Path: blob/main_old/src/libGL/entry_points_gl_3_autogen.h
1693 views
// GENERATED FILE - DO NOT EDIT.1// Generated by generate_entry_points.py using data from gl.xml.2//3// Copyright 2020 The ANGLE Project Authors. All rights reserved.4// Use of this source code is governed by a BSD-style license that can be5// found in the LICENSE file.6//7// entry_points_gl_3_autogen.h:8// Defines the Desktop GL 3.x entry points.910#ifndef LIBGL_ENTRY_POINTS_GL_3_AUTOGEN_H_11#define LIBGL_ENTRY_POINTS_GL_3_AUTOGEN_H_1213#include <export.h>14#include "angle_gl.h"1516extern "C" {1718// GL 3.019ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);20ANGLE_EXPORT void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode);21ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);22ANGLE_EXPORT void GL_APIENTRY23GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);24ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,25GLuint color,26const GLchar *name);27ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);28ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);29ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint array);30ANGLE_EXPORT void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,31GLint srcY0,32GLint srcX1,33GLint srcY1,34GLint dstX0,35GLint dstY0,36GLint dstX1,37GLint dstY1,38GLbitfield mask,39GLenum filter);40ANGLE_EXPORT GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target);41ANGLE_EXPORT void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp);42ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfi(GLenum buffer,43GLint drawbuffer,44GLfloat depth,45GLint stencil);46ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferfv(GLenum buffer,47GLint drawbuffer,48const GLfloat *value);49ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);50ANGLE_EXPORT void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer,51GLint drawbuffer,52const GLuint *value);53ANGLE_EXPORT void GL_APIENTRY54GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);55ANGLE_EXPORT void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);56ANGLE_EXPORT void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);57ANGLE_EXPORT void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays);58ANGLE_EXPORT void GL_APIENTRY GL_Disablei(GLenum target, GLuint index);59ANGLE_EXPORT void GL_APIENTRY GL_Enablei(GLenum target, GLuint index);60ANGLE_EXPORT void GL_APIENTRY GL_EndConditionalRender();61ANGLE_EXPORT void GL_APIENTRY GL_EndTransformFeedback();62ANGLE_EXPORT void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target,63GLintptr offset,64GLsizeiptr length);65ANGLE_EXPORT void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target,66GLenum attachment,67GLenum renderbuffertarget,68GLuint renderbuffer);69ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture1D(GLenum target,70GLenum attachment,71GLenum textarget,72GLuint texture,73GLint level);74ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture2D(GLenum target,75GLenum attachment,76GLenum textarget,77GLuint texture,78GLint level);79ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture3D(GLenum target,80GLenum attachment,81GLenum textarget,82GLuint texture,83GLint level,84GLint zoffset);85ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,86GLenum attachment,87GLuint texture,88GLint level,89GLint layer);90ANGLE_EXPORT void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers);91ANGLE_EXPORT void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);92ANGLE_EXPORT void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays);93ANGLE_EXPORT void GL_APIENTRY GL_GenerateMipmap(GLenum target);94ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);95ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name);96ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target,97GLenum attachment,98GLenum pname,99GLint *params);100ANGLE_EXPORT void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data);101ANGLE_EXPORT void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target,102GLenum pname,103GLint *params);104ANGLE_EXPORT const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index);105ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params);106ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);107ANGLE_EXPORT void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program,108GLuint index,109GLsizei bufSize,110GLsizei *length,111GLsizei *size,112GLenum *type,113GLchar *name);114ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params);115ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);116ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);117ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index);118ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer);119ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer);120ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array);121ANGLE_EXPORT void *GL_APIENTRY GL_MapBufferRange(GLenum target,122GLintptr offset,123GLsizeiptr length,124GLbitfield access);125ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorage(GLenum target,126GLenum internalformat,127GLsizei width,128GLsizei height);129ANGLE_EXPORT void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target,130GLsizei samples,131GLenum internalformat,132GLsizei width,133GLsizei height);134ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params);135ANGLE_EXPORT void GL_APIENTRY GL_TexParameterIuiv(GLenum target,136GLenum pname,137const GLuint *params);138ANGLE_EXPORT void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program,139GLsizei count,140const GLchar *const *varyings,141GLenum bufferMode);142ANGLE_EXPORT void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0);143ANGLE_EXPORT void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);144ANGLE_EXPORT void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1);145ANGLE_EXPORT void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);146ANGLE_EXPORT void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);147ANGLE_EXPORT void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);148ANGLE_EXPORT void GL_APIENTRY149GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);150ANGLE_EXPORT void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);151ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x);152ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v);153ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x);154ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v);155ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y);156ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v);157ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y);158ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v);159ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);160ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v);161ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);162ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v);163ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v);164ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);165ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v);166ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v);167ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v);168ANGLE_EXPORT void GL_APIENTRY169GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);170ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v);171ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v);172ANGLE_EXPORT void GL_APIENTRY173GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);174175// GL 3.1176ANGLE_EXPORT void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget,177GLenum writeTarget,178GLintptr readOffset,179GLintptr writeOffset,180GLsizeiptr size);181ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode,182GLint first,183GLsizei count,184GLsizei instancecount);185ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode,186GLsizei count,187GLenum type,188const void *indices,189GLsizei instancecount);190ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program,191GLuint uniformBlockIndex,192GLsizei bufSize,193GLsizei *length,194GLchar *uniformBlockName);195ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program,196GLuint uniformBlockIndex,197GLenum pname,198GLint *params);199ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformName(GLuint program,200GLuint uniformIndex,201GLsizei bufSize,202GLsizei *length,203GLchar *uniformName);204ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program,205GLsizei uniformCount,206const GLuint *uniformIndices,207GLenum pname,208GLint *params);209ANGLE_EXPORT GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program,210const GLchar *uniformBlockName);211ANGLE_EXPORT void GL_APIENTRY GL_GetUniformIndices(GLuint program,212GLsizei uniformCount,213const GLchar *const *uniformNames,214GLuint *uniformIndices);215ANGLE_EXPORT void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index);216ANGLE_EXPORT void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer);217ANGLE_EXPORT void GL_APIENTRY GL_UniformBlockBinding(GLuint program,218GLuint uniformBlockIndex,219GLuint uniformBlockBinding);220221// GL 3.2222ANGLE_EXPORT GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);223ANGLE_EXPORT void GL_APIENTRY GL_DeleteSync(GLsync sync);224ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode,225GLsizei count,226GLenum type,227const void *indices,228GLint basevertex);229ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode,230GLsizei count,231GLenum type,232const void *indices,233GLsizei instancecount,234GLint basevertex);235ANGLE_EXPORT void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode,236GLuint start,237GLuint end,238GLsizei count,239GLenum type,240const void *indices,241GLint basevertex);242ANGLE_EXPORT GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags);243ANGLE_EXPORT void GL_APIENTRY GL_FramebufferTexture(GLenum target,244GLenum attachment,245GLuint texture,246GLint level);247ANGLE_EXPORT void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target,248GLenum pname,249GLint64 *params);250ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);251ANGLE_EXPORT void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data);252ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);253ANGLE_EXPORT void GL_APIENTRY254GL_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);255ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSync(GLsync sync);256ANGLE_EXPORT void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode,257const GLsizei *count,258GLenum type,259const void *const *indices,260GLsizei drawcount,261const GLint *basevertex);262ANGLE_EXPORT void GL_APIENTRY GL_ProvokingVertex(GLenum mode);263ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);264ANGLE_EXPORT void GL_APIENTRY GL_TexImage2DMultisample(GLenum target,265GLsizei samples,266GLenum internalformat,267GLsizei width,268GLsizei height,269GLboolean fixedsamplelocations);270ANGLE_EXPORT void GL_APIENTRY GL_TexImage3DMultisample(GLenum target,271GLsizei samples,272GLenum internalformat,273GLsizei width,274GLsizei height,275GLsizei depth,276GLboolean fixedsamplelocations);277ANGLE_EXPORT void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);278279// GL 3.3280ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program,281GLuint colorNumber,282GLuint index,283const GLchar *name);284ANGLE_EXPORT void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler);285ANGLE_EXPORT void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color);286ANGLE_EXPORT void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color);287ANGLE_EXPORT void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color);288ANGLE_EXPORT void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color);289ANGLE_EXPORT void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers);290ANGLE_EXPORT void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers);291ANGLE_EXPORT GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name);292ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);293ANGLE_EXPORT void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);294ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler,295GLenum pname,296GLint *params);297ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler,298GLenum pname,299GLuint *params);300ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler,301GLenum pname,302GLfloat *params);303ANGLE_EXPORT void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);304ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler);305ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);306ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture,307GLenum type,308const GLuint *coords);309ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);310ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture,311GLenum type,312const GLuint *coords);313ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);314ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture,315GLenum type,316const GLuint *coords);317ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);318ANGLE_EXPORT void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture,319GLenum type,320const GLuint *coords);321ANGLE_EXPORT void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords);322ANGLE_EXPORT void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords);323ANGLE_EXPORT void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target);324ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler,325GLenum pname,326const GLint *param);327ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler,328GLenum pname,329const GLuint *param);330ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);331ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler,332GLenum pname,333const GLfloat *param);334ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param);335ANGLE_EXPORT void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler,336GLenum pname,337const GLint *param);338ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color);339ANGLE_EXPORT void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color);340ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords);341ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords);342ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords);343ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords);344ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords);345ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords);346ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords);347ANGLE_EXPORT void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords);348ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor);349ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP1ui(GLuint index,350GLenum type,351GLboolean normalized,352GLuint value);353ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index,354GLenum type,355GLboolean normalized,356const GLuint *value);357ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP2ui(GLuint index,358GLenum type,359GLboolean normalized,360GLuint value);361ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index,362GLenum type,363GLboolean normalized,364const GLuint *value);365ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP3ui(GLuint index,366GLenum type,367GLboolean normalized,368GLuint value);369ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index,370GLenum type,371GLboolean normalized,372const GLuint *value);373ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP4ui(GLuint index,374GLenum type,375GLboolean normalized,376GLuint value);377ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index,378GLenum type,379GLboolean normalized,380const GLuint *value);381ANGLE_EXPORT void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value);382ANGLE_EXPORT void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value);383ANGLE_EXPORT void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value);384ANGLE_EXPORT void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value);385ANGLE_EXPORT void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value);386ANGLE_EXPORT void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value);387} // extern "C"388389#endif // LIBGL_ENTRY_POINTS_GL_3_AUTOGEN_H_390391392