Path: blob/main_old/src/libANGLE/Context_gl_2_autogen.h
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// GENERATED FILE - DO NOT EDIT.1// Generated by generate_entry_points.py using data from gl.xml.2//3// Copyright 2020 The ANGLE Project Authors. All rights reserved.4// Use of this source code is governed by a BSD-style license that can be5// found in the LICENSE file.6//7// Context_gl_2_autogen.h: Creates a macro for interfaces in Context.89#ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_10#define ANGLE_CONTEXT_GL_2_AUTOGEN_H_1112#define ANGLE_GL_2_CONTEXT_API \13void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \14void vertexAttrib1d(GLuint index, GLdouble x); \15void vertexAttrib1dv(GLuint index, const GLdouble *v); \16void vertexAttrib1s(GLuint index, GLshort x); \17void vertexAttrib1sv(GLuint index, const GLshort *v); \18void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \19void vertexAttrib2dv(GLuint index, const GLdouble *v); \20void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \21void vertexAttrib2sv(GLuint index, const GLshort *v); \22void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \23void vertexAttrib3dv(GLuint index, const GLdouble *v); \24void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \25void vertexAttrib3sv(GLuint index, const GLshort *v); \26void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \27void vertexAttrib4Niv(GLuint index, const GLint *v); \28void vertexAttrib4Nsv(GLuint index, const GLshort *v); \29void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \30void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \31void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \32void vertexAttrib4Nusv(GLuint index, const GLushort *v); \33void vertexAttrib4bv(GLuint index, const GLbyte *v); \34void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \35void vertexAttrib4dv(GLuint index, const GLdouble *v); \36void vertexAttrib4iv(GLuint index, const GLint *v); \37void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \38void vertexAttrib4sv(GLuint index, const GLshort *v); \39void vertexAttrib4ubv(GLuint index, const GLubyte *v); \40void vertexAttrib4uiv(GLuint index, const GLuint *v); \41void vertexAttrib4usv(GLuint index, const GLushort *v);4243#endif // ANGLE_CONTEXT_API_2_AUTOGEN_H_444546