Path: blob/main_old/src/libGLESv2/entry_points_gles_1_0_autogen.h
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// GENERATED FILE - DO NOT EDIT.1// Generated by generate_entry_points.py using data from gl.xml.2//3// Copyright 2020 The ANGLE Project Authors. All rights reserved.4// Use of this source code is governed by a BSD-style license that can be5// found in the LICENSE file.6//7// entry_points_gles_1_0_autogen.h:8// Defines the GLES 1.0 entry points.910#ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_11#define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_1213#include <GLES/gl.h>14#include <export.h>1516extern "C" {17ANGLE_EXPORT void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref);18ANGLE_EXPORT void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref);19ANGLE_EXPORT void GL_APIENTRY GL_ClearColorx(GLfixed red,20GLfixed green,21GLfixed blue,22GLfixed alpha);23ANGLE_EXPORT void GL_APIENTRY GL_ClearDepthx(GLfixed depth);24ANGLE_EXPORT void GL_APIENTRY GL_ClientActiveTexture(GLenum texture);25ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn);26ANGLE_EXPORT void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation);27ANGLE_EXPORT void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);28ANGLE_EXPORT void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);29ANGLE_EXPORT void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);30ANGLE_EXPORT void GL_APIENTRY GL_ColorPointer(GLint size,31GLenum type,32GLsizei stride,33const void *pointer);34ANGLE_EXPORT void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f);35ANGLE_EXPORT void GL_APIENTRY GL_DisableClientState(GLenum array);36ANGLE_EXPORT void GL_APIENTRY GL_EnableClientState(GLenum array);37ANGLE_EXPORT void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param);38ANGLE_EXPORT void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params);39ANGLE_EXPORT void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param);40ANGLE_EXPORT void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param);41ANGLE_EXPORT void GL_APIENTRY42GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);43ANGLE_EXPORT void GL_APIENTRY44GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);45ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation);46ANGLE_EXPORT void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation);47ANGLE_EXPORT void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params);48ANGLE_EXPORT void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params);49ANGLE_EXPORT void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params);50ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);51ANGLE_EXPORT void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);52ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);53ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params);54ANGLE_EXPORT void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);55ANGLE_EXPORT void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);56ANGLE_EXPORT void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param);57ANGLE_EXPORT void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params);58ANGLE_EXPORT void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param);59ANGLE_EXPORT void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param);60ANGLE_EXPORT void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param);61ANGLE_EXPORT void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params);62ANGLE_EXPORT void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param);63ANGLE_EXPORT void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params);64ANGLE_EXPORT void GL_APIENTRY GL_LineWidthx(GLfixed width);65ANGLE_EXPORT void GL_APIENTRY GL_LoadIdentity();66ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m);67ANGLE_EXPORT void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m);68ANGLE_EXPORT void GL_APIENTRY GL_LogicOp(GLenum opcode);69ANGLE_EXPORT void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param);70ANGLE_EXPORT void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params);71ANGLE_EXPORT void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param);72ANGLE_EXPORT void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param);73ANGLE_EXPORT void GL_APIENTRY GL_MatrixMode(GLenum mode);74ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixf(const GLfloat *m);75ANGLE_EXPORT void GL_APIENTRY GL_MultMatrixx(const GLfixed *m);76ANGLE_EXPORT void GL_APIENTRY77GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);78ANGLE_EXPORT void GL_APIENTRY79GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);80ANGLE_EXPORT void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);81ANGLE_EXPORT void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);82ANGLE_EXPORT void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer);83ANGLE_EXPORT void GL_APIENTRY84GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);85ANGLE_EXPORT void GL_APIENTRY86GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);87ANGLE_EXPORT void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param);88ANGLE_EXPORT void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params);89ANGLE_EXPORT void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param);90ANGLE_EXPORT void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params);91ANGLE_EXPORT void GL_APIENTRY GL_PointSize(GLfloat size);92ANGLE_EXPORT void GL_APIENTRY GL_PointSizex(GLfixed size);93ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units);94ANGLE_EXPORT void GL_APIENTRY GL_PopMatrix();95ANGLE_EXPORT void GL_APIENTRY GL_PushMatrix();96ANGLE_EXPORT void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);97ANGLE_EXPORT void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);98ANGLE_EXPORT void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert);99ANGLE_EXPORT void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z);100ANGLE_EXPORT void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z);101ANGLE_EXPORT void GL_APIENTRY GL_ShadeModel(GLenum mode);102ANGLE_EXPORT void GL_APIENTRY GL_TexCoordPointer(GLint size,103GLenum type,104GLsizei stride,105const void *pointer);106ANGLE_EXPORT void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param);107ANGLE_EXPORT void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);108ANGLE_EXPORT void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param);109ANGLE_EXPORT void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params);110ANGLE_EXPORT void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param);111ANGLE_EXPORT void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);112ANGLE_EXPORT void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param);113ANGLE_EXPORT void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);114ANGLE_EXPORT void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z);115ANGLE_EXPORT void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z);116ANGLE_EXPORT void GL_APIENTRY GL_VertexPointer(GLint size,117GLenum type,118GLsizei stride,119const void *pointer);120} // extern "C"121122#endif // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_123124125