141
void Context::vertexAttribP2uiv(GLuint index,
2142
GLenum type,
2143
GLboolean normalized,
2144
const GLuint *value)
2145
{
2146
UNIMPLEMENTED();
2147
}
2148
2149
void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2150
{
2151
UNIMPLEMENTED();
2152
}
2153
2154
void Context::vertexAttribP3uiv(GLuint index,
2155
GLenum type,
2156
GLboolean normalized,
2157
const GLuint *value)
2158
{
2159
UNIMPLEMENTED();
2160
}
2161
2162
void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2163
{
2164
UNIMPLEMENTED();
2165
}
2166
2167
void Context::vertexAttribP4uiv(GLuint index,
2168
GLenum type,
2169
GLboolean normalized,
2170
const GLuint *value)
2171
{
2172
UNIMPLEMENTED();
2173
}
2174
2175
void Context::vertexP2ui(GLenum type, GLuint value)
2176
{
2177
UNIMPLEMENTED();
2178
}
2179
2180
void Context::vertexP2uiv(GLenum type, const GLuint *value)
2181
{
2182
UNIMPLEMENTED();
2183
}
2184
2185
void Context::vertexP3ui(GLenum type, GLuint value)
2186
{
2187
UNIMPLEMENTED();
2188
}
2189
2190
void Context::vertexP3uiv(GLenum type, const GLuint *value)
2191
{
2192
UNIMPLEMENTED();
2193
}
2194
2195
void Context::vertexP4ui(GLenum type, GLuint value)
2196
{
2197
UNIMPLEMENTED();
2198
}
2199
2200
void Context::vertexP4uiv(GLenum type, const GLuint *value)
2201
{
2202
UNIMPLEMENTED();
2203
}
2204
2205
void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
2206
{
2207
UNIMPLEMENTED();
2208
}
2209
2210
void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
2211
{
2212
UNIMPLEMENTED();
2213
}
2214
2215
void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
2216
{
2217
UNIMPLEMENTED();
2218
}
2219
2220
void Context::endQueryIndexed(GLenum target, GLuint index)
2221
{
2222
UNIMPLEMENTED();
2223
}
2224
2225
void Context::getActiveSubroutineName(ShaderProgramID program,
2226
GLenum shadertype,
2227
GLuint index,
2228
GLsizei bufsize,
2229
GLsizei *length,
2230
GLchar *name)
2231
{
2232
UNIMPLEMENTED();
2233
}
2234
2235
void Context::getActiveSubroutineUniformName(ShaderProgramID program,
2236
GLenum shadertype,
2237
GLuint index,
2238
GLsizei bufsize,
2239
GLsizei *length,
2240
GLchar *name)
2241
{
2242
UNIMPLEMENTED();
2243
}
2244
2245
void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
2246
GLenum shadertype,
2247
GLuint index,
2248
GLenum pname,
2249
GLint *values)
2250
{
2251
UNIMPLEMENTED();
2252
}
2253
2254
void Context::getProgramStageiv(ShaderProgramID program,
2255
GLenum shadertype,
2256
GLenum pname,
2257
GLint *values)
2258
{
2259
UNIMPLEMENTED();
2260
}
2261
2262
void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2263
{
2264
UNIMPLEMENTED();
2265
}
2266
2267
GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
2268
{
2269
UNIMPLEMENTED();
2270
return 0;
2271
}
2272
2273
GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
2274
GLenum shadertype,
2275
const GLchar *name)
2276
{
2277
UNIMPLEMENTED();
2278
return 0;
2279
}
2280
2281
void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2282
{
2283
UNIMPLEMENTED();
2284
}
2285
2286
void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
2287
{
2288
UNIMPLEMENTED();
2289
}
2290
2291
void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2292
{
2293
UNIMPLEMENTED();
2294
}
2295
2296
void Context::uniform1d(UniformLocation location, GLdouble x)
2297
{
2298
UNIMPLEMENTED();
2299
}
2300
2301
void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2302
{
2303
UNIMPLEMENTED();
2304
}
2305
2306
void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2307
{
2308
UNIMPLEMENTED();
2309
}
2310
2311
void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2312
{
2313
UNIMPLEMENTED();
2314
}
2315
2316
void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2317
{
2318
UNIMPLEMENTED();
2319
}
2320
2321
void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2322
{
2323
UNIMPLEMENTED();
2324
}
2325
2326
void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2327
{
2328
UNIMPLEMENTED();
2329
}
2330
2331
void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2332
{
2333
UNIMPLEMENTED();
2334
}
2335
2336
void Context::uniformMatrix2dv(UniformLocation location,
2337
GLsizei count,
2338
GLboolean transpose,
2339
const GLdouble *value)
2340
{
2341
UNIMPLEMENTED();
2342
}
2343
2344
void Context::uniformMatrix2x3dv(UniformLocation location,
2345
GLsizei count,
2346
GLboolean transpose,
2347
const GLdouble *value)
2348
{
2349
UNIMPLEMENTED();
2350
}
2351
2352
void Context::uniformMatrix2x4dv(UniformLocation location,
2353
GLsizei count,
2354
GLboolean transpose,
2355
const GLdouble *value)
2356
{
2357
UNIMPLEMENTED();
2358
}
2359
2360
void Context::uniformMatrix3dv(UniformLocation location,
2361
GLsizei count,
2362
GLboolean transpose,
2363
const GLdouble *value)
2364
{
2365
UNIMPLEMENTED();
2366
}
2367
2368
void Context::uniformMatrix3x2dv(UniformLocation location,
2369
GLsizei count,
2370
GLboolean transpose,
2371
const GLdouble *value)
2372
{
2373
UNIMPLEMENTED();
2374
}
2375
2376
void Context::uniformMatrix3x4dv(UniformLocation location,
2377
GLsizei count,
2378
GLboolean transpose,
2379
const GLdouble *value)
2380
{
2381
UNIMPLEMENTED();
2382
}
2383
2384
void Context::uniformMatrix4dv(UniformLocation location,
2385
GLsizei count,
2386
GLboolean transpose,
2387
const GLdouble *value)
2388
{
2389
UNIMPLEMENTED();
2390
}
2391
2392
void Context::uniformMatrix4x2dv(UniformLocation location,
2393
GLsizei count,
2394
GLboolean transpose,
2395
const GLdouble *value)
2396
{
2397
UNIMPLEMENTED();
2398
}
2399
2400
void Context::uniformMatrix4x3dv(UniformLocation location,
2401
GLsizei count,
2402
GLboolean transpose,
2403
const GLdouble *value)
2404
{
2405
UNIMPLEMENTED();
2406
}
2407
2408
void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2409
{
2410
UNIMPLEMENTED();
2411
}
2412
2413
void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2414
{
2415
UNIMPLEMENTED();
2416
}
2417
2418
void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2419
{
2420
UNIMPLEMENTED();
2421
}
2422
2423
void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2424
{
2425
UNIMPLEMENTED();
2426
}
2427
2428
void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2429
{
2430
UNIMPLEMENTED();
2431
}
2432
2433
void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2434
{
2435
UNIMPLEMENTED();
2436
}
2437
2438
void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2439
{
2440
UNIMPLEMENTED();
2441
}
2442
2443
void Context::programUniform1dv(ShaderProgramID program,
2444
UniformLocation location,
2445
GLsizei count,
2446
const GLdouble *value)
2447
{
2448
UNIMPLEMENTED();
2449
}
2450
2451
void Context::programUniform2d(ShaderProgramID program,
2452
UniformLocation location,
2453
GLdouble v0,
2454
GLdouble v1)
2455
{
2456
UNIMPLEMENTED();
2457
}
2458
2459
void Context::programUniform2dv(ShaderProgramID program,
2460
UniformLocation location,
2461
GLsizei count,
2462
const GLdouble *value)
2463
{
2464
UNIMPLEMENTED();
2465
}
2466
2467
void Context::programUniform3d(ShaderProgramID program,
2468
UniformLocation location,
2469
GLdouble v0,
2470
GLdouble v1,
2471
GLdouble v2)
2472
{
2473
UNIMPLEMENTED();
2474
}
2475
2476
void Context::programUniform3dv(ShaderProgramID program,
2477
UniformLocation location,
2478
GLsizei count,
2479
const GLdouble *value)
2480
{
2481
UNIMPLEMENTED();
2482
}
2483
2484
void Context::programUniform4d(ShaderProgramID program,
2485
UniformLocation location,
2486
GLdouble v0,
2487
GLdouble v1,
2488
GLdouble v2,
2489
GLdouble v3)
2490
{
2491
UNIMPLEMENTED();
2492
}
2493
2494
void Context::programUniform4dv(ShaderProgramID program,
2495
UniformLocation location,
2496
GLsizei count,
2497
const GLdouble *value)
2498
{
2499
UNIMPLEMENTED();
2500
}
2501
2502
void Context::programUniformMatrix2dv(ShaderProgramID program,
2503
UniformLocation location,
2504
GLsizei count,
2505
GLboolean transpose,
2506
const GLdouble *value)
2507
{
2508
UNIMPLEMENTED();
2509
}
2510
2511
void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2512
UniformLocation location,
2513
GLsizei count,
2514
GLboolean transpose,
2515
const GLdouble *value)
2516
{
2517
UNIMPLEMENTED();
2518
}
2519
2520
void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2521
UniformLocation location,
2522
GLsizei count,
2523
GLboolean transpose,
2524
const GLdouble *value)
2525
{
2526
UNIMPLEMENTED();
2527
}
2528
2529
void Context::programUniformMatrix3dv(ShaderProgramID program,
2530
UniformLocation location,
2531
GLsizei count,
2532
GLboolean transpose,
2533
const GLdouble *value)
2534
{
2535
UNIMPLEMENTED();
2536
}
2537
2538
void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2539
UniformLocation location,
2540
GLsizei count,
2541
GLboolean transpose,
2542
const GLdouble *value)
2543
{
2544
UNIMPLEMENTED();
2545
}
2546
2547
void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2548
UniformLocation location,
2549
GLsizei count,
2550
GLboolean transpose,
2551
const GLdouble *value)
2552
{
2553
UNIMPLEMENTED();
2554
}
2555
2556
void Context::programUniformMatrix4dv(ShaderProgramID program,
2557
UniformLocation location,
2558
GLsizei count,
2559
GLboolean transpose,
2560
const GLdouble *value)
2561
{
2562
UNIMPLEMENTED();
2563
}
2564
2565
void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2566
UniformLocation location,
2567
GLsizei count,
2568
GLboolean transpose,
2569
const GLdouble *value)
2570
{
2571
UNIMPLEMENTED();
2572
}
2573
2574
void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2575
UniformLocation location,
2576
GLsizei count,
2577
GLboolean transpose,
2578
const GLdouble *value)
2579
{
2580
UNIMPLEMENTED();
2581
}
2582
2583
void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2584
{
2585
UNIMPLEMENTED();
2586
}
2587
2588
void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2589
{
2590
UNIMPLEMENTED();
2591
}
2592
2593
void Context::scissorIndexedv(GLuint index, const GLint *v)
2594
{
2595
UNIMPLEMENTED();
2596
}
2597
2598
void Context::vertexAttribL1d(GLuint index, GLdouble x)
2599
{
2600
UNIMPLEMENTED();
2601
}
2602
2603
void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2604
{
2605
UNIMPLEMENTED();
2606
}
2607
2608
void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2609
{
2610
UNIMPLEMENTED();
2611
}
2612
2613
void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2614
{
2615
UNIMPLEMENTED();
2616
}
2617
2618
void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2619
{
2620
UNIMPLEMENTED();
2621
}
2622
2623
void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2624
{
2625
UNIMPLEMENTED();
2626
}
2627
2628
void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2629
{
2630
UNIMPLEMENTED();
2631
}
2632
2633
void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2634
{
2635
UNIMPLEMENTED();
2636
}
2637
2638
void Context::vertexAttribLPointer(GLuint index,
2639
GLint size,
2640
GLenum type,
2641
GLsizei stride,
2642
const void *pointer)
2643
{
2644
UNIMPLEMENTED();
2645
}
2646
2647
void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2648
{
2649
UNIMPLEMENTED();
2650
}
2651
2652
void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2653
{
2654
UNIMPLEMENTED();
2655
}
2656
2657
void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2658
{
2659
UNIMPLEMENTED();
2660
}
2661
2662
void Context::drawElementsInstancedBaseInstance(GLenum mode,
2663
GLsizei count,
2664
GLenum type,
2665
const void *indices,
2666
GLsizei instancecount,
2667
GLuint baseinstance)
2668
{
2669
UNIMPLEMENTED();
2670
}
2671
2672
void Context::drawTransformFeedbackInstanced(GLenum mode,
2673
TransformFeedbackID id,
2674
GLsizei instancecount)
2675
{
2676
UNIMPLEMENTED();
2677
}
2678
2679
void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2680
TransformFeedbackID id,
2681
GLuint stream,
2682
GLsizei instancecount)
2683
{
2684
UNIMPLEMENTED();
2685
}
2686
2687
void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2688
GLuint bufferIndex,
2689
GLenum pname,
2690
GLint *params)
2691
{
2692
UNIMPLEMENTED();
2693
}
2694
2695
void Context::clearBufferData(GLenum target,
2696
GLenum internalformat,
2697
GLenum format,
2698
GLenum type,
2699
const void *data)
2700
{
2701
UNIMPLEMENTED();
2702
}
2703
2704
void Context::clearBufferSubData(GLenum target,
2705
GLenum internalformat,
2706
GLintptr offset,
2707
GLsizeiptr size,
2708
GLenum format,
2709
GLenum type,
2710
const void *data)
2711
{
2712
UNIMPLEMENTED();
2713
}
2714
2715
void Context::getInternalformati64v(GLenum target,
2716
GLenum internalformat,
2717
GLenum pname,
2718
GLsizei bufSize,
2719
GLint64 *params)
2720
{
2721
UNIMPLEMENTED();
2722
}
2723
2724
void Context::invalidateBufferData(BufferID buffer)
2725
{
2726
UNIMPLEMENTED();
2727
}
2728
2729
void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2730
{
2731
UNIMPLEMENTED();
2732
}
2733
2734
void Context::invalidateTexImage(TextureID texture, GLint level)
2735
{
2736
UNIMPLEMENTED();
2737
}
2738
2739
void Context::invalidateTexSubImage(TextureID texture,
2740
GLint level,
2741
GLint xoffset,
2742
GLint yoffset,
2743
GLint zoffset,
2744
GLsizei width,
2745
GLsizei height,
2746
GLsizei depth)
2747
{
2748
UNIMPLEMENTED();
2749
}
2750
2751
void Context::multiDrawArraysIndirect(GLenum mode,
2752
const void *indirect,
2753
GLsizei drawcount,
2754
GLsizei stride)
2755
{
2756
UNIMPLEMENTED();
2757
}
2758
2759
void Context::multiDrawElementsIndirect(GLenum mode,
2760
GLenum type,
2761
const void *indirect,
2762
GLsizei drawcount,
2763
GLsizei stride)
2764
{
2765
UNIMPLEMENTED();
2766
}
2767
2768
void Context::shaderStorageBlockBinding(ShaderProgramID program,
2769
GLuint storageBlockIndex,
2770
GLuint storageBlockBinding)
2771
{
2772
UNIMPLEMENTED();
2773
}
2774
2775
void Context::textureView(TextureID texture,
2776
GLenum target,
2777
GLuint origtexture,
2778
GLenum internalformat,
2779
GLuint minlevel,
2780
GLuint numlevels,
2781
GLuint minlayer,
2782
GLuint numlayers)
2783
{
2784
UNIMPLEMENTED();
2785
}
2786
2787
void Context::vertexAttribLFormat(GLuint attribindex,
2788
GLint size,
2789
GLenum type,
2790
GLuint relativeoffset)
2791
{
2792
UNIMPLEMENTED();
2793
}
2794
2795
void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2796
{
2797
UNIMPLEMENTED();
2798
}
2799
2800
void Context::bindBuffersRange(GLenum target,
2801
GLuint first,
2802
GLsizei count,
2803
const BufferID *buffers,
2804
const GLintptr *offsets,
2805
const GLsizeiptr *sizes)
2806
{
2807
UNIMPLEMENTED();
2808
}
2809
2810
void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2811
{
2812
UNIMPLEMENTED();
2813
}
2814
2815
void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2816
{
2817
UNIMPLEMENTED();
2818
}
2819
2820
void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2821
{
2822
UNIMPLEMENTED();
2823
}
2824
2825
void Context::bindVertexBuffers(GLuint first,
2826
GLsizei count,
2827
const BufferID *buffers,
2828
const GLintptr *offsets,
2829
const GLsizei *strides)
2830
{
2831
UNIMPLEMENTED();
2832
}
2833
2834
void Context::clearTexImage(TextureID texture,
2835
GLint level,
2836
GLenum format,
2837
GLenum type,
2838
const void *data)
2839
{
2840
UNIMPLEMENTED();
2841
}
2842
2843
void Context::clearTexSubImage(TextureID texture,
2844
GLint level,
2845
GLint xoffset,
2846
GLint yoffset,
2847
GLint zoffset,
2848
GLsizei width,
2849
GLsizei height,
2850
GLsizei depth,
2851
GLenum format,
2852
GLenum type,
2853
const void *data)
2854
{
2855
UNIMPLEMENTED();
2856
}
2857
2858
void Context::bindTextureUnit(GLuint unit, TextureID texture)
2859
{
2860
UNIMPLEMENTED();
2861
}
2862
2863
void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2864
GLuint drawFramebuffer,
2865
GLint srcX0,
2866
GLint srcY0,
2867
GLint srcX1,
2868
GLint srcY1,
2869
GLint dstX0,
2870
GLint dstY0,
2871
GLint dstX1,
2872
GLint dstY1,
2873
GLbitfield mask,
2874
GLenum filter)
2875
{
2876
UNIMPLEMENTED();
2877
}
2878
2879
GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2880
{
2881
UNIMPLEMENTED();
2882
return 0;
2883
}
2884
2885
void Context::clearNamedBufferData(BufferID buffer,
2886
GLenum internalformat,
2887
GLenum format,
2888
GLenum type,
2889
const void *data)
2890
{
2891
UNIMPLEMENTED();
2892
}
2893
2894
void Context::clearNamedBufferSubData(BufferID buffer,
2895
GLenum internalformat,
2896
GLintptr offset,
2897
GLsizeiptr size,
2898
GLenum format,
2899
GLenum type,
2900
const void *data)
2901
{
2902
UNIMPLEMENTED();
2903
}
2904
2905
void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2906
GLenum buffer,
2907
GLint drawbuffer,
2908
GLfloat depth,
2909
GLint stencil)
2910
{
2911
UNIMPLEMENTED();
2912
}
2913
2914
void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2915
GLenum buffer,
2916
GLint drawbuffer,
2917
const GLfloat *value)
2918
{
2919
UNIMPLEMENTED();
2920
}
2921
2922
void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2923
GLenum buffer,
2924
GLint drawbuffer,
2925
const GLint *value)
2926
{
2927
UNIMPLEMENTED();
2928
}
2929
2930
void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2931
GLenum buffer,
2932
GLint drawbuffer,
2933
const GLuint *value)
2934
{
2935
UNIMPLEMENTED();
2936
}
2937
2938
void Context::compressedTextureSubImage1D(TextureID texture,
2939
GLint level,
2940
GLint xoffset,
2941
GLsizei width,
2942
GLenum format,
2943
GLsizei imageSize,
2944
const void *data)
2945
{
2946
UNIMPLEMENTED();
2947
}
2948
2949
void Context::compressedTextureSubImage2D(TextureID texture,
2950
GLint level,
2951
GLint xoffset,
2952
GLint yoffset,
2953
GLsizei width,
2954
GLsizei height,
2955
GLenum format,
2956
GLsizei imageSize,
2957
const void *data)
2958
{
2959
UNIMPLEMENTED();
2960
}
2961
2962
void Context::compressedTextureSubImage3D(TextureID texture,
2963
GLint level,
2964
GLint xoffset,
2965
GLint yoffset,
2966
GLint zoffset,
2967
GLsizei width,
2968
GLsizei height,
2969
GLsizei depth,
2970
GLenum format,
2971
GLsizei imageSize,
2972
const void *data)
2973
{
2974
UNIMPLEMENTED();
2975
}
2976
2977
void Context::copyNamedBufferSubData(GLuint readBuffer,
2978
GLuint writeBuffer,
2979
GLintptr readOffset,
2980
GLintptr writeOffset,
2981
GLsizeiptr size)
2982
{
2983
UNIMPLEMENTED();
2984
}
2985
2986
void Context::copyTextureSubImage1D(TextureID texture,
2987
GLint level,
2988
GLint xoffset,
2989
GLint x,
2990
GLint y,
2991
GLsizei width)
2992
{
2993
UNIMPLEMENTED();
2994
}
2995
2996
void Context::copyTextureSubImage2D(TextureID texture,
2997
GLint level,
2998
GLint xoffset,
2999
GLint yoffset,
3000
GLint x,
3001
GLint y,
3002
GLsizei width,
3003
GLsizei height)
3004
{
3005
UNIMPLEMENTED();
3006
}
3007
3008
void Context::copyTextureSubImage3D(TextureID texture,
3009
GLint level,
3010
GLint xoffset,
3011
GLint yoffset,
3012
GLint zoffset,
3013
GLint x,
3014
GLint y,
3015
GLsizei width,
3016
GLsizei height)
3017
{
3018
UNIMPLEMENTED();
3019
}
3020
3021
void Context::createBuffers(GLsizei n, BufferID *buffers)
3022
{
3023
UNIMPLEMENTED();
3024
}
3025
3026
void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3027
{
3028
UNIMPLEMENTED();
3029
}
3030
3031
void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3032
{
3033
UNIMPLEMENTED();
3034
}
3035
3036
void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3037
{
3038
UNIMPLEMENTED();
3039
}
3040
3041
void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3042
{
3043
UNIMPLEMENTED();
3044
}
3045
3046
void Context::createSamplers(GLsizei n, GLuint *samplers)
3047
{
3048
UNIMPLEMENTED();
3049
}
3050
3051
void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3052
{
3053
UNIMPLEMENTED();
3054
}
3055
3056
void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3057
{
3058
UNIMPLEMENTED();
3059
}
3060
3061
void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
3062
{
3063
UNIMPLEMENTED();
3064
}
3065
3066
void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3067
{
3068
UNIMPLEMENTED();
3069
}
3070
3071
void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3072
{
3073
UNIMPLEMENTED();
3074
}
3075
3076
void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3077
{
3078
UNIMPLEMENTED();
3079
}
3080
3081
void Context::generateTextureMipmap(TextureID texture)
3082
{
3083
UNIMPLEMENTED();
3084
}
3085
3086
void Context::getCompressedTextureImage(TextureID texture,
3087
GLint level,
3088
GLsizei bufSize,
3089
void *pixels)
3090
{
3091
UNIMPLEMENTED();
3092
}
3093
3094
void Context::getCompressedTextureSubImage(TextureID texture,
3095
GLint level,
3096
GLint xoffset,
3097
GLint yoffset,
3098
GLint zoffset,
3099
GLsizei width,
3100
GLsizei height,
3101
GLsizei depth,
3102
GLsizei bufSize,
3103
void *pixels)
3104
{
3105
UNIMPLEMENTED();
3106
}
3107
3108
void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3109
{
3110
UNIMPLEMENTED();
3111
}
3112
3113
void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3114
{
3115
UNIMPLEMENTED();
3116
}
3117
3118
void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3119
{
3120
UNIMPLEMENTED();
3121
}
3122
3123
void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3124
{
3125
UNIMPLEMENTED();
3126
}
3127
3128
void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
3129
GLenum attachment,
3130
GLenum pname,
3131
GLint *params)
3132
{
3133
UNIMPLEMENTED();
3134
}
3135
3136
void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
3137
{
3138
UNIMPLEMENTED();
3139
}
3140
3141
void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3142
GLenum pname,
3143
GLint *params)
3144
{
3145
UNIMPLEMENTED();
3146
}
3147
3148
void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3149
{
3150
UNIMPLEMENTED();
3151
}
3152
3153
void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3154
{
3155
UNIMPLEMENTED();
3156
}
3157
3158
void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3159
{
3160
UNIMPLEMENTED();
3161
}
3162
3163
void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3164
{
3165
UNIMPLEMENTED();
3166
}
3167
3168
void Context::getTextureImage(TextureID texture,
3169
GLint level,
3170
GLenum format,
3171
GLenum type,
3172
GLsizei bufSize,
3173
void *pixels)
3174
{
3175
UNIMPLEMENTED();
3176
}
3177
3178
void Context::getTextureLevelParameterfv(TextureID texture,
3179
GLint level,
3180
GLenum pname,
3181
GLfloat *params)
3182
{
3183
UNIMPLEMENTED();
3184
}
3185
3186
void Context::getTextureLevelParameteriv(TextureID texture,
3187
GLint level,
3188
GLenum pname,
3189
GLint *params)
3190
{
3191
UNIMPLEMENTED();
3192
}
3193
3194
void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3195
{
3196
UNIMPLEMENTED();
3197
}
3198
3199
void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3200
{
3201
UNIMPLEMENTED();
3202
}
3203
3204
void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3205
{
3206
UNIMPLEMENTED();
3207
}
3208
3209
void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3210
{
3211
UNIMPLEMENTED();
3212
}
3213
3214
void Context::getTextureSubImage(TextureID texture,
3215
GLint level,
3216
GLint xoffset,
3217
GLint yoffset,
3218
GLint zoffset,
3219
GLsizei width,
3220
GLsizei height,
3221
GLsizei depth,
3222
GLenum format,
3223
GLenum type,
3224
GLsizei bufSize,
3225
void *pixels)
3226
{
3227
UNIMPLEMENTED();
3228
}
3229
3230
void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3231
{
3232
UNIMPLEMENTED();
3233
}
3234
3235
void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3236
{
3237
UNIMPLEMENTED();
3238
}
3239
3240
void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3241
{
3242
UNIMPLEMENTED();
3243
}
3244
3245
void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
3246
GLuint index,
3247
GLenum pname,
3248
GLint64 *param)
3249
{
3250
UNIMPLEMENTED();
3251
}
3252
3253
void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
3254
{
3255
UNIMPLEMENTED();
3256
}
3257
3258
void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
3259
{
3260
UNIMPLEMENTED();
3261
}
3262
3263
void Context::getnColorTable(GLenum target,
3264
GLenum format,
3265
GLenum type,
3266
GLsizei bufSize,
3267
void *table)
3268
{
3269
UNIMPLEMENTED();
3270
}
3271
3272
void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3273
{
3274
UNIMPLEMENTED();
3275
}
3276
3277
void Context::getnConvolutionFilter(GLenum target,
3278
GLenum format,
3279
GLenum type,
3280
GLsizei bufSize,
3281
void *image)
3282
{
3283
UNIMPLEMENTED();
3284
}
3285
3286
void Context::getnHistogram(GLenum target,
3287
GLboolean reset,
3288
GLenum format,
3289
GLenum type,
3290
GLsizei bufSize,
3291
void *values)
3292
{
3293
UNIMPLEMENTED();
3294
}
3295
3296
void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3297
{
3298
UNIMPLEMENTED();
3299
}
3300
3301
void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3302
{
3303
UNIMPLEMENTED();
3304
}
3305
3306
void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3307
{
3308
UNIMPLEMENTED();
3309
}
3310
3311
void Context::getnMinmax(GLenum target,
3312
GLboolean reset,
3313
GLenum format,
3314
GLenum type,
3315
GLsizei bufSize,
3316
void *values)
3317
{
3318
UNIMPLEMENTED();
3319
}
3320
3321
void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3322
{
3323
UNIMPLEMENTED();
3324
}
3325
3326
void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3327
{
3328
UNIMPLEMENTED();
3329
}
3330
3331
void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3332
{
3333
UNIMPLEMENTED();
3334
}
3335
3336
void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3337
{
3338
UNIMPLEMENTED();
3339
}
3340
3341
void Context::getnSeparableFilter(GLenum target,
3342
GLenum format,
3343
GLenum type,
3344
GLsizei rowBufSize,
3345
void *row,
3346
GLsizei columnBufSize,
3347
void *column,
3348
void *span)
3349
{
3350
UNIMPLEMENTED();
3351
}
3352
3353
void Context::getnTexImage(GLenum target,
3354
GLint level,
3355
GLenum format,
3356
GLenum type,
3357
GLsizei bufSize,
3358
void *pixels)
3359
{
3360
UNIMPLEMENTED();
3361
}
3362
3363
void Context::getnUniformdv(ShaderProgramID program,
3364
UniformLocation location,
3365
GLsizei bufSize,
3366
GLdouble *params)
3367
{
3368
UNIMPLEMENTED();
3369
}
3370
3371
void Context::getnUniformuiv(ShaderProgramID program,
3372
UniformLocation location,
3373
GLsizei bufSize,
3374
GLuint *params)
3375
{
3376
UNIMPLEMENTED();
3377
}
3378
3379
void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3380
GLsizei numAttachments,
3381
const GLenum *attachments)
3382
{
3383
UNIMPLEMENTED();
3384
}
3385
3386
void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3387
GLsizei numAttachments,
3388
const GLenum *attachments,
3389
GLint x,
3390
GLint y,
3391
GLsizei width,
3392
GLsizei height)
3393
{
3394
UNIMPLEMENTED();
3395
}
3396
3397
void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3398
{
3399
UNIMPLEMENTED();
3400
return nullptr;
3401
}
3402
3403
void *Context::mapNamedBufferRange(BufferID buffer,
3404
GLintptr offset,
3405
GLsizeiptr length,
3406
GLbitfield access)
3407
{
3408
UNIMPLEMENTED();
3409
return nullptr;
3410
}
3411
3412
void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3413
{
3414
UNIMPLEMENTED();
3415
}
3416
3417
void Context::namedBufferStorage(BufferID buffer,
3418
GLsizeiptr size,
3419
const void *data,
3420
GLbitfield flags)
3421
{
3422
UNIMPLEMENTED();
3423
}
3424
3425
void Context::namedBufferSubData(BufferID buffer,
3426
GLintptr offset,
3427
GLsizeiptr size,
3428
const void *data)
3429
{
3430
UNIMPLEMENTED();
3431
}
3432
3433
void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3434
{
3435
UNIMPLEMENTED();
3436
}
3437
3438
void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3439
{
3440
UNIMPLEMENTED();
3441
}
3442
3443
void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3444
{
3445
UNIMPLEMENTED();
3446
}
3447
3448
void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3449
{
3450
UNIMPLEMENTED();
3451
}
3452
3453
void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3454
GLenum attachment,
3455
GLenum renderbuffertarget,
3456
RenderbufferID renderbuffer)
3457
{
3458
UNIMPLEMENTED();
3459
}
3460
3461
void Context::namedFramebufferTexture(FramebufferID framebuffer,
3462
GLenum attachment,
3463
TextureID texture,
3464
GLint level)
3465
{
3466
UNIMPLEMENTED();
3467
}
3468
3469
void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3470
GLenum attachment,
3471
TextureID texture,
3472
GLint level,
3473
GLint layer)
3474
{
3475
UNIMPLEMENTED();
3476
}
3477
3478
void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3479
GLenum internalformat,
3480
GLsizei width,
3481
GLsizei height)
3482
{
3483
UNIMPLEMENTED();
3484
}
3485
3486
void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3487
GLsizei samples,
3488
GLenum internalformat,
3489
GLsizei width,
3490
GLsizei height)
3491
{
3492
UNIMPLEMENTED();
3493
}
3494
3495
void Context::textureBarrier()
3496
{
3497
UNIMPLEMENTED();
3498
}
3499
3500
void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3501
{
3502
UNIMPLEMENTED();
3503
}
3504
3505
void Context::textureBufferRange(TextureID texture,
3506
GLenum internalformat,
3507
BufferID buffer,
3508
GLintptr offset,
3509
GLsizeiptr size)
3510
{
3511
UNIMPLEMENTED();
3512
}
3513
3514
void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3515
{
3516
UNIMPLEMENTED();
3517
}
3518
3519
void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3520
{
3521
UNIMPLEMENTED();
3522
}
3523
3524
void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3525
{
3526
UNIMPLEMENTED();
3527
}
3528
3529
void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3530
{
3531
UNIMPLEMENTED();
3532
}
3533
3534
void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3535
{
3536
UNIMPLEMENTED();
3537
}
3538
3539
void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3540
{
3541
UNIMPLEMENTED();
3542
}
3543
3544
void Context::textureStorage1D(TextureID texture,
3545
GLsizei levels,
3546
GLenum internalformat,
3547
GLsizei width)
3548
{
3549
UNIMPLEMENTED();
3550
}
3551
3552
void Context::textureStorage2D(TextureID texture,
3553
GLsizei levels,
3554
GLenum internalformat,
3555
GLsizei width,
3556
GLsizei height)
3557
{
3558
UNIMPLEMENTED();
3559
}
3560
3561
void Context::textureStorage2DMultisample(TextureID texture,
3562
GLsizei samples,
3563
GLenum internalformat,
3564
GLsizei width,
3565
GLsizei height,
3566
GLboolean fixedsamplelocations)
3567
{
3568
UNIMPLEMENTED();
3569
}
3570
3571
void Context::textureStorage3D(TextureID texture,
3572
GLsizei levels,
3573
GLenum internalformat,
3574
GLsizei width,
3575
GLsizei height,
3576
GLsizei depth)
3577
{
3578
UNIMPLEMENTED();
3579
}
3580
3581
void Context::textureStorage3DMultisample(TextureID texture,
3582
GLsizei samples,
3583
GLenum internalformat,
3584
GLsizei width,
3585
GLsizei height,
3586
GLsizei depth,
3587
GLboolean fixedsamplelocations)
3588
{
3589
UNIMPLEMENTED();
3590
}
3591
3592
void Context::textureSubImage1D(TextureID texture,
3593
GLint level,
3594
GLint xoffset,
3595
GLsizei width,
3596
GLenum format,
3597
GLenum type,
3598
const void *pixels)
3599
{
3600
UNIMPLEMENTED();
3601
}
3602
3603
void Context::textureSubImage2D(TextureID texture,
3604
GLint level,
3605
GLint xoffset,
3606
GLint yoffset,
3607
GLsizei width,
3608
GLsizei height,
3609
GLenum format,
3610
GLenum type,
3611
const void *pixels)
3612
{
3613
UNIMPLEMENTED();
3614
}
3615
3616
void Context::textureSubImage3D(TextureID texture,
3617
GLint level,
3618
GLint xoffset,
3619
GLint yoffset,
3620
GLint zoffset,
3621
GLsizei width,
3622
GLsizei height,
3623
GLsizei depth,
3624
GLenum format,
3625
GLenum type,
3626
const void *pixels)
3627
{
3628
UNIMPLEMENTED();
3629
}
3630
3631
void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3632
{
3633
UNIMPLEMENTED();
3634
}
3635
3636
void Context::transformFeedbackBufferRange(GLuint xfb,
3637
GLuint index,
3638
BufferID buffer,
3639
GLintptr offset,
3640
GLsizeiptr size)
3641
{
3642
UNIMPLEMENTED();
3643
}
3644
3645
GLboolean Context::unmapNamedBuffer(BufferID buffer)
3646
{
3647
UNIMPLEMENTED();
3648
return false;
3649
}
3650
3651
void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3652
{
3653
UNIMPLEMENTED();
3654
}
3655
3656
void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3657
GLuint attribindex,
3658
GLint size,
3659
GLenum type,
3660
GLboolean normalized,
3661
GLuint relativeoffset)
3662
{
3663
UNIMPLEMENTED();
3664
}
3665
3666
void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3667
GLuint attribindex,
3668
GLint size,
3669
GLenum type,
3670
GLuint relativeoffset)
3671
{
3672
UNIMPLEMENTED();
3673
}
3674
3675
void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3676
GLuint attribindex,
3677
GLint size,
3678
GLenum type,
3679
GLuint relativeoffset)
3680
{
3681
UNIMPLEMENTED();
3682
}
3683
3684
void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3685
{
3686
UNIMPLEMENTED();
3687
}
3688
3689
void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3690
{
3691
UNIMPLEMENTED();
3692
}
3693
3694
void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3695
GLuint bindingindex,
3696
BufferID buffer,
3697
GLintptr offset,
3698
GLsizei stride)
3699
{
3700
UNIMPLEMENTED();
3701
}
3702
3703
void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3704
GLuint first,
3705
GLsizei count,
3706
const BufferID *buffers,
3707
const GLintptr *offsets,
3708
const GLsizei *strides)
3709
{
3710
UNIMPLEMENTED();
3711
}
3712
3713
void Context::multiDrawArraysIndirectCount(GLenum mode,
3714
const void *indirect,
3715
GLintptr drawcount,
3716
GLsizei maxdrawcount,
3717
GLsizei stride)
3718
{
3719
UNIMPLEMENTED();
3720
}
3721
3722
void Context::multiDrawElementsIndirectCount(GLenum mode,
3723
GLenum type,
3724
const void *indirect,
3725
GLintptr drawcount,
3726
GLsizei maxdrawcount,
3727
GLsizei stride)
3728
{
3729
UNIMPLEMENTED();
3730
}
3731
3732
void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3733
{
3734
UNIMPLEMENTED();
3735
}
3736
3737
void Context::specializeShader(GLuint shader,
3738
const GLchar *pEntryPoint,
3739
GLuint numSpecializationConstants,
3740
const GLuint *pConstantIndex,
3741
const GLuint *pConstantValue)
3742
{
3743
UNIMPLEMENTED();
3744
}
3745
3746
} // namespace gl
3747
3748