Path: blob/main_old/src/libGL/proc_table_wgl_autogen.cpp
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// GENERATED FILE - DO NOT EDIT.1// Generated by gen_proc_table.py using data from gl.xml, wgl.xml.2//3// Copyright 2019 The ANGLE Project Authors. All rights reserved.4// Use of this source code is governed by a BSD-style license that can be5// found in the LICENSE file.6//7// getProcAddress loader table:8// Mapping from a string entry point name to function address.9//1011#include "libGL/proc_table_wgl.h"1213#include "libGL/entry_points_gl_1_autogen.h"14#include "libGL/entry_points_gl_2_autogen.h"15#include "libGL/entry_points_gl_3_autogen.h"16#include "libGL/entry_points_gl_4_autogen.h"17#include "libGL/entry_points_wgl.h"18#include "platform/PlatformMethods.h"1920#define P(FUNC) reinterpret_cast<PROC>(FUNC)2122namespace wgl23{24const ProcEntry g_procTable[] = {25{"glAccum", P(GL_Accum)},26{"glActiveShaderProgram", P(GL_ActiveShaderProgram)},27{"glActiveTexture", P(GL_ActiveTexture)},28{"glAlphaFunc", P(GL_AlphaFunc)},29{"glAreTexturesResident", P(GL_AreTexturesResident)},30{"glArrayElement", P(GL_ArrayElement)},31{"glAttachShader", P(GL_AttachShader)},32{"glBegin", P(GL_Begin)},33{"glBeginConditionalRender", P(GL_BeginConditionalRender)},34{"glBeginQuery", P(GL_BeginQuery)},35{"glBeginQueryIndexed", P(GL_BeginQueryIndexed)},36{"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},37{"glBindAttribLocation", P(GL_BindAttribLocation)},38{"glBindBuffer", P(GL_BindBuffer)},39{"glBindBufferBase", P(GL_BindBufferBase)},40{"glBindBufferRange", P(GL_BindBufferRange)},41{"glBindBuffersBase", P(GL_BindBuffersBase)},42{"glBindBuffersRange", P(GL_BindBuffersRange)},43{"glBindFragDataLocation", P(GL_BindFragDataLocation)},44{"glBindFragDataLocationIndexed", P(GL_BindFragDataLocationIndexed)},45{"glBindFramebuffer", P(GL_BindFramebuffer)},46{"glBindImageTexture", P(GL_BindImageTexture)},47{"glBindImageTextures", P(GL_BindImageTextures)},48{"glBindProgramPipeline", P(GL_BindProgramPipeline)},49{"glBindRenderbuffer", P(GL_BindRenderbuffer)},50{"glBindSampler", P(GL_BindSampler)},51{"glBindSamplers", P(GL_BindSamplers)},52{"glBindTexture", P(GL_BindTexture)},53{"glBindTextureUnit", P(GL_BindTextureUnit)},54{"glBindTextures", P(GL_BindTextures)},55{"glBindTransformFeedback", P(GL_BindTransformFeedback)},56{"glBindVertexArray", P(GL_BindVertexArray)},57{"glBindVertexBuffer", P(GL_BindVertexBuffer)},58{"glBindVertexBuffers", P(GL_BindVertexBuffers)},59{"glBitmap", P(GL_Bitmap)},60{"glBlendColor", P(GL_BlendColor)},61{"glBlendEquation", P(GL_BlendEquation)},62{"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},63{"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},64{"glBlendEquationi", P(GL_BlendEquationi)},65{"glBlendFunc", P(GL_BlendFunc)},66{"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},67{"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},68{"glBlendFunci", P(GL_BlendFunci)},69{"glBlitFramebuffer", P(GL_BlitFramebuffer)},70{"glBlitNamedFramebuffer", P(GL_BlitNamedFramebuffer)},71{"glBufferData", P(GL_BufferData)},72{"glBufferStorage", P(GL_BufferStorage)},73{"glBufferSubData", P(GL_BufferSubData)},74{"glCallList", P(GL_CallList)},75{"glCallLists", P(GL_CallLists)},76{"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},77{"glCheckNamedFramebufferStatus", P(GL_CheckNamedFramebufferStatus)},78{"glClampColor", P(GL_ClampColor)},79{"glClear", P(GL_Clear)},80{"glClearAccum", P(GL_ClearAccum)},81{"glClearBufferData", P(GL_ClearBufferData)},82{"glClearBufferSubData", P(GL_ClearBufferSubData)},83{"glClearBufferfi", P(GL_ClearBufferfi)},84{"glClearBufferfv", P(GL_ClearBufferfv)},85{"glClearBufferiv", P(GL_ClearBufferiv)},86{"glClearBufferuiv", P(GL_ClearBufferuiv)},87{"glClearColor", P(GL_ClearColor)},88{"glClearDepth", P(GL_ClearDepth)},89{"glClearDepthf", P(GL_ClearDepthf)},90{"glClearIndex", P(GL_ClearIndex)},91{"glClearNamedBufferData", P(GL_ClearNamedBufferData)},92{"glClearNamedBufferSubData", P(GL_ClearNamedBufferSubData)},93{"glClearNamedFramebufferfi", P(GL_ClearNamedFramebufferfi)},94{"glClearNamedFramebufferfv", P(GL_ClearNamedFramebufferfv)},95{"glClearNamedFramebufferiv", P(GL_ClearNamedFramebufferiv)},96{"glClearNamedFramebufferuiv", P(GL_ClearNamedFramebufferuiv)},97{"glClearStencil", P(GL_ClearStencil)},98{"glClearTexImage", P(GL_ClearTexImage)},99{"glClearTexSubImage", P(GL_ClearTexSubImage)},100{"glClientActiveTexture", P(GL_ClientActiveTexture)},101{"glClientWaitSync", P(GL_ClientWaitSync)},102{"glClipControl", P(GL_ClipControl)},103{"glClipPlane", P(GL_ClipPlane)},104{"glColor3b", P(GL_Color3b)},105{"glColor3bv", P(GL_Color3bv)},106{"glColor3d", P(GL_Color3d)},107{"glColor3dv", P(GL_Color3dv)},108{"glColor3f", P(GL_Color3f)},109{"glColor3fv", P(GL_Color3fv)},110{"glColor3i", P(GL_Color3i)},111{"glColor3iv", P(GL_Color3iv)},112{"glColor3s", P(GL_Color3s)},113{"glColor3sv", P(GL_Color3sv)},114{"glColor3ub", P(GL_Color3ub)},115{"glColor3ubv", P(GL_Color3ubv)},116{"glColor3ui", P(GL_Color3ui)},117{"glColor3uiv", P(GL_Color3uiv)},118{"glColor3us", P(GL_Color3us)},119{"glColor3usv", P(GL_Color3usv)},120{"glColor4b", P(GL_Color4b)},121{"glColor4bv", P(GL_Color4bv)},122{"glColor4d", P(GL_Color4d)},123{"glColor4dv", P(GL_Color4dv)},124{"glColor4f", P(GL_Color4f)},125{"glColor4fv", P(GL_Color4fv)},126{"glColor4i", P(GL_Color4i)},127{"glColor4iv", P(GL_Color4iv)},128{"glColor4s", P(GL_Color4s)},129{"glColor4sv", P(GL_Color4sv)},130{"glColor4ub", P(GL_Color4ub)},131{"glColor4ubv", P(GL_Color4ubv)},132{"glColor4ui", P(GL_Color4ui)},133{"glColor4uiv", P(GL_Color4uiv)},134{"glColor4us", P(GL_Color4us)},135{"glColor4usv", P(GL_Color4usv)},136{"glColorMask", P(GL_ColorMask)},137{"glColorMaski", P(GL_ColorMaski)},138{"glColorMaterial", P(GL_ColorMaterial)},139{"glColorP3ui", P(GL_ColorP3ui)},140{"glColorP3uiv", P(GL_ColorP3uiv)},141{"glColorP4ui", P(GL_ColorP4ui)},142{"glColorP4uiv", P(GL_ColorP4uiv)},143{"glColorPointer", P(GL_ColorPointer)},144{"glCompileShader", P(GL_CompileShader)},145{"glCompressedTexImage1D", P(GL_CompressedTexImage1D)},146{"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},147{"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},148{"glCompressedTexSubImage1D", P(GL_CompressedTexSubImage1D)},149{"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},150{"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},151{"glCompressedTextureSubImage1D", P(GL_CompressedTextureSubImage1D)},152{"glCompressedTextureSubImage2D", P(GL_CompressedTextureSubImage2D)},153{"glCompressedTextureSubImage3D", P(GL_CompressedTextureSubImage3D)},154{"glCopyBufferSubData", P(GL_CopyBufferSubData)},155{"glCopyImageSubData", P(GL_CopyImageSubData)},156{"glCopyNamedBufferSubData", P(GL_CopyNamedBufferSubData)},157{"glCopyPixels", P(GL_CopyPixels)},158{"glCopyTexImage1D", P(GL_CopyTexImage1D)},159{"glCopyTexImage2D", P(GL_CopyTexImage2D)},160{"glCopyTexSubImage1D", P(GL_CopyTexSubImage1D)},161{"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},162{"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},163{"glCopyTextureSubImage1D", P(GL_CopyTextureSubImage1D)},164{"glCopyTextureSubImage2D", P(GL_CopyTextureSubImage2D)},165{"glCopyTextureSubImage3D", P(GL_CopyTextureSubImage3D)},166{"glCreateBuffers", P(GL_CreateBuffers)},167{"glCreateFramebuffers", P(GL_CreateFramebuffers)},168{"glCreateProgram", P(GL_CreateProgram)},169{"glCreateProgramPipelines", P(GL_CreateProgramPipelines)},170{"glCreateQueries", P(GL_CreateQueries)},171{"glCreateRenderbuffers", P(GL_CreateRenderbuffers)},172{"glCreateSamplers", P(GL_CreateSamplers)},173{"glCreateShader", P(GL_CreateShader)},174{"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},175{"glCreateTextures", P(GL_CreateTextures)},176{"glCreateTransformFeedbacks", P(GL_CreateTransformFeedbacks)},177{"glCreateVertexArrays", P(GL_CreateVertexArrays)},178{"glCullFace", P(GL_CullFace)},179{"glDebugMessageCallback", P(GL_DebugMessageCallback)},180{"glDebugMessageControl", P(GL_DebugMessageControl)},181{"glDebugMessageInsert", P(GL_DebugMessageInsert)},182{"glDeleteBuffers", P(GL_DeleteBuffers)},183{"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},184{"glDeleteLists", P(GL_DeleteLists)},185{"glDeleteProgram", P(GL_DeleteProgram)},186{"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},187{"glDeleteQueries", P(GL_DeleteQueries)},188{"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},189{"glDeleteSamplers", P(GL_DeleteSamplers)},190{"glDeleteShader", P(GL_DeleteShader)},191{"glDeleteSync", P(GL_DeleteSync)},192{"glDeleteTextures", P(GL_DeleteTextures)},193{"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},194{"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},195{"glDepthFunc", P(GL_DepthFunc)},196{"glDepthMask", P(GL_DepthMask)},197{"glDepthRange", P(GL_DepthRange)},198{"glDepthRangeArrayv", P(GL_DepthRangeArrayv)},199{"glDepthRangeIndexed", P(GL_DepthRangeIndexed)},200{"glDepthRangef", P(GL_DepthRangef)},201{"glDetachShader", P(GL_DetachShader)},202{"glDisable", P(GL_Disable)},203{"glDisableClientState", P(GL_DisableClientState)},204{"glDisableVertexArrayAttrib", P(GL_DisableVertexArrayAttrib)},205{"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},206{"glDisablei", P(GL_Disablei)},207{"glDispatchCompute", P(GL_DispatchCompute)},208{"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},209{"glDrawArrays", P(GL_DrawArrays)},210{"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},211{"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},212{"glDrawArraysInstancedBaseInstance", P(GL_DrawArraysInstancedBaseInstance)},213{"glDrawBuffer", P(GL_DrawBuffer)},214{"glDrawBuffers", P(GL_DrawBuffers)},215{"glDrawElements", P(GL_DrawElements)},216{"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},217{"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},218{"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},219{"glDrawElementsInstancedBaseInstance", P(GL_DrawElementsInstancedBaseInstance)},220{"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},221{"glDrawElementsInstancedBaseVertexBaseInstance",222P(GL_DrawElementsInstancedBaseVertexBaseInstance)},223{"glDrawPixels", P(GL_DrawPixels)},224{"glDrawRangeElements", P(GL_DrawRangeElements)},225{"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},226{"glDrawTransformFeedback", P(GL_DrawTransformFeedback)},227{"glDrawTransformFeedbackInstanced", P(GL_DrawTransformFeedbackInstanced)},228{"glDrawTransformFeedbackStream", P(GL_DrawTransformFeedbackStream)},229{"glDrawTransformFeedbackStreamInstanced", P(GL_DrawTransformFeedbackStreamInstanced)},230{"glEdgeFlag", P(GL_EdgeFlag)},231{"glEdgeFlagPointer", P(GL_EdgeFlagPointer)},232{"glEdgeFlagv", P(GL_EdgeFlagv)},233{"glEnable", P(GL_Enable)},234{"glEnableClientState", P(GL_EnableClientState)},235{"glEnableVertexArrayAttrib", P(GL_EnableVertexArrayAttrib)},236{"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},237{"glEnablei", P(GL_Enablei)},238{"glEnd", P(GL_End)},239{"glEndConditionalRender", P(GL_EndConditionalRender)},240{"glEndList", P(GL_EndList)},241{"glEndQuery", P(GL_EndQuery)},242{"glEndQueryIndexed", P(GL_EndQueryIndexed)},243{"glEndTransformFeedback", P(GL_EndTransformFeedback)},244{"glEvalCoord1d", P(GL_EvalCoord1d)},245{"glEvalCoord1dv", P(GL_EvalCoord1dv)},246{"glEvalCoord1f", P(GL_EvalCoord1f)},247{"glEvalCoord1fv", P(GL_EvalCoord1fv)},248{"glEvalCoord2d", P(GL_EvalCoord2d)},249{"glEvalCoord2dv", P(GL_EvalCoord2dv)},250{"glEvalCoord2f", P(GL_EvalCoord2f)},251{"glEvalCoord2fv", P(GL_EvalCoord2fv)},252{"glEvalMesh1", P(GL_EvalMesh1)},253{"glEvalMesh2", P(GL_EvalMesh2)},254{"glEvalPoint1", P(GL_EvalPoint1)},255{"glEvalPoint2", P(GL_EvalPoint2)},256{"glFeedbackBuffer", P(GL_FeedbackBuffer)},257{"glFenceSync", P(GL_FenceSync)},258{"glFinish", P(GL_Finish)},259{"glFlush", P(GL_Flush)},260{"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},261{"glFlushMappedNamedBufferRange", P(GL_FlushMappedNamedBufferRange)},262{"glFogCoordPointer", P(GL_FogCoordPointer)},263{"glFogCoordd", P(GL_FogCoordd)},264{"glFogCoorddv", P(GL_FogCoorddv)},265{"glFogCoordf", P(GL_FogCoordf)},266{"glFogCoordfv", P(GL_FogCoordfv)},267{"glFogf", P(GL_Fogf)},268{"glFogfv", P(GL_Fogfv)},269{"glFogi", P(GL_Fogi)},270{"glFogiv", P(GL_Fogiv)},271{"glFramebufferParameteri", P(GL_FramebufferParameteri)},272{"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},273{"glFramebufferTexture", P(GL_FramebufferTexture)},274{"glFramebufferTexture1D", P(GL_FramebufferTexture1D)},275{"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},276{"glFramebufferTexture3D", P(GL_FramebufferTexture3D)},277{"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},278{"glFrontFace", P(GL_FrontFace)},279{"glFrustum", P(GL_Frustum)},280{"glGenBuffers", P(GL_GenBuffers)},281{"glGenFramebuffers", P(GL_GenFramebuffers)},282{"glGenLists", P(GL_GenLists)},283{"glGenProgramPipelines", P(GL_GenProgramPipelines)},284{"glGenQueries", P(GL_GenQueries)},285{"glGenRenderbuffers", P(GL_GenRenderbuffers)},286{"glGenSamplers", P(GL_GenSamplers)},287{"glGenTextures", P(GL_GenTextures)},288{"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},289{"glGenVertexArrays", P(GL_GenVertexArrays)},290{"glGenerateMipmap", P(GL_GenerateMipmap)},291{"glGenerateTextureMipmap", P(GL_GenerateTextureMipmap)},292{"glGetActiveAtomicCounterBufferiv", P(GL_GetActiveAtomicCounterBufferiv)},293{"glGetActiveAttrib", P(GL_GetActiveAttrib)},294{"glGetActiveSubroutineName", P(GL_GetActiveSubroutineName)},295{"glGetActiveSubroutineUniformName", P(GL_GetActiveSubroutineUniformName)},296{"glGetActiveSubroutineUniformiv", P(GL_GetActiveSubroutineUniformiv)},297{"glGetActiveUniform", P(GL_GetActiveUniform)},298{"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},299{"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},300{"glGetActiveUniformName", P(GL_GetActiveUniformName)},301{"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},302{"glGetAttachedShaders", P(GL_GetAttachedShaders)},303{"glGetAttribLocation", P(GL_GetAttribLocation)},304{"glGetBooleani_v", P(GL_GetBooleani_v)},305{"glGetBooleanv", P(GL_GetBooleanv)},306{"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},307{"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},308{"glGetBufferPointerv", P(GL_GetBufferPointerv)},309{"glGetBufferSubData", P(GL_GetBufferSubData)},310{"glGetClipPlane", P(GL_GetClipPlane)},311{"glGetCompressedTexImage", P(GL_GetCompressedTexImage)},312{"glGetCompressedTextureImage", P(GL_GetCompressedTextureImage)},313{"glGetCompressedTextureSubImage", P(GL_GetCompressedTextureSubImage)},314{"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},315{"glGetDoublei_v", P(GL_GetDoublei_v)},316{"glGetDoublev", P(GL_GetDoublev)},317{"glGetError", P(GL_GetError)},318{"glGetFloati_v", P(GL_GetFloati_v)},319{"glGetFloatv", P(GL_GetFloatv)},320{"glGetFragDataIndex", P(GL_GetFragDataIndex)},321{"glGetFragDataLocation", P(GL_GetFragDataLocation)},322{"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},323{"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},324{"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},325{"glGetInteger64i_v", P(GL_GetInteger64i_v)},326{"glGetInteger64v", P(GL_GetInteger64v)},327{"glGetIntegeri_v", P(GL_GetIntegeri_v)},328{"glGetIntegerv", P(GL_GetIntegerv)},329{"glGetInternalformati64v", P(GL_GetInternalformati64v)},330{"glGetInternalformativ", P(GL_GetInternalformativ)},331{"glGetLightfv", P(GL_GetLightfv)},332{"glGetLightiv", P(GL_GetLightiv)},333{"glGetMapdv", P(GL_GetMapdv)},334{"glGetMapfv", P(GL_GetMapfv)},335{"glGetMapiv", P(GL_GetMapiv)},336{"glGetMaterialfv", P(GL_GetMaterialfv)},337{"glGetMaterialiv", P(GL_GetMaterialiv)},338{"glGetMultisamplefv", P(GL_GetMultisamplefv)},339{"glGetNamedBufferParameteri64v", P(GL_GetNamedBufferParameteri64v)},340{"glGetNamedBufferParameteriv", P(GL_GetNamedBufferParameteriv)},341{"glGetNamedBufferPointerv", P(GL_GetNamedBufferPointerv)},342{"glGetNamedBufferSubData", P(GL_GetNamedBufferSubData)},343{"glGetNamedFramebufferAttachmentParameteriv", P(GL_GetNamedFramebufferAttachmentParameteriv)},344{"glGetNamedFramebufferParameteriv", P(GL_GetNamedFramebufferParameteriv)},345{"glGetNamedRenderbufferParameteriv", P(GL_GetNamedRenderbufferParameteriv)},346{"glGetObjectLabel", P(GL_GetObjectLabel)},347{"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},348{"glGetPixelMapfv", P(GL_GetPixelMapfv)},349{"glGetPixelMapuiv", P(GL_GetPixelMapuiv)},350{"glGetPixelMapusv", P(GL_GetPixelMapusv)},351{"glGetPointerv", P(GL_GetPointerv)},352{"glGetPolygonStipple", P(GL_GetPolygonStipple)},353{"glGetProgramBinary", P(GL_GetProgramBinary)},354{"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},355{"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},356{"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},357{"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},358{"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},359{"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},360{"glGetProgramResourceLocationIndex", P(GL_GetProgramResourceLocationIndex)},361{"glGetProgramResourceName", P(GL_GetProgramResourceName)},362{"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},363{"glGetProgramStageiv", P(GL_GetProgramStageiv)},364{"glGetProgramiv", P(GL_GetProgramiv)},365{"glGetQueryBufferObjecti64v", P(GL_GetQueryBufferObjecti64v)},366{"glGetQueryBufferObjectiv", P(GL_GetQueryBufferObjectiv)},367{"glGetQueryBufferObjectui64v", P(GL_GetQueryBufferObjectui64v)},368{"glGetQueryBufferObjectuiv", P(GL_GetQueryBufferObjectuiv)},369{"glGetQueryIndexediv", P(GL_GetQueryIndexediv)},370{"glGetQueryObjecti64v", P(GL_GetQueryObjecti64v)},371{"glGetQueryObjectiv", P(GL_GetQueryObjectiv)},372{"glGetQueryObjectui64v", P(GL_GetQueryObjectui64v)},373{"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},374{"glGetQueryiv", P(GL_GetQueryiv)},375{"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},376{"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},377{"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},378{"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},379{"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},380{"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},381{"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},382{"glGetShaderSource", P(GL_GetShaderSource)},383{"glGetShaderiv", P(GL_GetShaderiv)},384{"glGetString", P(GL_GetString)},385{"glGetStringi", P(GL_GetStringi)},386{"glGetSubroutineIndex", P(GL_GetSubroutineIndex)},387{"glGetSubroutineUniformLocation", P(GL_GetSubroutineUniformLocation)},388{"glGetSynciv", P(GL_GetSynciv)},389{"glGetTexEnvfv", P(GL_GetTexEnvfv)},390{"glGetTexEnviv", P(GL_GetTexEnviv)},391{"glGetTexGendv", P(GL_GetTexGendv)},392{"glGetTexGenfv", P(GL_GetTexGenfv)},393{"glGetTexGeniv", P(GL_GetTexGeniv)},394{"glGetTexImage", P(GL_GetTexImage)},395{"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},396{"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},397{"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},398{"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},399{"glGetTexParameterfv", P(GL_GetTexParameterfv)},400{"glGetTexParameteriv", P(GL_GetTexParameteriv)},401{"glGetTextureImage", P(GL_GetTextureImage)},402{"glGetTextureLevelParameterfv", P(GL_GetTextureLevelParameterfv)},403{"glGetTextureLevelParameteriv", P(GL_GetTextureLevelParameteriv)},404{"glGetTextureParameterIiv", P(GL_GetTextureParameterIiv)},405{"glGetTextureParameterIuiv", P(GL_GetTextureParameterIuiv)},406{"glGetTextureParameterfv", P(GL_GetTextureParameterfv)},407{"glGetTextureParameteriv", P(GL_GetTextureParameteriv)},408{"glGetTextureSubImage", P(GL_GetTextureSubImage)},409{"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},410{"glGetTransformFeedbacki64_v", P(GL_GetTransformFeedbacki64_v)},411{"glGetTransformFeedbacki_v", P(GL_GetTransformFeedbacki_v)},412{"glGetTransformFeedbackiv", P(GL_GetTransformFeedbackiv)},413{"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},414{"glGetUniformIndices", P(GL_GetUniformIndices)},415{"glGetUniformLocation", P(GL_GetUniformLocation)},416{"glGetUniformSubroutineuiv", P(GL_GetUniformSubroutineuiv)},417{"glGetUniformdv", P(GL_GetUniformdv)},418{"glGetUniformfv", P(GL_GetUniformfv)},419{"glGetUniformiv", P(GL_GetUniformiv)},420{"glGetUniformuiv", P(GL_GetUniformuiv)},421{"glGetVertexArrayIndexed64iv", P(GL_GetVertexArrayIndexed64iv)},422{"glGetVertexArrayIndexediv", P(GL_GetVertexArrayIndexediv)},423{"glGetVertexArrayiv", P(GL_GetVertexArrayiv)},424{"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},425{"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},426{"glGetVertexAttribLdv", P(GL_GetVertexAttribLdv)},427{"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},428{"glGetVertexAttribdv", P(GL_GetVertexAttribdv)},429{"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},430{"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},431{"glGetnColorTable", P(GL_GetnColorTable)},432{"glGetnCompressedTexImage", P(GL_GetnCompressedTexImage)},433{"glGetnConvolutionFilter", P(GL_GetnConvolutionFilter)},434{"glGetnHistogram", P(GL_GetnHistogram)},435{"glGetnMapdv", P(GL_GetnMapdv)},436{"glGetnMapfv", P(GL_GetnMapfv)},437{"glGetnMapiv", P(GL_GetnMapiv)},438{"glGetnMinmax", P(GL_GetnMinmax)},439{"glGetnPixelMapfv", P(GL_GetnPixelMapfv)},440{"glGetnPixelMapuiv", P(GL_GetnPixelMapuiv)},441{"glGetnPixelMapusv", P(GL_GetnPixelMapusv)},442{"glGetnPolygonStipple", P(GL_GetnPolygonStipple)},443{"glGetnSeparableFilter", P(GL_GetnSeparableFilter)},444{"glGetnTexImage", P(GL_GetnTexImage)},445{"glGetnUniformdv", P(GL_GetnUniformdv)},446{"glGetnUniformfv", P(GL_GetnUniformfv)},447{"glGetnUniformiv", P(GL_GetnUniformiv)},448{"glGetnUniformuiv", P(GL_GetnUniformuiv)},449{"glHint", P(GL_Hint)},450{"glIndexMask", P(GL_IndexMask)},451{"glIndexPointer", P(GL_IndexPointer)},452{"glIndexd", P(GL_Indexd)},453{"glIndexdv", P(GL_Indexdv)},454{"glIndexf", P(GL_Indexf)},455{"glIndexfv", P(GL_Indexfv)},456{"glIndexi", P(GL_Indexi)},457{"glIndexiv", P(GL_Indexiv)},458{"glIndexs", P(GL_Indexs)},459{"glIndexsv", P(GL_Indexsv)},460{"glIndexub", P(GL_Indexub)},461{"glIndexubv", P(GL_Indexubv)},462{"glInitNames", P(GL_InitNames)},463{"glInterleavedArrays", P(GL_InterleavedArrays)},464{"glInvalidateBufferData", P(GL_InvalidateBufferData)},465{"glInvalidateBufferSubData", P(GL_InvalidateBufferSubData)},466{"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},467{"glInvalidateNamedFramebufferData", P(GL_InvalidateNamedFramebufferData)},468{"glInvalidateNamedFramebufferSubData", 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P(GL_TexStorage3DMultisample)},849{"glTexSubImage1D", P(GL_TexSubImage1D)},850{"glTexSubImage2D", P(GL_TexSubImage2D)},851{"glTexSubImage3D", P(GL_TexSubImage3D)},852{"glTextureBarrier", P(GL_TextureBarrier)},853{"glTextureBuffer", P(GL_TextureBuffer)},854{"glTextureBufferRange", P(GL_TextureBufferRange)},855{"glTextureParameterIiv", P(GL_TextureParameterIiv)},856{"glTextureParameterIuiv", P(GL_TextureParameterIuiv)},857{"glTextureParameterf", P(GL_TextureParameterf)},858{"glTextureParameterfv", P(GL_TextureParameterfv)},859{"glTextureParameteri", P(GL_TextureParameteri)},860{"glTextureParameteriv", P(GL_TextureParameteriv)},861{"glTextureStorage1D", P(GL_TextureStorage1D)},862{"glTextureStorage2D", P(GL_TextureStorage2D)},863{"glTextureStorage2DMultisample", P(GL_TextureStorage2DMultisample)},864{"glTextureStorage3D", P(GL_TextureStorage3D)},865{"glTextureStorage3DMultisample", P(GL_TextureStorage3DMultisample)},866{"glTextureSubImage1D", P(GL_TextureSubImage1D)},867{"glTextureSubImage2D", P(GL_TextureSubImage2D)},868{"glTextureSubImage3D", P(GL_TextureSubImage3D)},869{"glTextureView", P(GL_TextureView)},870{"glTransformFeedbackBufferBase", P(GL_TransformFeedbackBufferBase)},871{"glTransformFeedbackBufferRange", P(GL_TransformFeedbackBufferRange)},872{"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},873{"glTranslated", P(GL_Translated)},874{"glTranslatef", P(GL_Translatef)},875{"glUniform1d", P(GL_Uniform1d)},876{"glUniform1dv", P(GL_Uniform1dv)},877{"glUniform1f", P(GL_Uniform1f)},878{"glUniform1fv", P(GL_Uniform1fv)},879{"glUniform1i", P(GL_Uniform1i)},880{"glUniform1iv", P(GL_Uniform1iv)},881{"glUniform1ui", P(GL_Uniform1ui)},882{"glUniform1uiv", P(GL_Uniform1uiv)},883{"glUniform2d", P(GL_Uniform2d)},884{"glUniform2dv", P(GL_Uniform2dv)},885{"glUniform2f", P(GL_Uniform2f)},886{"glUniform2fv", P(GL_Uniform2fv)},887{"glUniform2i", P(GL_Uniform2i)},888{"glUniform2iv", P(GL_Uniform2iv)},889{"glUniform2ui", P(GL_Uniform2ui)},890{"glUniform2uiv", P(GL_Uniform2uiv)},891{"glUniform3d", P(GL_Uniform3d)},892{"glUniform3dv", P(GL_Uniform3dv)},893{"glUniform3f", P(GL_Uniform3f)},894{"glUniform3fv", P(GL_Uniform3fv)},895{"glUniform3i", P(GL_Uniform3i)},896{"glUniform3iv", P(GL_Uniform3iv)},897{"glUniform3ui", P(GL_Uniform3ui)},898{"glUniform3uiv", P(GL_Uniform3uiv)},899{"glUniform4d", P(GL_Uniform4d)},900{"glUniform4dv", P(GL_Uniform4dv)},901{"glUniform4f", P(GL_Uniform4f)},902{"glUniform4fv", P(GL_Uniform4fv)},903{"glUniform4i", P(GL_Uniform4i)},904{"glUniform4iv", P(GL_Uniform4iv)},905{"glUniform4ui", P(GL_Uniform4ui)},906{"glUniform4uiv", P(GL_Uniform4uiv)},907{"glUniformBlockBinding", P(GL_UniformBlockBinding)},908{"glUniformMatrix2dv", P(GL_UniformMatrix2dv)},909{"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},910{"glUniformMatrix2x3dv", P(GL_UniformMatrix2x3dv)},911{"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},912{"glUniformMatrix2x4dv", P(GL_UniformMatrix2x4dv)},913{"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},914{"glUniformMatrix3dv", P(GL_UniformMatrix3dv)},915{"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},916{"glUniformMatrix3x2dv", P(GL_UniformMatrix3x2dv)},917{"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},918{"glUniformMatrix3x4dv", P(GL_UniformMatrix3x4dv)},919{"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},920{"glUniformMatrix4dv", P(GL_UniformMatrix4dv)},921{"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},922{"glUniformMatrix4x2dv", P(GL_UniformMatrix4x2dv)},923{"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},924{"glUniformMatrix4x3dv", P(GL_UniformMatrix4x3dv)},925{"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},926{"glUniformSubroutinesuiv", P(GL_UniformSubroutinesuiv)},927{"glUnmapBuffer", P(GL_UnmapBuffer)},928{"glUnmapNamedBuffer", P(GL_UnmapNamedBuffer)},929{"glUseProgram", P(GL_UseProgram)},930{"glUseProgramStages", P(GL_UseProgramStages)},931{"glValidateProgram", P(GL_ValidateProgram)},932{"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},933{"glVertex2d", P(GL_Vertex2d)},934{"glVertex2dv", P(GL_Vertex2dv)},935{"glVertex2f", P(GL_Vertex2f)},936{"glVertex2fv", P(GL_Vertex2fv)},937{"glVertex2i", P(GL_Vertex2i)},938{"glVertex2iv", P(GL_Vertex2iv)},939{"glVertex2s", P(GL_Vertex2s)},940{"glVertex2sv", P(GL_Vertex2sv)},941{"glVertex3d", P(GL_Vertex3d)},942{"glVertex3dv", P(GL_Vertex3dv)},943{"glVertex3f", P(GL_Vertex3f)},944{"glVertex3fv", P(GL_Vertex3fv)},945{"glVertex3i", P(GL_Vertex3i)},946{"glVertex3iv", P(GL_Vertex3iv)},947{"glVertex3s", P(GL_Vertex3s)},948{"glVertex3sv", P(GL_Vertex3sv)},949{"glVertex4d", P(GL_Vertex4d)},950{"glVertex4dv", P(GL_Vertex4dv)},951{"glVertex4f", P(GL_Vertex4f)},952{"glVertex4fv", P(GL_Vertex4fv)},953{"glVertex4i", P(GL_Vertex4i)},954{"glVertex4iv", P(GL_Vertex4iv)},955{"glVertex4s", P(GL_Vertex4s)},956{"glVertex4sv", P(GL_Vertex4sv)},957{"glVertexArrayAttribBinding", P(GL_VertexArrayAttribBinding)},958{"glVertexArrayAttribFormat", P(GL_VertexArrayAttribFormat)},959{"glVertexArrayAttribIFormat", P(GL_VertexArrayAttribIFormat)},960{"glVertexArrayAttribLFormat", P(GL_VertexArrayAttribLFormat)},961{"glVertexArrayBindingDivisor", P(GL_VertexArrayBindingDivisor)},962{"glVertexArrayElementBuffer", P(GL_VertexArrayElementBuffer)},963{"glVertexArrayVertexBuffer", P(GL_VertexArrayVertexBuffer)},964{"glVertexArrayVertexBuffers", P(GL_VertexArrayVertexBuffers)},965{"glVertexAttrib1d", P(GL_VertexAttrib1d)},966{"glVertexAttrib1dv", P(GL_VertexAttrib1dv)},967{"glVertexAttrib1f", P(GL_VertexAttrib1f)},968{"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},969{"glVertexAttrib1s", P(GL_VertexAttrib1s)},970{"glVertexAttrib1sv", P(GL_VertexAttrib1sv)},971{"glVertexAttrib2d", P(GL_VertexAttrib2d)},972{"glVertexAttrib2dv", P(GL_VertexAttrib2dv)},973{"glVertexAttrib2f", P(GL_VertexAttrib2f)},974{"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},975{"glVertexAttrib2s", P(GL_VertexAttrib2s)},976{"glVertexAttrib2sv", P(GL_VertexAttrib2sv)},977{"glVertexAttrib3d", P(GL_VertexAttrib3d)},978{"glVertexAttrib3dv", P(GL_VertexAttrib3dv)},979{"glVertexAttrib3f", P(GL_VertexAttrib3f)},980{"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},981{"glVertexAttrib3s", P(GL_VertexAttrib3s)},982{"glVertexAttrib3sv", P(GL_VertexAttrib3sv)},983{"glVertexAttrib4Nbv", P(GL_VertexAttrib4Nbv)},984{"glVertexAttrib4Niv", P(GL_VertexAttrib4Niv)},985{"glVertexAttrib4Nsv", P(GL_VertexAttrib4Nsv)},986{"glVertexAttrib4Nub", P(GL_VertexAttrib4Nub)},987{"glVertexAttrib4Nubv", P(GL_VertexAttrib4Nubv)},988{"glVertexAttrib4Nuiv", P(GL_VertexAttrib4Nuiv)},989{"glVertexAttrib4Nusv", P(GL_VertexAttrib4Nusv)},990{"glVertexAttrib4bv", P(GL_VertexAttrib4bv)},991{"glVertexAttrib4d", P(GL_VertexAttrib4d)},992{"glVertexAttrib4dv", P(GL_VertexAttrib4dv)},993{"glVertexAttrib4f", P(GL_VertexAttrib4f)},994{"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},995{"glVertexAttrib4iv", P(GL_VertexAttrib4iv)},996{"glVertexAttrib4s", P(GL_VertexAttrib4s)},997{"glVertexAttrib4sv", P(GL_VertexAttrib4sv)},998{"glVertexAttrib4ubv", P(GL_VertexAttrib4ubv)},999{"glVertexAttrib4uiv", P(GL_VertexAttrib4uiv)},1000{"glVertexAttrib4usv", P(GL_VertexAttrib4usv)},1001{"glVertexAttribBinding", P(GL_VertexAttribBinding)},1002{"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},1003{"glVertexAttribFormat", P(GL_VertexAttribFormat)},1004{"glVertexAttribI1i", P(GL_VertexAttribI1i)},1005{"glVertexAttribI1iv", P(GL_VertexAttribI1iv)},1006{"glVertexAttribI1ui", P(GL_VertexAttribI1ui)},1007{"glVertexAttribI1uiv", P(GL_VertexAttribI1uiv)},1008{"glVertexAttribI2i", P(GL_VertexAttribI2i)},1009{"glVertexAttribI2iv", P(GL_VertexAttribI2iv)},1010{"glVertexAttribI2ui", P(GL_VertexAttribI2ui)},1011{"glVertexAttribI2uiv", P(GL_VertexAttribI2uiv)},1012{"glVertexAttribI3i", P(GL_VertexAttribI3i)},1013{"glVertexAttribI3iv", P(GL_VertexAttribI3iv)},1014{"glVertexAttribI3ui", P(GL_VertexAttribI3ui)},1015{"glVertexAttribI3uiv", P(GL_VertexAttribI3uiv)},1016{"glVertexAttribI4bv", P(GL_VertexAttribI4bv)},1017{"glVertexAttribI4i", P(GL_VertexAttribI4i)},1018{"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},1019{"glVertexAttribI4sv", P(GL_VertexAttribI4sv)},1020{"glVertexAttribI4ubv", P(GL_VertexAttribI4ubv)},1021{"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},1022{"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},1023{"glVertexAttribI4usv", P(GL_VertexAttribI4usv)},1024{"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},1025{"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},1026{"glVertexAttribL1d", P(GL_VertexAttribL1d)},1027{"glVertexAttribL1dv", P(GL_VertexAttribL1dv)},1028{"glVertexAttribL2d", P(GL_VertexAttribL2d)},1029{"glVertexAttribL2dv", P(GL_VertexAttribL2dv)},1030{"glVertexAttribL3d", P(GL_VertexAttribL3d)},1031{"glVertexAttribL3dv", P(GL_VertexAttribL3dv)},1032{"glVertexAttribL4d", P(GL_VertexAttribL4d)},1033{"glVertexAttribL4dv", P(GL_VertexAttribL4dv)},1034{"glVertexAttribLFormat", P(GL_VertexAttribLFormat)},1035{"glVertexAttribLPointer", P(GL_VertexAttribLPointer)},1036{"glVertexAttribP1ui", P(GL_VertexAttribP1ui)},1037{"glVertexAttribP1uiv", P(GL_VertexAttribP1uiv)},1038{"glVertexAttribP2ui", P(GL_VertexAttribP2ui)},1039{"glVertexAttribP2uiv", P(GL_VertexAttribP2uiv)},1040{"glVertexAttribP3ui", P(GL_VertexAttribP3ui)},1041{"glVertexAttribP3uiv", P(GL_VertexAttribP3uiv)},1042{"glVertexAttribP4ui", P(GL_VertexAttribP4ui)},1043{"glVertexAttribP4uiv", P(GL_VertexAttribP4uiv)},1044{"glVertexAttribPointer", P(GL_VertexAttribPointer)},1045{"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},1046{"glVertexP2ui", P(GL_VertexP2ui)},1047{"glVertexP2uiv", P(GL_VertexP2uiv)},1048{"glVertexP3ui", P(GL_VertexP3ui)},1049{"glVertexP3uiv", P(GL_VertexP3uiv)},1050{"glVertexP4ui", P(GL_VertexP4ui)},1051{"glVertexP4uiv", P(GL_VertexP4uiv)},1052{"glVertexPointer", P(GL_VertexPointer)},1053{"glViewport", P(GL_Viewport)},1054{"glViewportArrayv", P(GL_ViewportArrayv)},1055{"glViewportIndexedf", P(GL_ViewportIndexedf)},1056{"glViewportIndexedfv", P(GL_ViewportIndexedfv)},1057{"glWaitSync", P(GL_WaitSync)},1058{"glWindowPos2d", P(GL_WindowPos2d)},1059{"glWindowPos2dv", P(GL_WindowPos2dv)},1060{"glWindowPos2f", P(GL_WindowPos2f)},1061{"glWindowPos2fv", P(GL_WindowPos2fv)},1062{"glWindowPos2i", P(GL_WindowPos2i)},1063{"glWindowPos2iv", P(GL_WindowPos2iv)},1064{"glWindowPos2s", P(GL_WindowPos2s)},1065{"glWindowPos2sv", P(GL_WindowPos2sv)},1066{"glWindowPos3d", P(GL_WindowPos3d)},1067{"glWindowPos3dv", P(GL_WindowPos3dv)},1068{"glWindowPos3f", P(GL_WindowPos3f)},1069{"glWindowPos3fv", P(GL_WindowPos3fv)},1070{"glWindowPos3i", P(GL_WindowPos3i)},1071{"glWindowPos3iv", P(GL_WindowPos3iv)},1072{"glWindowPos3s", P(GL_WindowPos3s)},1073{"glWindowPos3sv", P(GL_WindowPos3sv)},1074{"wglChoosePixelFormat", P(wglChoosePixelFormat)},1075{"wglCopyContext", P(wglCopyContext)},1076{"wglCreateContext", P(wglCreateContext)},1077{"wglCreateLayerContext", P(wglCreateLayerContext)},1078{"wglDeleteContext", P(wglDeleteContext)},1079{"wglDescribeLayerPlane", P(wglDescribeLayerPlane)},1080{"wglDescribePixelFormat", P(wglDescribePixelFormat)},1081{"wglGetCurrentContext", P(wglGetCurrentContext)},1082{"wglGetCurrentDC", P(wglGetCurrentDC)},1083{"wglGetEnhMetaFilePixelFormat", P(wglGetEnhMetaFilePixelFormat)},1084{"wglGetLayerPaletteEntries", P(wglGetLayerPaletteEntries)},1085{"wglGetPixelFormat", P(wglGetPixelFormat)},1086{"wglGetProcAddress", P(wglGetProcAddress)},1087{"wglMakeCurrent", P(wglMakeCurrent)},1088{"wglRealizeLayerPalette", P(wglRealizeLayerPalette)},1089{"wglSetLayerPaletteEntries", P(wglSetLayerPaletteEntries)},1090{"wglSetPixelFormat", P(wglSetPixelFormat)},1091{"wglShareLists", P(wglShareLists)},1092{"wglSwapBuffers", P(wglSwapBuffers)},1093{"wglSwapLayerBuffers", P(wglSwapLayerBuffers)},1094{"wglUseFontBitmaps", P(wglUseFontBitmaps)},1095{"wglUseFontBitmapsA", P(wglUseFontBitmapsA)},1096{"wglUseFontBitmapsW", P(wglUseFontBitmapsW)},1097{"wglUseFontOutlines", P(wglUseFontOutlines)},1098{"wglUseFontOutlinesA", P(wglUseFontOutlinesA)},1099{"wglUseFontOutlinesW", P(wglUseFontOutlinesW)}};11001101const size_t g_numProcs = 1074;1102} // namespace wgl110311041105