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GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/libANGLE/Context_gl_2_autogen.h
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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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//
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Context_gl_2_autogen.h: Creates a macro for interfaces in Context.
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#ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_
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#define ANGLE_CONTEXT_GL_2_AUTOGEN_H_
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#define ANGLE_GL_2_CONTEXT_API \
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void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \
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void vertexAttrib1d(GLuint index, GLdouble x); \
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void vertexAttrib1dv(GLuint index, const GLdouble *v); \
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void vertexAttrib1s(GLuint index, GLshort x); \
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void vertexAttrib1sv(GLuint index, const GLshort *v); \
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void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \
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void vertexAttrib2dv(GLuint index, const GLdouble *v); \
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void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \
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void vertexAttrib2sv(GLuint index, const GLshort *v); \
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void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
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void vertexAttrib3dv(GLuint index, const GLdouble *v); \
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void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \
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void vertexAttrib3sv(GLuint index, const GLshort *v); \
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void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \
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void vertexAttrib4Niv(GLuint index, const GLint *v); \
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void vertexAttrib4Nsv(GLuint index, const GLshort *v); \
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void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \
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void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \
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void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \
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void vertexAttrib4Nusv(GLuint index, const GLushort *v); \
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void vertexAttrib4bv(GLuint index, const GLbyte *v); \
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void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
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void vertexAttrib4dv(GLuint index, const GLdouble *v); \
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void vertexAttrib4iv(GLuint index, const GLint *v); \
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void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \
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void vertexAttrib4sv(GLuint index, const GLshort *v); \
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void vertexAttrib4ubv(GLuint index, const GLubyte *v); \
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void vertexAttrib4uiv(GLuint index, const GLuint *v); \
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void vertexAttrib4usv(GLuint index, const GLushort *v);
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#endif // ANGLE_CONTEXT_API_2_AUTOGEN_H_
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